Files
hk4e/gs/game/local_event_manager.go
2022-12-10 22:42:20 +08:00

80 lines
2.4 KiB
Go

package game
import (
"hk4e/gs/model"
"hk4e/pkg/logger"
"time"
)
// 本地事件队列管理器
const (
LoadLoginUserFromDbFinish = iota
CheckUserExistOnRegFromDbFinish
RunUserCopyAndSave
)
type LocalEvent struct {
EventId int
Msg any
}
type LocalEventManager struct {
localEventChan chan *LocalEvent
}
func NewLocalEventManager() (r *LocalEventManager) {
r = new(LocalEventManager)
r.localEventChan = make(chan *LocalEvent, 1000)
return r
}
func (l *LocalEventManager) LocalEventHandle(localEvent *LocalEvent) {
switch localEvent.EventId {
case LoadLoginUserFromDbFinish:
playerLoginInfo := localEvent.Msg.(*PlayerLoginInfo)
USER_MANAGER.playerMap[playerLoginInfo.Player.PlayerID] = playerLoginInfo.Player
GAME_MANAGER.OnLoginOk(playerLoginInfo.UserId, playerLoginInfo.Player, playerLoginInfo.ClientSeq)
case CheckUserExistOnRegFromDbFinish:
playerRegInfo := localEvent.Msg.(*PlayerRegInfo)
GAME_MANAGER.OnRegOk(playerRegInfo.Exist, playerRegInfo.Req, playerRegInfo.UserId, playerRegInfo.ClientSeq)
case RunUserCopyAndSave:
startTime := time.Now().UnixNano()
// 拷贝一份数据避免并发访问
insertPlayerList := make([]model.Player, 0, len(USER_MANAGER.playerMap))
updatePlayerList := make([]model.Player, 0, len(USER_MANAGER.playerMap))
for uid, player := range USER_MANAGER.playerMap {
if uid < 100000000 {
continue
}
switch player.DbState {
case model.DbNone:
break
case model.DbInsert:
insertPlayerList = append(insertPlayerList, *player)
USER_MANAGER.playerMap[uid].DbState = model.DbNormal
case model.DbDelete:
updatePlayerList = append(updatePlayerList, *player)
delete(USER_MANAGER.playerMap, uid)
case model.DbNormal:
updatePlayerList = append(updatePlayerList, *player)
}
}
insertPlayerPointerList := make([]*model.Player, 0, len(insertPlayerList))
updatePlayerPointerList := make([]*model.Player, 0, len(updatePlayerList))
for _, player := range insertPlayerList {
insertPlayerPointerList = append(insertPlayerPointerList, &player)
}
for _, player := range updatePlayerList {
updatePlayerPointerList = append(updatePlayerPointerList, &player)
}
USER_MANAGER.saveUserChan <- &SaveUserData{
insertPlayerList: insertPlayerPointerList,
updatePlayerList: updatePlayerPointerList,
}
endTime := time.Now().UnixNano()
costTime := endTime - startTime
logger.LOG.Info("run save user copy cost time: %v ns", costTime)
}
}