mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-13 02:42:26 +08:00
80 lines
2.4 KiB
Go
80 lines
2.4 KiB
Go
package game
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import (
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"hk4e/gs/model"
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"hk4e/pkg/logger"
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"time"
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)
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// 本地事件队列管理器
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const (
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LoadLoginUserFromDbFinish = iota
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CheckUserExistOnRegFromDbFinish
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RunUserCopyAndSave
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)
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type LocalEvent struct {
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EventId int
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Msg any
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}
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type LocalEventManager struct {
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localEventChan chan *LocalEvent
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}
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func NewLocalEventManager() (r *LocalEventManager) {
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r = new(LocalEventManager)
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r.localEventChan = make(chan *LocalEvent, 1000)
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return r
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}
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func (l *LocalEventManager) LocalEventHandle(localEvent *LocalEvent) {
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switch localEvent.EventId {
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case LoadLoginUserFromDbFinish:
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playerLoginInfo := localEvent.Msg.(*PlayerLoginInfo)
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USER_MANAGER.playerMap[playerLoginInfo.Player.PlayerID] = playerLoginInfo.Player
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GAME_MANAGER.OnLoginOk(playerLoginInfo.UserId, playerLoginInfo.Player, playerLoginInfo.ClientSeq)
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case CheckUserExistOnRegFromDbFinish:
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playerRegInfo := localEvent.Msg.(*PlayerRegInfo)
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GAME_MANAGER.OnRegOk(playerRegInfo.Exist, playerRegInfo.Req, playerRegInfo.UserId, playerRegInfo.ClientSeq)
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case RunUserCopyAndSave:
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startTime := time.Now().UnixNano()
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// 拷贝一份数据避免并发访问
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insertPlayerList := make([]model.Player, 0, len(USER_MANAGER.playerMap))
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updatePlayerList := make([]model.Player, 0, len(USER_MANAGER.playerMap))
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for uid, player := range USER_MANAGER.playerMap {
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if uid < 100000000 {
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continue
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}
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switch player.DbState {
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case model.DbNone:
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break
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case model.DbInsert:
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insertPlayerList = append(insertPlayerList, *player)
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USER_MANAGER.playerMap[uid].DbState = model.DbNormal
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case model.DbDelete:
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updatePlayerList = append(updatePlayerList, *player)
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delete(USER_MANAGER.playerMap, uid)
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case model.DbNormal:
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updatePlayerList = append(updatePlayerList, *player)
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}
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}
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insertPlayerPointerList := make([]*model.Player, 0, len(insertPlayerList))
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updatePlayerPointerList := make([]*model.Player, 0, len(updatePlayerList))
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for _, player := range insertPlayerList {
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insertPlayerPointerList = append(insertPlayerPointerList, &player)
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}
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for _, player := range updatePlayerList {
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updatePlayerPointerList = append(updatePlayerPointerList, &player)
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}
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USER_MANAGER.saveUserChan <- &SaveUserData{
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insertPlayerList: insertPlayerPointerList,
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updatePlayerList: updatePlayerPointerList,
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}
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endTime := time.Now().UnixNano()
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costTime := endTime - startTime
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logger.LOG.Info("run save user copy cost time: %v ns", costTime)
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}
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}
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