Files
hk4e/gdconf/weapon_promote_data.go
2023-02-04 23:52:40 +08:00

59 lines
2.3 KiB
Go

package gdconf
import (
"fmt"
"hk4e/pkg/logger"
"github.com/jszwec/csvutil"
)
// 武器突破配置表
type WeaponPromoteData struct {
PromoteId int32 `csv:"PromoteId"` // 武器突破ID
PromoteLevel int32 `csv:"PromoteLevel,omitempty"` // 突破等级
CostItemId1 int32 `csv:"CostItemId1,omitempty"` // [消耗物品]1ID
CostItemCount1 int32 `csv:"CostItemCount1,omitempty"` // [消耗物品]1数量
CostItemId2 int32 `csv:"CostItemId2,omitempty"` // [消耗物品]2ID
CostItemCount2 int32 `csv:"CostItemCount2,omitempty"` // [消耗物品]2数量
CostItemId3 int32 `csv:"CostItemId3,omitempty"` // [消耗物品]3ID
CostItemCount3 int32 `csv:"CostItemCount3,omitempty"` // [消耗物品]3数量
CostCoin int32 `csv:"CostCoin,omitempty"` // 突破消耗金币
LevelLimit int32 `csv:"LevelLimit,omitempty"` // 突破后解锁等级上限
MinPlayerLevel int32 `csv:"MinPlayerLevel,omitempty"` // 冒险等级要求
CostItemMap map[uint32]uint32 // 消耗物品列表
}
func (g *GameDataConfig) loadWeaponPromoteData() {
g.WeaponPromoteDataMap = make(map[int32]map[int32]*WeaponPromoteData)
data := g.readCsvFileData("WeaponPromoteData.csv")
var weaponPromoteDataList []*WeaponPromoteData
err := csvutil.Unmarshal(data, &weaponPromoteDataList)
if err != nil {
info := fmt.Sprintf("parse file error: %v", err)
panic(info)
}
for _, weaponPromoteData := range weaponPromoteDataList {
// list -> map
_, ok := g.WeaponPromoteDataMap[weaponPromoteData.PromoteId]
if !ok {
g.WeaponPromoteDataMap[weaponPromoteData.PromoteId] = make(map[int32]*WeaponPromoteData)
}
weaponPromoteData.CostItemMap = map[uint32]uint32{
uint32(weaponPromoteData.CostItemId1): uint32(weaponPromoteData.CostItemCount1),
uint32(weaponPromoteData.CostItemId2): uint32(weaponPromoteData.CostItemCount2),
uint32(weaponPromoteData.CostItemId3): uint32(weaponPromoteData.CostItemCount3),
}
for itemId, count := range weaponPromoteData.CostItemMap {
// 两个值都不能为0
if itemId == 0 || count == 0 {
delete(weaponPromoteData.CostItemMap, itemId)
}
}
// 通过突破等级找到突破数据
g.WeaponPromoteDataMap[weaponPromoteData.PromoteId][weaponPromoteData.PromoteLevel] = weaponPromoteData
}
logger.Info("WeaponPromoteData count: %v", len(g.WeaponPromoteDataMap))
}