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50 lines
2.0 KiB
Go
50 lines
2.0 KiB
Go
package constant
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var ItemConstantConst *ItemConstant
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type ItemConstant struct {
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// 虚拟物品
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HCOIN uint32 // 原石 201
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SCOIN uint32 // 摩拉 202
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MCOIN uint32 // 创世结晶 203
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RESIN uint32 // 树脂 106
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LEGENDARY_KEY uint32 // 传说任务钥匙 107
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HOME_COIN uint32 // 洞天宝钱 204
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PLAYER_EXP uint32 // 冒险阅历 102
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VIRTUAL_ITEM_PROP map[uint32]uint16 // 虚拟物品对应玩家的属性
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// 武器强化物品
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WEAPON_UPGRADE_MAGIC uint32 // 精锻用魔矿 104013
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WEAPON_UPGRADE_GOOD uint32 // 精锻用良矿 104012
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WEAPON_UPGRADE_MOTLEY uint32 // 精锻用杂矿 104011
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WEAPON_UPGRADE_MATERIAL []uint32 // 武器强化返还材料列表
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}
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func InitItemConstantConst() {
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ItemConstantConst = new(ItemConstant)
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ItemConstantConst.HCOIN = 201
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ItemConstantConst.SCOIN = 202
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ItemConstantConst.MCOIN = 203
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ItemConstantConst.RESIN = 106
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ItemConstantConst.LEGENDARY_KEY = 207
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ItemConstantConst.HOME_COIN = 204
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ItemConstantConst.PLAYER_EXP = 102
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ItemConstantConst.VIRTUAL_ITEM_PROP = map[uint32]uint16{
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ItemConstantConst.HCOIN: PlayerPropertyConst.PROP_PLAYER_HCOIN,
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ItemConstantConst.SCOIN: PlayerPropertyConst.PROP_PLAYER_SCOIN,
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ItemConstantConst.MCOIN: PlayerPropertyConst.PROP_PLAYER_MCOIN,
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ItemConstantConst.RESIN: PlayerPropertyConst.PROP_PLAYER_RESIN,
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ItemConstantConst.LEGENDARY_KEY: PlayerPropertyConst.PROP_PLAYER_LEGENDARY_KEY,
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ItemConstantConst.HOME_COIN: PlayerPropertyConst.PROP_PLAYER_HOME_COIN,
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ItemConstantConst.PLAYER_EXP: PlayerPropertyConst.PROP_PLAYER_EXP,
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}
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ItemConstantConst.WEAPON_UPGRADE_MAGIC = 104013
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ItemConstantConst.WEAPON_UPGRADE_GOOD = 104012
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ItemConstantConst.WEAPON_UPGRADE_MOTLEY = 104011
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ItemConstantConst.WEAPON_UPGRADE_MATERIAL = []uint32{
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ItemConstantConst.WEAPON_UPGRADE_MAGIC,
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ItemConstantConst.WEAPON_UPGRADE_GOOD,
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ItemConstantConst.WEAPON_UPGRADE_MOTLEY,
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}
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}
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