Files
hk4e/common/constant/item_constant.go
2023-02-04 23:52:40 +08:00

50 lines
2.0 KiB
Go

package constant
var ItemConstantConst *ItemConstant
type ItemConstant struct {
// 虚拟物品
HCOIN uint32 // 原石 201
SCOIN uint32 // 摩拉 202
MCOIN uint32 // 创世结晶 203
RESIN uint32 // 树脂 106
LEGENDARY_KEY uint32 // 传说任务钥匙 107
HOME_COIN uint32 // 洞天宝钱 204
PLAYER_EXP uint32 // 冒险阅历 102
VIRTUAL_ITEM_PROP map[uint32]uint16 // 虚拟物品对应玩家的属性
// 武器强化物品
WEAPON_UPGRADE_MAGIC uint32 // 精锻用魔矿 104013
WEAPON_UPGRADE_GOOD uint32 // 精锻用良矿 104012
WEAPON_UPGRADE_MOTLEY uint32 // 精锻用杂矿 104011
WEAPON_UPGRADE_MATERIAL []uint32 // 武器强化返还材料列表
}
func InitItemConstantConst() {
ItemConstantConst = new(ItemConstant)
ItemConstantConst.HCOIN = 201
ItemConstantConst.SCOIN = 202
ItemConstantConst.MCOIN = 203
ItemConstantConst.RESIN = 106
ItemConstantConst.LEGENDARY_KEY = 207
ItemConstantConst.HOME_COIN = 204
ItemConstantConst.PLAYER_EXP = 102
ItemConstantConst.VIRTUAL_ITEM_PROP = map[uint32]uint16{
ItemConstantConst.HCOIN: PlayerPropertyConst.PROP_PLAYER_HCOIN,
ItemConstantConst.SCOIN: PlayerPropertyConst.PROP_PLAYER_SCOIN,
ItemConstantConst.MCOIN: PlayerPropertyConst.PROP_PLAYER_MCOIN,
ItemConstantConst.RESIN: PlayerPropertyConst.PROP_PLAYER_RESIN,
ItemConstantConst.LEGENDARY_KEY: PlayerPropertyConst.PROP_PLAYER_LEGENDARY_KEY,
ItemConstantConst.HOME_COIN: PlayerPropertyConst.PROP_PLAYER_HOME_COIN,
ItemConstantConst.PLAYER_EXP: PlayerPropertyConst.PROP_PLAYER_EXP,
}
ItemConstantConst.WEAPON_UPGRADE_MAGIC = 104013
ItemConstantConst.WEAPON_UPGRADE_GOOD = 104012
ItemConstantConst.WEAPON_UPGRADE_MOTLEY = 104011
ItemConstantConst.WEAPON_UPGRADE_MATERIAL = []uint32{
ItemConstantConst.WEAPON_UPGRADE_MAGIC,
ItemConstantConst.WEAPON_UPGRADE_GOOD,
ItemConstantConst.WEAPON_UPGRADE_MOTLEY,
}
}