mirror of
https://github.com/FlourishingWorld/hk4e.git
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51 lines
1.6 KiB
Go
51 lines
1.6 KiB
Go
package gdconf
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import (
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"fmt"
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"hk4e/pkg/logger"
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"github.com/jszwec/csvutil"
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)
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// ReliquaryMainData 圣遗物主属性配置表
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type ReliquaryMainData struct {
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MainPropId int32 `csv:"MainPropId"` // 主属性ID
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MainPropDepotId int32 `csv:"MainPropDepotId,omitempty"` // 主属性库ID
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PropType int32 `csv:"PropType,omitempty"` // 属性类别
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RandomWeight int32 `csv:"RandomWeight,omitempty"` // 随机权重
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}
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func (g *GameDataConfig) loadReliquaryMainData() {
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g.ReliquaryMainDataMap = make(map[int32]map[int32]*ReliquaryMainData)
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data := g.readCsvFileData("ReliquaryMainData.csv")
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var reliquaryMainDataList []*ReliquaryMainData
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err := csvutil.Unmarshal(data, &reliquaryMainDataList)
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if err != nil {
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info := fmt.Sprintf("parse file error: %v", err)
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panic(info)
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}
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for _, reliquaryMainData := range reliquaryMainDataList {
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// 通过主属性库ID找到
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_, ok := g.ReliquaryMainDataMap[reliquaryMainData.MainPropDepotId]
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if !ok {
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g.ReliquaryMainDataMap[reliquaryMainData.MainPropDepotId] = make(map[int32]*ReliquaryMainData)
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}
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// list -> map
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g.ReliquaryMainDataMap[reliquaryMainData.MainPropDepotId][reliquaryMainData.MainPropId] = reliquaryMainData
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}
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logger.Info("ReliquaryMainData count: %v", len(g.ReliquaryMainDataMap))
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}
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func GetReliquaryMainDataByDepotIdAndPropId(mainPropDepotId int32, mainPropId int32) *ReliquaryMainData {
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value, exist := CONF.ReliquaryMainDataMap[mainPropDepotId]
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if !exist {
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return nil
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}
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return value[mainPropId]
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}
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func GetReliquaryMainDataMap() map[int32]map[int32]*ReliquaryMainData {
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return CONF.ReliquaryMainDataMap
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}
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