Files
hk4e/gdconf/reliquary_main_data.go
2023-03-12 03:17:42 +08:00

51 lines
1.6 KiB
Go

package gdconf
import (
"fmt"
"hk4e/pkg/logger"
"github.com/jszwec/csvutil"
)
// ReliquaryMainData 圣遗物主属性配置表
type ReliquaryMainData struct {
MainPropId int32 `csv:"MainPropId"` // 主属性ID
MainPropDepotId int32 `csv:"MainPropDepotId,omitempty"` // 主属性库ID
PropType int32 `csv:"PropType,omitempty"` // 属性类别
RandomWeight int32 `csv:"RandomWeight,omitempty"` // 随机权重
}
func (g *GameDataConfig) loadReliquaryMainData() {
g.ReliquaryMainDataMap = make(map[int32]map[int32]*ReliquaryMainData)
data := g.readCsvFileData("ReliquaryMainData.csv")
var reliquaryMainDataList []*ReliquaryMainData
err := csvutil.Unmarshal(data, &reliquaryMainDataList)
if err != nil {
info := fmt.Sprintf("parse file error: %v", err)
panic(info)
}
for _, reliquaryMainData := range reliquaryMainDataList {
// 通过主属性库ID找到
_, ok := g.ReliquaryMainDataMap[reliquaryMainData.MainPropDepotId]
if !ok {
g.ReliquaryMainDataMap[reliquaryMainData.MainPropDepotId] = make(map[int32]*ReliquaryMainData)
}
// list -> map
g.ReliquaryMainDataMap[reliquaryMainData.MainPropDepotId][reliquaryMainData.MainPropId] = reliquaryMainData
}
logger.Info("ReliquaryMainData count: %v", len(g.ReliquaryMainDataMap))
}
func GetReliquaryMainDataByDepotIdAndPropId(mainPropDepotId int32, mainPropId int32) *ReliquaryMainData {
value, exist := CONF.ReliquaryMainDataMap[mainPropDepotId]
if !exist {
return nil
}
return value[mainPropId]
}
func GetReliquaryMainDataMap() map[int32]map[int32]*ReliquaryMainData {
return CONF.ReliquaryMainDataMap
}