Files
hk4e/common/mq/net_msg.go

61 lines
1.4 KiB
Go

package mq
import pb "google.golang.org/protobuf/proto"
const (
MsgTypeGame = iota
MsgTypeFight
MsgTypeConnCtrl
)
type NetMsg struct {
MsgType uint8 `msgpack:"MsgType"`
EventId uint16 `msgpack:"EventId"`
Topic string `msgpack:"-"`
GameMsg *GameMsg `msgpack:"GameMsg"`
FightMsg *FightMsg `msgpack:"FightMsg"`
ConnCtrlMsg *ConnCtrlMsg `msgpack:"ConnCtrlMsg"`
}
const (
NormalMsg = iota
UserOfflineNotify
)
type GameMsg struct {
UserId uint32 `msgpack:"UserId"`
CmdId uint16 `msgpack:"CmdId"`
ClientSeq uint32 `msgpack:"ClientSeq"`
PayloadMessage pb.Message `msgpack:"-"`
PayloadMessageData []byte `msgpack:"PayloadMessageData"`
}
const (
ClientRttNotify = iota
ClientTimeNotify
KickPlayerNotify
)
type ConnCtrlMsg struct {
UserId uint32 `msgpack:"UserId"`
ClientRtt uint32 `msgpack:"ClientRtt"`
ClientTime uint32 `msgpack:"ClientTime"`
KickUserId uint32 `msgpack:"KickUserId"`
KickReason uint32 `msgpack:"KickReason"`
}
const (
AddFightRoutine = iota
DelFightRoutine
FightRoutineAddEntity
FightRoutineDelEntity
)
type FightMsg struct {
FightRoutineId uint32 `msgpack:"FightRoutineId"`
EntityId uint32 `msgpack:"EntityId"`
FightPropMap map[uint32]float32 `msgpack:"FightPropMap"`
Uid uint32 `msgpack:"Uid"`
AvatarGuid uint64 `msgpack:"AvatarGuid"`
}