mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 14:22:26 +08:00
1540 lines
56 KiB
Go
1540 lines
56 KiB
Go
package game
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import (
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"math"
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"strconv"
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"time"
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"hk4e/common/constant"
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"hk4e/gdconf"
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"hk4e/gs/model"
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"hk4e/pkg/logger"
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"hk4e/pkg/object"
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"hk4e/pkg/random"
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"hk4e/protocol/cmd"
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"hk4e/protocol/proto"
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pb "google.golang.org/protobuf/proto"
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)
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// 场景模块 场景组 小组 实体 管理相关
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const (
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ENTITY_MAX_BATCH_SEND_NUM = 1000 // 单次同步的最大实体数量
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ENTITY_VISION_DISTANCE = 100 // 实体视野距离
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GROUP_LOAD_DISTANCE = 250 // 场景组加载距离
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)
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func (g *Game) EnterSceneReadyReq(player *model.Player, payloadMsg pb.Message) {
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req := payloadMsg.(*proto.EnterSceneReadyReq)
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logger.Debug("player enter scene ready, uid: %v", player.PlayerID)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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logger.Error("get world is nil, worldId: %v, uid: %v", player.WorldId, player.PlayerID)
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return
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}
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if world.GetMultiplayer() && world.IsPlayerFirstEnter(player) {
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playerPreEnterMpNotify := &proto.PlayerPreEnterMpNotify{
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State: proto.PlayerPreEnterMpNotify_START,
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Uid: player.PlayerID,
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Nickname: player.NickName,
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}
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g.SendToWorldH(world, cmd.PlayerPreEnterMpNotify, 0, playerPreEnterMpNotify)
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}
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ctx := world.GetEnterSceneContextByToken(req.EnterSceneToken)
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if ctx == nil {
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logger.Error("get enter scene context is nil, uid: %v", player.PlayerID)
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return
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}
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if ctx.OldSceneId != 0 {
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oldScene := world.GetSceneById(ctx.OldSceneId)
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delEntityIdList := make([]uint32, 0)
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for entityId := range g.GetVisionEntity(oldScene, ctx.OldPos) {
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delEntityIdList = append(delEntityIdList, entityId)
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}
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g.RemoveSceneEntityNotifyToPlayer(player, proto.VisionType_VISION_MISS, delEntityIdList)
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// 卸载旧位置附近的group
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for _, groupConfig := range g.GetNeighborGroup(ctx.OldSceneId, ctx.OldPos) {
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if !world.GetMultiplayer() {
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// 处理多人世界不同玩家不同位置的group卸载情况
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g.RemoveSceneGroup(player, oldScene, groupConfig)
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}
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}
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}
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enterScenePeerNotify := &proto.EnterScenePeerNotify{
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DestSceneId: player.SceneId,
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PeerId: world.GetPlayerPeerId(player),
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HostPeerId: world.GetPlayerPeerId(world.GetOwner()),
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EnterSceneToken: req.EnterSceneToken,
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}
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g.SendMsg(cmd.EnterScenePeerNotify, player.PlayerID, player.ClientSeq, enterScenePeerNotify)
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enterSceneReadyRsp := &proto.EnterSceneReadyRsp{
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EnterSceneToken: req.EnterSceneToken,
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}
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g.SendMsg(cmd.EnterSceneReadyRsp, player.PlayerID, player.ClientSeq, enterSceneReadyRsp)
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}
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func (g *Game) SceneInitFinishReq(player *model.Player, payloadMsg pb.Message) {
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req := payloadMsg.(*proto.SceneInitFinishReq)
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logger.Debug("player scene init finish, uid: %v", player.PlayerID)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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logger.Error("get world is nil, worldId: %v, uid: %v", player.WorldId, player.PlayerID)
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return
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}
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scene := world.GetSceneById(player.SceneId)
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if world.GetMultiplayer() && world.IsPlayerFirstEnter(player) {
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guestBeginEnterSceneNotify := &proto.GuestBeginEnterSceneNotify{
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SceneId: player.SceneId,
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Uid: player.PlayerID,
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}
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g.SendToWorldAEC(world, cmd.GuestBeginEnterSceneNotify, 0, guestBeginEnterSceneNotify, player.PlayerID)
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}
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serverTimeNotify := &proto.ServerTimeNotify{
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ServerTime: uint64(time.Now().UnixMilli()),
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}
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g.SendMsg(cmd.ServerTimeNotify, player.PlayerID, player.ClientSeq, serverTimeNotify)
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if player.SceneJump {
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worldPlayerInfoNotify := &proto.WorldPlayerInfoNotify{
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PlayerInfoList: make([]*proto.OnlinePlayerInfo, 0),
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PlayerUidList: make([]uint32, 0),
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}
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for _, worldPlayer := range world.GetAllPlayer() {
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onlinePlayerInfo := &proto.OnlinePlayerInfo{
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Uid: worldPlayer.PlayerID,
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Nickname: worldPlayer.NickName,
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PlayerLevel: worldPlayer.PropertiesMap[constant.PLAYER_PROP_PLAYER_LEVEL],
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MpSettingType: proto.MpSettingType(worldPlayer.PropertiesMap[constant.PLAYER_PROP_PLAYER_MP_SETTING_TYPE]),
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NameCardId: worldPlayer.NameCard,
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Signature: worldPlayer.Signature,
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ProfilePicture: &proto.ProfilePicture{AvatarId: worldPlayer.HeadImage},
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CurPlayerNumInWorld: uint32(world.GetWorldPlayerNum()),
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}
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worldPlayerInfoNotify.PlayerInfoList = append(worldPlayerInfoNotify.PlayerInfoList, onlinePlayerInfo)
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worldPlayerInfoNotify.PlayerUidList = append(worldPlayerInfoNotify.PlayerUidList, worldPlayer.PlayerID)
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}
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g.SendMsg(cmd.WorldPlayerInfoNotify, player.PlayerID, player.ClientSeq, worldPlayerInfoNotify)
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worldDataNotify := &proto.WorldDataNotify{
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WorldPropMap: make(map[uint32]*proto.PropValue),
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}
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// 世界等级
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worldDataNotify.WorldPropMap[1] = &proto.PropValue{
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Type: 1,
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Val: int64(world.GetWorldLevel()),
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Value: &proto.PropValue_Ival{Ival: int64(world.GetWorldLevel())},
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}
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// 是否多人游戏
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worldDataNotify.WorldPropMap[2] = &proto.PropValue{
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Type: 2,
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Val: object.ConvBoolToInt64(world.GetMultiplayer()),
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Value: &proto.PropValue_Ival{Ival: object.ConvBoolToInt64(world.GetMultiplayer())},
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}
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g.SendMsg(cmd.WorldDataNotify, player.PlayerID, player.ClientSeq, worldDataNotify)
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playerWorldSceneInfoListNotify := &proto.PlayerWorldSceneInfoListNotify{
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InfoList: []*proto.PlayerWorldSceneInfo{
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{SceneId: 1, IsLocked: false, SceneTagIdList: []uint32{}},
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{SceneId: 3, IsLocked: false, SceneTagIdList: []uint32{}},
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{SceneId: 4, IsLocked: false, SceneTagIdList: []uint32{}},
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{SceneId: 5, IsLocked: false, SceneTagIdList: []uint32{}},
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{SceneId: 6, IsLocked: false, SceneTagIdList: []uint32{}},
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{SceneId: 7, IsLocked: false, SceneTagIdList: []uint32{}},
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{SceneId: 9, IsLocked: false, SceneTagIdList: []uint32{}},
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},
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}
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for _, info := range playerWorldSceneInfoListNotify.InfoList {
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for _, sceneTagDataConfig := range gdconf.GetSceneTagDataMap() {
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if uint32(sceneTagDataConfig.SceneId) == info.SceneId {
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info.SceneTagIdList = append(info.SceneTagIdList, uint32(sceneTagDataConfig.SceneTagId))
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}
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}
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}
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g.SendMsg(cmd.PlayerWorldSceneInfoListNotify, player.PlayerID, player.ClientSeq, playerWorldSceneInfoListNotify)
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g.SendMsg(cmd.SceneForceUnlockNotify, player.PlayerID, player.ClientSeq, new(proto.SceneForceUnlockNotify))
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hostPlayerNotify := &proto.HostPlayerNotify{
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HostUid: world.GetOwner().PlayerID,
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HostPeerId: world.GetPlayerPeerId(world.GetOwner()),
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}
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g.SendMsg(cmd.HostPlayerNotify, player.PlayerID, player.ClientSeq, hostPlayerNotify)
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sceneTimeNotify := &proto.SceneTimeNotify{
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SceneId: player.SceneId,
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SceneTime: uint64(scene.GetSceneTime()),
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}
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g.SendMsg(cmd.SceneTimeNotify, player.PlayerID, player.ClientSeq, sceneTimeNotify)
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playerGameTimeNotify := &proto.PlayerGameTimeNotify{
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GameTime: scene.GetGameTime(),
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Uid: player.PlayerID,
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}
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g.SendMsg(cmd.PlayerGameTimeNotify, player.PlayerID, player.ClientSeq, playerGameTimeNotify)
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activeAvatarId := world.GetPlayerActiveAvatarId(player)
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playerEnterSceneInfoNotify := &proto.PlayerEnterSceneInfoNotify{
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CurAvatarEntityId: world.GetPlayerWorldAvatarEntityId(player, activeAvatarId),
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EnterSceneToken: req.EnterSceneToken,
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TeamEnterInfo: &proto.TeamEnterSceneInfo{
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TeamEntityId: world.GetPlayerTeamEntityId(player),
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TeamAbilityInfo: new(proto.AbilitySyncStateInfo),
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AbilityControlBlock: new(proto.AbilityControlBlock),
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},
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MpLevelEntityInfo: &proto.MPLevelEntityInfo{
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EntityId: world.GetMpLevelEntityId(),
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AuthorityPeerId: world.GetPlayerPeerId(world.GetOwner()),
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AbilityInfo: new(proto.AbilitySyncStateInfo),
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},
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AvatarEnterInfo: make([]*proto.AvatarEnterSceneInfo, 0),
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}
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dbAvatar := player.GetDbAvatar()
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for _, worldAvatar := range world.GetPlayerWorldAvatarList(player) {
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avatar := dbAvatar.AvatarMap[worldAvatar.GetAvatarId()]
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avatarEnterSceneInfo := &proto.AvatarEnterSceneInfo{
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AvatarGuid: avatar.Guid,
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AvatarEntityId: world.GetPlayerWorldAvatarEntityId(player, worldAvatar.GetAvatarId()),
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WeaponGuid: avatar.EquipWeapon.Guid,
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WeaponEntityId: world.GetPlayerWorldAvatarWeaponEntityId(player, worldAvatar.GetAvatarId()),
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AvatarAbilityInfo: &proto.AbilitySyncStateInfo{
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IsInited: len(worldAvatar.GetAbilityList()) != 0,
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DynamicValueMap: nil,
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AppliedAbilities: worldAvatar.GetAbilityList(),
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AppliedModifiers: worldAvatar.GetModifierList(),
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MixinRecoverInfos: nil,
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SgvDynamicValueMap: nil,
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},
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WeaponAbilityInfo: new(proto.AbilitySyncStateInfo),
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}
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playerEnterSceneInfoNotify.AvatarEnterInfo = append(playerEnterSceneInfoNotify.AvatarEnterInfo, avatarEnterSceneInfo)
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}
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g.SendMsg(cmd.PlayerEnterSceneInfoNotify, player.PlayerID, player.ClientSeq, playerEnterSceneInfoNotify)
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sceneAreaWeatherNotify := &proto.SceneAreaWeatherNotify{
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WeatherAreaId: 0,
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ClimateType: constant.CLIMATE_TYPE_SUNNY,
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}
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g.SendMsg(cmd.SceneAreaWeatherNotify, player.PlayerID, player.ClientSeq, sceneAreaWeatherNotify)
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}
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g.UpdateWorldScenePlayerInfo(player, world)
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ctx := world.GetEnterSceneContextByToken(req.EnterSceneToken)
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if ctx == nil {
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logger.Error("get enter scene context is nil, uid: %v", player.PlayerID)
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return
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}
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// 进入的场景是地牢副本发送相关的包
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if ctx.OldDungeonPointId != 0 {
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g.GCGTavernInit(player) // GCG酒馆信息通知
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g.SendMsg(cmd.DungeonWayPointNotify, player.PlayerID, player.ClientSeq, &proto.DungeonWayPointNotify{})
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g.SendMsg(cmd.DungeonDataNotify, player.PlayerID, player.ClientSeq, &proto.DungeonDataNotify{})
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}
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SceneInitFinishRsp := &proto.SceneInitFinishRsp{
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EnterSceneToken: req.EnterSceneToken,
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}
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g.SendMsg(cmd.SceneInitFinishRsp, player.PlayerID, player.ClientSeq, SceneInitFinishRsp)
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player.SceneLoadState = model.SceneInitFinish
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}
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func (g *Game) EnterSceneDoneReq(player *model.Player, payloadMsg pb.Message) {
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req := payloadMsg.(*proto.EnterSceneDoneReq)
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logger.Debug("player enter scene done, uid: %v", player.PlayerID)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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logger.Error("get world is nil, worldId: %v, uid: %v", player.WorldId, player.PlayerID)
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return
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}
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scene := world.GetSceneById(player.SceneId)
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var visionType = proto.VisionType_VISION_NONE
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if player.SceneJump {
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visionType = proto.VisionType_VISION_BORN
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} else {
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visionType = proto.VisionType_VISION_TRANSPORT
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}
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activeAvatarId := world.GetPlayerActiveAvatarId(player)
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activeWorldAvatar := world.GetPlayerWorldAvatar(player, activeAvatarId)
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if WORLD_MANAGER.IsBigWorld(world) {
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bigWorldAoi := world.GetBigWorldAoi()
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bigWorldAoi.AddObjectToGridByPos(int64(player.PlayerID), activeWorldAvatar, float32(player.Pos.X), float32(player.Pos.Y), float32(player.Pos.Z))
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}
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g.AddSceneEntityNotify(player, visionType, []uint32{activeWorldAvatar.GetAvatarEntityId()}, true, false)
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// 加载附近的group
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for _, groupConfig := range g.GetNeighborGroup(scene.GetId(), player.Pos) {
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g.AddSceneGroup(player, scene, groupConfig)
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}
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// 同步客户端视野内的场景实体
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visionEntityMap := g.GetVisionEntity(scene, player.Pos)
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entityIdList := make([]uint32, 0)
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for entityId, entity := range visionEntityMap {
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if entityId == activeWorldAvatar.GetAvatarEntityId() {
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continue
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}
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if WORLD_MANAGER.IsBigWorld(world) {
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if entity.GetEntityType() == constant.ENTITY_TYPE_AVATAR {
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continue
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}
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}
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entityIdList = append(entityIdList, entityId)
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}
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g.AddSceneEntityNotify(player, visionType, entityIdList, false, false)
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if WORLD_MANAGER.IsBigWorld(world) {
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bigWorldAoi := world.GetBigWorldAoi()
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otherWorldAvatarMap := bigWorldAoi.GetObjectListByPos(float32(player.Pos.X), float32(player.Pos.Y), float32(player.Pos.Z))
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entityIdList := make([]uint32, 0)
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for _, otherWorldAvatarAny := range otherWorldAvatarMap {
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otherWorldAvatar := otherWorldAvatarAny.(*WorldAvatar)
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entityIdList = append(entityIdList, otherWorldAvatar.GetAvatarEntityId())
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}
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g.AddSceneEntityNotify(player, visionType, entityIdList, false, false)
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}
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sceneAreaWeatherNotify := &proto.SceneAreaWeatherNotify{
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WeatherAreaId: 0,
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ClimateType: constant.CLIMATE_TYPE_SUNNY,
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}
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g.SendMsg(cmd.SceneAreaWeatherNotify, player.PlayerID, player.ClientSeq, sceneAreaWeatherNotify)
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enterSceneDoneRsp := &proto.EnterSceneDoneRsp{
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EnterSceneToken: req.EnterSceneToken,
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}
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g.SendMsg(cmd.EnterSceneDoneRsp, player.PlayerID, player.ClientSeq, enterSceneDoneRsp)
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player.SceneLoadState = model.SceneEnterDone
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for _, otherPlayerId := range world.GetAllWaitPlayer() {
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// 房主第一次进入多人世界场景完成 开始通知等待列表中的玩家进入场景
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world.RemoveWaitPlayer(otherPlayerId)
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otherPlayer := USER_MANAGER.GetOnlineUser(otherPlayerId)
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if otherPlayer == nil {
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logger.Error("player is nil, uid: %v", otherPlayerId)
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continue
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}
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g.JoinOtherWorld(otherPlayer, player)
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}
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}
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func (g *Game) PostEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
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req := payloadMsg.(*proto.PostEnterSceneReq)
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logger.Debug("player post enter scene, uid: %v", player.PlayerID)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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logger.Error("get world is nil, worldId: %v, uid: %v", player.WorldId, player.PlayerID)
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return
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}
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if world.GetMultiplayer() && world.IsPlayerFirstEnter(player) {
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guestPostEnterSceneNotify := &proto.GuestPostEnterSceneNotify{
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SceneId: player.SceneId,
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Uid: player.PlayerID,
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}
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g.SendToWorldAEC(world, cmd.GuestPostEnterSceneNotify, 0, guestPostEnterSceneNotify, player.PlayerID)
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}
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world.PlayerEnter(player.PlayerID)
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postEnterSceneRsp := &proto.PostEnterSceneRsp{
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EnterSceneToken: req.EnterSceneToken,
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}
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g.SendMsg(cmd.PostEnterSceneRsp, player.PlayerID, player.ClientSeq, postEnterSceneRsp)
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}
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func (g *Game) SceneEntityDrownReq(player *model.Player, payloadMsg pb.Message) {
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req := payloadMsg.(*proto.SceneEntityDrownReq)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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return
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}
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scene := world.GetSceneById(player.SceneId)
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g.KillEntity(player, scene, req.EntityId, proto.PlayerDieType_PLAYER_DIE_DRAWN)
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sceneEntityDrownRsp := &proto.SceneEntityDrownRsp{
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EntityId: req.EntityId,
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}
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g.SendMsg(cmd.SceneEntityDrownRsp, player.PlayerID, player.ClientSeq, sceneEntityDrownRsp)
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}
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// AddSceneEntityNotifyToPlayer 添加的场景实体同步给玩家
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func (g *Game) AddSceneEntityNotifyToPlayer(player *model.Player, visionType proto.VisionType, entityList []*proto.SceneEntityInfo) {
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ntf := &proto.SceneEntityAppearNotify{
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AppearType: visionType,
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EntityList: entityList,
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}
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logger.Debug("[SceneEntityAppearNotify UC], type: %v, len: %v, uid: %v", ntf.AppearType, len(ntf.EntityList), player.PlayerID)
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g.SendMsg(cmd.SceneEntityAppearNotify, player.PlayerID, player.ClientSeq, ntf)
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}
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// AddSceneEntityNotifyBroadcast 添加的场景实体广播
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func (g *Game) AddSceneEntityNotifyBroadcast(scene *Scene, visionType proto.VisionType, entityList []*proto.SceneEntityInfo, aec bool, aecUid uint32) {
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ntf := &proto.SceneEntityAppearNotify{
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AppearType: visionType,
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EntityList: entityList,
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}
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world := scene.GetWorld()
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owner := world.GetOwner()
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logger.Debug("[SceneEntityAppearNotify BC], type: %v, len: %v, uid: %v, aec: %v", ntf.AppearType, len(ntf.EntityList), owner.PlayerID, aec)
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if aec {
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g.SendToSceneAEC(scene, cmd.SceneEntityAppearNotify, owner.ClientSeq, ntf, aecUid)
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} else {
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g.SendToSceneA(scene, cmd.SceneEntityAppearNotify, owner.ClientSeq, ntf)
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}
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}
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// RemoveSceneEntityNotifyToPlayer 移除的场景实体同步给玩家
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func (g *Game) RemoveSceneEntityNotifyToPlayer(player *model.Player, visionType proto.VisionType, entityIdList []uint32) {
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ntf := &proto.SceneEntityDisappearNotify{
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EntityList: entityIdList,
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DisappearType: visionType,
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}
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logger.Debug("[SceneEntityDisappearNotify UC], type: %v, len: %v, uid: %v", ntf.DisappearType, len(ntf.EntityList), player.PlayerID)
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g.SendMsg(cmd.SceneEntityDisappearNotify, player.PlayerID, player.ClientSeq, ntf)
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}
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// RemoveSceneEntityNotifyBroadcast 移除的场景实体广播
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func (g *Game) RemoveSceneEntityNotifyBroadcast(scene *Scene, visionType proto.VisionType, entityIdList []uint32, aec bool, aecUid uint32) {
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ntf := &proto.SceneEntityDisappearNotify{
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EntityList: entityIdList,
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DisappearType: visionType,
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}
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world := scene.GetWorld()
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owner := world.GetOwner()
|
|
logger.Debug("[SceneEntityDisappearNotify BC], type: %v, len: %v, uid: %v, aec: %v", ntf.DisappearType, len(ntf.EntityList), owner.PlayerID, aec)
|
|
if aec {
|
|
g.SendToSceneAEC(scene, cmd.SceneEntityDisappearNotify, owner.ClientSeq, ntf, aecUid)
|
|
} else {
|
|
g.SendToSceneA(scene, cmd.SceneEntityDisappearNotify, owner.ClientSeq, ntf)
|
|
}
|
|
}
|
|
|
|
// AddSceneEntityNotify 添加的场景实体同步 封装接口
|
|
func (g *Game) AddSceneEntityNotify(player *model.Player, visionType proto.VisionType, entityIdList []uint32, broadcast bool, aec bool) {
|
|
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
|
if world == nil {
|
|
return
|
|
}
|
|
scene := world.GetSceneById(player.SceneId)
|
|
// 如果总数量太多则分包发送
|
|
times := int(math.Ceil(float64(len(entityIdList)) / float64(ENTITY_MAX_BATCH_SEND_NUM)))
|
|
for i := 0; i < times; i++ {
|
|
begin := ENTITY_MAX_BATCH_SEND_NUM * i
|
|
end := ENTITY_MAX_BATCH_SEND_NUM * (i + 1)
|
|
if i == times-1 {
|
|
end = len(entityIdList)
|
|
}
|
|
entityList := make([]*proto.SceneEntityInfo, 0)
|
|
for _, entityId := range entityIdList[begin:end] {
|
|
entity := scene.GetEntity(entityId)
|
|
if entity == nil {
|
|
logger.Error("get entity is nil, entityId: %v", entityId)
|
|
continue
|
|
}
|
|
switch entity.GetEntityType() {
|
|
case constant.ENTITY_TYPE_AVATAR:
|
|
if visionType == proto.VisionType_VISION_MEET && entity.GetAvatarEntity().GetUid() == player.PlayerID {
|
|
continue
|
|
}
|
|
scenePlayer := USER_MANAGER.GetOnlineUser(entity.GetAvatarEntity().GetUid())
|
|
if scenePlayer == nil {
|
|
logger.Error("get scene player is nil, world id: %v, scene id: %v", world.GetId(), scene.GetId())
|
|
continue
|
|
}
|
|
if entity.GetAvatarEntity().GetAvatarId() != world.GetPlayerActiveAvatarId(scenePlayer) {
|
|
continue
|
|
}
|
|
sceneEntityInfoAvatar := g.PacketSceneEntityInfoAvatar(scene, scenePlayer, world.GetPlayerActiveAvatarId(scenePlayer))
|
|
entityList = append(entityList, sceneEntityInfoAvatar)
|
|
case constant.ENTITY_TYPE_WEAPON:
|
|
case constant.ENTITY_TYPE_MONSTER:
|
|
sceneEntityInfoMonster := g.PacketSceneEntityInfoMonster(scene, entity.GetId())
|
|
entityList = append(entityList, sceneEntityInfoMonster)
|
|
case constant.ENTITY_TYPE_NPC:
|
|
sceneEntityInfoNpc := g.PacketSceneEntityInfoNpc(scene, entity.GetId())
|
|
entityList = append(entityList, sceneEntityInfoNpc)
|
|
case constant.ENTITY_TYPE_GADGET:
|
|
sceneEntityInfoGadget := g.PacketSceneEntityInfoGadget(player, scene, entity.GetId())
|
|
entityList = append(entityList, sceneEntityInfoGadget)
|
|
}
|
|
}
|
|
if broadcast {
|
|
g.AddSceneEntityNotifyBroadcast(scene, visionType, entityList, aec, player.PlayerID)
|
|
} else {
|
|
g.AddSceneEntityNotifyToPlayer(player, visionType, entityList)
|
|
}
|
|
}
|
|
}
|
|
|
|
// EntityFightPropUpdateNotifyBroadcast 场景实体战斗属性变更通知广播
|
|
func (g *Game) EntityFightPropUpdateNotifyBroadcast(scene *Scene, entity *Entity) {
|
|
ntf := &proto.EntityFightPropUpdateNotify{
|
|
FightPropMap: entity.GetFightProp(),
|
|
EntityId: entity.GetId(),
|
|
}
|
|
g.SendToSceneA(scene, cmd.EntityFightPropUpdateNotify, 0, ntf)
|
|
}
|
|
|
|
// KillPlayerAvatar 杀死玩家活跃角色实体
|
|
func (g *Game) KillPlayerAvatar(player *model.Player, dieType proto.PlayerDieType) {
|
|
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
|
if world == nil {
|
|
return
|
|
}
|
|
activeAvatarId := world.GetPlayerActiveAvatarId(player)
|
|
worldAvatar := world.GetPlayerWorldAvatar(player, activeAvatarId)
|
|
scene := world.GetSceneById(player.SceneId)
|
|
avatarEntity := scene.GetEntity(worldAvatar.GetAvatarEntityId())
|
|
|
|
dbAvatar := player.GetDbAvatar()
|
|
avatar, exist := dbAvatar.AvatarMap[activeAvatarId]
|
|
if !exist {
|
|
logger.Error("get active avatar is nil, avatarId: %v", activeAvatarId)
|
|
return
|
|
}
|
|
|
|
avatarEntity.lifeState = constant.LIFE_STATE_DEAD
|
|
|
|
ntf := &proto.AvatarLifeStateChangeNotify{
|
|
LifeState: uint32(avatarEntity.lifeState),
|
|
AttackTag: "",
|
|
DieType: dieType,
|
|
ServerBuffList: nil,
|
|
MoveReliableSeq: avatarEntity.lastMoveReliableSeq,
|
|
SourceEntityId: 0,
|
|
AvatarGuid: avatar.Guid,
|
|
}
|
|
g.SendToWorldA(world, cmd.AvatarLifeStateChangeNotify, 0, ntf)
|
|
}
|
|
|
|
// RevivePlayerAvatar 复活玩家活跃角色实体
|
|
func (g *Game) RevivePlayerAvatar(player *model.Player) {
|
|
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
|
if world == nil {
|
|
return
|
|
}
|
|
activeAvatarId := world.GetPlayerActiveAvatarId(player)
|
|
worldAvatar := world.GetPlayerWorldAvatar(player, activeAvatarId)
|
|
scene := world.GetSceneById(player.SceneId)
|
|
avatarEntity := scene.GetEntity(worldAvatar.GetAvatarEntityId())
|
|
|
|
dbAvatar := player.GetDbAvatar()
|
|
avatar, exist := dbAvatar.AvatarMap[activeAvatarId]
|
|
if !exist {
|
|
logger.Error("get active avatar is nil, avatarId: %v", activeAvatarId)
|
|
return
|
|
}
|
|
|
|
avatar.LifeState = constant.LIFE_STATE_ALIVE
|
|
// 设置血量
|
|
avatar.FightPropMap[constant.FIGHT_PROP_CUR_HP] = 110
|
|
g.EntityFightPropUpdateNotifyBroadcast(scene, avatarEntity)
|
|
|
|
avatarEntity.lifeState = constant.LIFE_STATE_REVIVE
|
|
|
|
ntf := &proto.AvatarLifeStateChangeNotify{
|
|
AvatarGuid: avatar.Guid,
|
|
LifeState: uint32(avatarEntity.lifeState),
|
|
DieType: proto.PlayerDieType_PLAYER_DIE_NONE,
|
|
MoveReliableSeq: avatarEntity.lastMoveReliableSeq,
|
|
}
|
|
g.SendToWorldA(world, cmd.AvatarLifeStateChangeNotify, 0, ntf)
|
|
}
|
|
|
|
// KillEntity 杀死实体
|
|
func (g *Game) KillEntity(player *model.Player, scene *Scene, entityId uint32, dieType proto.PlayerDieType) {
|
|
entity := scene.GetEntity(entityId)
|
|
if entity == nil {
|
|
return
|
|
}
|
|
if entity.GetEntityType() == constant.ENTITY_TYPE_MONSTER {
|
|
// 设置血量
|
|
entity.fightProp[constant.FIGHT_PROP_CUR_HP] = 0
|
|
g.EntityFightPropUpdateNotifyBroadcast(scene, entity)
|
|
// 随机掉落
|
|
g.monsterDrop(player, entity)
|
|
}
|
|
entity.lifeState = constant.LIFE_STATE_DEAD
|
|
ntf := &proto.LifeStateChangeNotify{
|
|
EntityId: entity.GetId(),
|
|
LifeState: uint32(entity.GetLifeState()),
|
|
DieType: dieType,
|
|
MoveReliableSeq: entity.GetLastMoveReliableSeq(),
|
|
}
|
|
g.SendToSceneA(scene, cmd.LifeStateChangeNotify, 0, ntf)
|
|
g.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_DIE, []uint32{entity.GetId()}, false, 0)
|
|
// 删除实体
|
|
scene.DestroyEntity(entity.GetId())
|
|
group := scene.GetGroupById(entity.GetGroupId())
|
|
if group == nil {
|
|
return
|
|
}
|
|
|
|
world := scene.GetWorld()
|
|
owner := world.GetOwner()
|
|
dbWorld := owner.GetDbWorld()
|
|
dbScene := dbWorld.GetSceneById(scene.GetId())
|
|
dbSceneGroup := dbScene.GetSceneGroupById(entity.GetGroupId())
|
|
dbSceneGroup.AddKill(entity.GetConfigId())
|
|
|
|
group.DestroyEntity(entity.GetId())
|
|
// 怪物死亡触发器检测
|
|
if entity.GetEntityType() == constant.ENTITY_TYPE_MONSTER {
|
|
g.MonsterDieTriggerCheck(player, group)
|
|
}
|
|
}
|
|
|
|
// ChangeGadgetState 改变物件状态
|
|
func (g *Game) ChangeGadgetState(player *model.Player, entityId uint32, state uint32) {
|
|
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
|
if world == nil {
|
|
return
|
|
}
|
|
scene := world.GetSceneById(player.SceneId)
|
|
entity := scene.GetEntity(entityId)
|
|
if entity == nil {
|
|
logger.Error("get entity is nil, entityId: %v", entityId)
|
|
return
|
|
}
|
|
if entity.GetEntityType() != constant.ENTITY_TYPE_GADGET {
|
|
logger.Error("entity is not gadget, entityId: %v", entityId)
|
|
return
|
|
}
|
|
gadgetEntity := entity.GetGadgetEntity()
|
|
gadgetEntity.SetGadgetState(state)
|
|
ntf := &proto.GadgetStateNotify{
|
|
GadgetEntityId: entity.GetId(),
|
|
GadgetState: gadgetEntity.GetGadgetState(),
|
|
IsEnableInteract: true,
|
|
}
|
|
g.SendMsg(cmd.GadgetStateNotify, player.PlayerID, player.ClientSeq, ntf)
|
|
|
|
groupId := entity.GetGroupId()
|
|
group := scene.GetGroupById(groupId)
|
|
if group == nil {
|
|
logger.Error("group not exist, groupId: %v, uid: %v", groupId, player.PlayerID)
|
|
return
|
|
}
|
|
|
|
owner := world.GetOwner()
|
|
dbWorld := owner.GetDbWorld()
|
|
dbScene := dbWorld.GetSceneById(scene.GetId())
|
|
dbSceneGroup := dbScene.GetSceneGroupById(groupId)
|
|
dbSceneGroup.ChangeGadgetState(entity.GetConfigId(), uint8(gadgetEntity.GetGadgetState()))
|
|
|
|
// 物件状态变更触发器检测
|
|
g.GadgetStateChangeTriggerCheck(player, group, entity.GetConfigId(), uint8(gadgetEntity.GetGadgetState()))
|
|
}
|
|
|
|
// GetVisionEntity 获取某位置视野内的全部实体
|
|
func (g *Game) GetVisionEntity(scene *Scene, pos *model.Vector) map[uint32]*Entity {
|
|
visionEntity := make(map[uint32]*Entity)
|
|
for _, entity := range scene.GetAllEntity() {
|
|
if math.Abs(pos.X-entity.pos.X) > ENTITY_VISION_DISTANCE ||
|
|
math.Abs(pos.Z-entity.pos.Z) > ENTITY_VISION_DISTANCE {
|
|
continue
|
|
}
|
|
visionEntity[entity.GetId()] = entity
|
|
}
|
|
return visionEntity
|
|
}
|
|
|
|
// GetNeighborGroup 获取某位置附近的场景组
|
|
func (g *Game) GetNeighborGroup(sceneId uint32, pos *model.Vector) map[uint32]*gdconf.Group {
|
|
aoiManager, exist := WORLD_MANAGER.GetSceneBlockAoiMap()[sceneId]
|
|
if !exist {
|
|
logger.Error("scene not exist in aoi, sceneId: %v", sceneId)
|
|
return nil
|
|
}
|
|
objectList := aoiManager.GetObjectListByPos(float32(pos.X), 0.0, float32(pos.Z))
|
|
neighborGroup := make(map[uint32]*gdconf.Group)
|
|
for _, groupAny := range objectList {
|
|
groupConfig := groupAny.(*gdconf.Group)
|
|
if math.Abs(pos.X-float64(groupConfig.Pos.X)) > GROUP_LOAD_DISTANCE ||
|
|
math.Abs(pos.Z-float64(groupConfig.Pos.Z)) > GROUP_LOAD_DISTANCE {
|
|
continue
|
|
}
|
|
if groupConfig.DynamicLoad {
|
|
continue
|
|
}
|
|
neighborGroup[uint32(groupConfig.Id)] = groupConfig
|
|
}
|
|
return neighborGroup
|
|
}
|
|
|
|
// AddSceneGroup 加载场景组
|
|
func (g *Game) AddSceneGroup(player *model.Player, scene *Scene, groupConfig *gdconf.Group) {
|
|
group := scene.GetGroupById(uint32(groupConfig.Id))
|
|
if group != nil {
|
|
return
|
|
}
|
|
initSuiteId := groupConfig.GroupInitConfig.Suite
|
|
_, exist := groupConfig.SuiteMap[initSuiteId]
|
|
if !exist {
|
|
logger.Error("invalid suiteId: %v, uid: %v", initSuiteId, player.PlayerID)
|
|
return
|
|
}
|
|
g.AddSceneGroupSuiteCore(player, scene, uint32(groupConfig.Id), uint8(initSuiteId))
|
|
ntf := &proto.GroupSuiteNotify{
|
|
GroupMap: make(map[uint32]uint32),
|
|
}
|
|
ntf.GroupMap[uint32(groupConfig.Id)] = uint32(initSuiteId)
|
|
g.SendMsg(cmd.GroupSuiteNotify, player.PlayerID, player.ClientSeq, ntf)
|
|
|
|
world := scene.GetWorld()
|
|
owner := world.GetOwner()
|
|
dbWorld := owner.GetDbWorld()
|
|
dbScene := dbWorld.GetSceneById(scene.GetId())
|
|
dbSceneGroup := dbScene.GetSceneGroupById(uint32(groupConfig.Id))
|
|
for _, variable := range groupConfig.VariableMap {
|
|
exist := dbSceneGroup.CheckVariableExist(variable.Name)
|
|
if exist && variable.NoRefresh {
|
|
continue
|
|
}
|
|
dbSceneGroup.SetVariable(variable.Name, variable.Value)
|
|
}
|
|
|
|
group = scene.GetGroupById(uint32(groupConfig.Id))
|
|
if group == nil {
|
|
logger.Error("group not exist, groupId: %v, uid: %v", groupConfig.Id, player.PlayerID)
|
|
return
|
|
}
|
|
// 场景组加载触发器检测
|
|
g.GroupLoadTriggerCheck(player, group)
|
|
// 物件创建触发器检测
|
|
suiteConfig, exist := groupConfig.SuiteMap[initSuiteId]
|
|
if !exist {
|
|
logger.Error("invalid suiteId: %v, uid: %v", initSuiteId, player.PlayerID)
|
|
return
|
|
}
|
|
for _, gadgetConfigId := range suiteConfig.GadgetConfigIdList {
|
|
GAME.GadgetCreateTriggerCheck(player, group, uint32(gadgetConfigId))
|
|
}
|
|
}
|
|
|
|
// RemoveSceneGroup 卸载场景组
|
|
func (g *Game) RemoveSceneGroup(player *model.Player, scene *Scene, groupConfig *gdconf.Group) {
|
|
group := scene.GetGroupById(uint32(groupConfig.Id))
|
|
if group == nil {
|
|
logger.Error("group not exist, groupId: %v, uid: %v", groupConfig.Id, player.PlayerID)
|
|
return
|
|
}
|
|
for suiteId := range group.GetAllSuite() {
|
|
scene.RemoveGroupSuite(uint32(groupConfig.Id), suiteId)
|
|
}
|
|
ntf := &proto.GroupUnloadNotify{
|
|
GroupList: make([]uint32, 0),
|
|
}
|
|
ntf.GroupList = append(ntf.GroupList, uint32(groupConfig.Id))
|
|
g.SendMsg(cmd.GroupUnloadNotify, player.PlayerID, player.ClientSeq, ntf)
|
|
}
|
|
|
|
func (g *Game) AddSceneGroupSuiteCore(player *model.Player, scene *Scene, groupId uint32, suiteId uint8) {
|
|
groupConfig := gdconf.GetSceneGroup(int32(groupId))
|
|
if groupConfig == nil {
|
|
logger.Error("get scene group config is nil, groupId: %v", groupId)
|
|
return
|
|
}
|
|
suiteConfig, exist := groupConfig.SuiteMap[int32(suiteId)]
|
|
if !exist {
|
|
logger.Error("invalid suiteId: %v", suiteId)
|
|
return
|
|
}
|
|
world := scene.GetWorld()
|
|
owner := world.GetOwner()
|
|
dbWorld := owner.GetDbWorld()
|
|
dbScene := dbWorld.GetSceneById(scene.GetId())
|
|
dbSceneGroup := dbScene.GetSceneGroupById(groupId)
|
|
entityMap := make(map[uint32]*Entity)
|
|
for _, monsterConfigId := range suiteConfig.MonsterConfigIdList {
|
|
monsterConfig, exist := groupConfig.MonsterMap[monsterConfigId]
|
|
if !exist {
|
|
logger.Error("monster config not exist, monsterConfigId: %v", monsterConfigId)
|
|
continue
|
|
}
|
|
isKill := dbSceneGroup.CheckIsKill(uint32(monsterConfig.ConfigId))
|
|
if isKill {
|
|
continue
|
|
}
|
|
entityId := g.CreateConfigEntity(player, scene, uint32(groupConfig.Id), monsterConfig)
|
|
if entityId == 0 {
|
|
continue
|
|
}
|
|
entity := scene.GetEntity(entityId)
|
|
entityMap[entityId] = entity
|
|
}
|
|
for _, gadgetConfigId := range suiteConfig.GadgetConfigIdList {
|
|
gadgetConfig, exist := groupConfig.GadgetMap[gadgetConfigId]
|
|
if !exist {
|
|
logger.Error("gadget config not exist, gadgetConfigId: %v", gadgetConfigId)
|
|
continue
|
|
}
|
|
isKill := dbSceneGroup.CheckIsKill(uint32(gadgetConfig.ConfigId))
|
|
if isKill {
|
|
continue
|
|
}
|
|
entityId := g.CreateConfigEntity(player, scene, uint32(groupConfig.Id), gadgetConfig)
|
|
if entityId == 0 {
|
|
continue
|
|
}
|
|
entity := scene.GetEntity(entityId)
|
|
entityMap[entityId] = entity
|
|
}
|
|
for _, npcConfig := range groupConfig.NpcMap {
|
|
entityId := g.CreateConfigEntity(player, scene, uint32(groupConfig.Id), npcConfig)
|
|
if entityId == 0 {
|
|
continue
|
|
}
|
|
entity := scene.GetEntity(entityId)
|
|
entityMap[entityId] = entity
|
|
}
|
|
scene.AddGroupSuite(groupId, suiteId, entityMap)
|
|
}
|
|
|
|
// CreateConfigEntity 创建配置表里的实体
|
|
func (g *Game) CreateConfigEntity(player *model.Player, scene *Scene, groupId uint32, entityConfig any) uint32 {
|
|
world := scene.GetWorld()
|
|
owner := world.GetOwner()
|
|
dbWorld := owner.GetDbWorld()
|
|
dbScene := dbWorld.GetSceneById(scene.GetId())
|
|
dbSceneGroup := dbScene.GetSceneGroupById(groupId)
|
|
switch entityConfig.(type) {
|
|
case *gdconf.Monster:
|
|
monster := entityConfig.(*gdconf.Monster)
|
|
return scene.CreateEntityMonster(
|
|
&model.Vector{X: float64(monster.Pos.X), Y: float64(monster.Pos.Y), Z: float64(monster.Pos.Z)},
|
|
&model.Vector{X: float64(monster.Rot.X), Y: float64(monster.Rot.Y), Z: float64(monster.Rot.Z)},
|
|
uint32(monster.MonsterId), uint8(monster.Level), getTempFightPropMap(), uint32(monster.ConfigId), groupId,
|
|
)
|
|
case *gdconf.Npc:
|
|
npc := entityConfig.(*gdconf.Npc)
|
|
return scene.CreateEntityNpc(
|
|
&model.Vector{X: float64(npc.Pos.X), Y: float64(npc.Pos.Y), Z: float64(npc.Pos.Z)},
|
|
&model.Vector{X: float64(npc.Rot.X), Y: float64(npc.Rot.Y), Z: float64(npc.Rot.Z)},
|
|
uint32(npc.NpcId), 0, 0, 0, uint32(npc.ConfigId), groupId,
|
|
)
|
|
case *gdconf.Gadget:
|
|
gadget := entityConfig.(*gdconf.Gadget)
|
|
// 70500000并不是实际的物件id 根据节点类型对应采集物配置表
|
|
if gadget.PointType != 0 && gadget.GadgetId == 70500000 {
|
|
gatherDataConfig := gdconf.GetGatherDataByPointType(gadget.PointType)
|
|
if gatherDataConfig == nil {
|
|
return 0
|
|
}
|
|
return scene.CreateEntityGadgetNormal(
|
|
&model.Vector{X: float64(gadget.Pos.X), Y: float64(gadget.Pos.Y), Z: float64(gadget.Pos.Z)},
|
|
&model.Vector{X: float64(gadget.Rot.X), Y: float64(gadget.Rot.Y), Z: float64(gadget.Rot.Z)},
|
|
uint32(gatherDataConfig.GadgetId),
|
|
uint32(constant.GADGET_STATE_DEFAULT),
|
|
&GadgetNormalEntity{
|
|
isDrop: false,
|
|
itemId: uint32(gatherDataConfig.ItemId),
|
|
count: 1,
|
|
},
|
|
uint32(gadget.ConfigId),
|
|
groupId,
|
|
)
|
|
} else {
|
|
state := uint8(gadget.State)
|
|
exist := dbSceneGroup.CheckGadgetExist(uint32(gadget.ConfigId))
|
|
if exist {
|
|
state = dbSceneGroup.GetGadgetState(uint32(gadget.ConfigId))
|
|
}
|
|
return scene.CreateEntityGadgetNormal(
|
|
&model.Vector{X: float64(gadget.Pos.X), Y: float64(gadget.Pos.Y), Z: float64(gadget.Pos.Z)},
|
|
&model.Vector{X: float64(gadget.Rot.X), Y: float64(gadget.Rot.Y), Z: float64(gadget.Rot.Z)},
|
|
uint32(gadget.GadgetId),
|
|
uint32(state),
|
|
new(GadgetNormalEntity),
|
|
uint32(gadget.ConfigId),
|
|
groupId,
|
|
)
|
|
}
|
|
}
|
|
return 0
|
|
}
|
|
|
|
// TODO 临时写死
|
|
func getTempFightPropMap() map[uint32]float32 {
|
|
fpm := map[uint32]float32{
|
|
constant.FIGHT_PROP_BASE_ATTACK: float32(50.0),
|
|
constant.FIGHT_PROP_CUR_ATTACK: float32(50.0),
|
|
constant.FIGHT_PROP_BASE_DEFENSE: float32(500.0),
|
|
constant.FIGHT_PROP_CUR_DEFENSE: float32(500.0),
|
|
constant.FIGHT_PROP_BASE_HP: float32(50.0),
|
|
constant.FIGHT_PROP_CUR_HP: float32(50.0),
|
|
constant.FIGHT_PROP_MAX_HP: float32(50.0),
|
|
constant.FIGHT_PROP_PHYSICAL_SUB_HURT: float32(0.1),
|
|
constant.FIGHT_PROP_ICE_SUB_HURT: float32(0.1),
|
|
constant.FIGHT_PROP_FIRE_SUB_HURT: float32(0.1),
|
|
constant.FIGHT_PROP_ELEC_SUB_HURT: float32(0.1),
|
|
constant.FIGHT_PROP_WIND_SUB_HURT: float32(0.1),
|
|
constant.FIGHT_PROP_ROCK_SUB_HURT: float32(0.1),
|
|
constant.FIGHT_PROP_GRASS_SUB_HURT: float32(0.1),
|
|
constant.FIGHT_PROP_WATER_SUB_HURT: float32(0.1),
|
|
}
|
|
return fpm
|
|
}
|
|
|
|
// TODO Group和Suite的初始化和加载卸载逻辑还没完全理清 所以现在这里写得略答辩
|
|
|
|
func (g *Game) AddSceneGroupSuite(player *model.Player, groupId uint32, suiteId uint8) {
|
|
groupConfig := gdconf.GetSceneGroup(int32(groupId))
|
|
if groupConfig == nil {
|
|
logger.Error("get group config is nil, groupId: %v, uid: %v", groupId, player.PlayerID)
|
|
return
|
|
}
|
|
_, exist := groupConfig.SuiteMap[int32(suiteId)]
|
|
if !exist {
|
|
logger.Error("invalid suite id: %v, uid: %v", suiteId, player.PlayerID)
|
|
return
|
|
}
|
|
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
|
if world == nil {
|
|
return
|
|
}
|
|
scene := world.GetSceneById(player.SceneId)
|
|
g.AddSceneGroupSuiteCore(player, scene, groupId, suiteId)
|
|
ntf := &proto.GroupSuiteNotify{
|
|
GroupMap: make(map[uint32]uint32),
|
|
}
|
|
ntf.GroupMap[uint32(groupConfig.Id)] = uint32(suiteId)
|
|
g.SendMsg(cmd.GroupSuiteNotify, player.PlayerID, player.ClientSeq, ntf)
|
|
group := scene.GetGroupById(groupId)
|
|
suite := group.GetSuiteById(suiteId)
|
|
entityIdList := make([]uint32, 0)
|
|
for _, entity := range suite.GetAllEntity() {
|
|
entityIdList = append(entityIdList, entity.GetId())
|
|
}
|
|
g.AddSceneEntityNotify(player, proto.VisionType_VISION_BORN, entityIdList, true, false)
|
|
}
|
|
|
|
func (g *Game) AddSceneGroupMonster(player *model.Player, groupId uint32, configId uint32) {
|
|
groupConfig := gdconf.GetSceneGroup(int32(groupId))
|
|
if groupConfig == nil {
|
|
logger.Error("get group config is nil, groupId: %v, uid: %v", groupId, player.PlayerID)
|
|
return
|
|
}
|
|
initSuiteId := groupConfig.GroupInitConfig.Suite
|
|
_, exist := groupConfig.SuiteMap[initSuiteId]
|
|
if !exist {
|
|
logger.Error("invalid init suite id: %v, uid: %v", initSuiteId, player.PlayerID)
|
|
return
|
|
}
|
|
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
|
if world == nil {
|
|
return
|
|
}
|
|
scene := world.GetSceneById(player.SceneId)
|
|
group, exist := scene.groupMap[groupId]
|
|
if !exist {
|
|
logger.Error("group not exist, groupId: %v", groupId)
|
|
return
|
|
}
|
|
suite, exist := group.suiteMap[uint8(initSuiteId)]
|
|
if !exist {
|
|
logger.Error("suite not exist, suiteId: %v", initSuiteId)
|
|
return
|
|
}
|
|
monsterConfig, exist := groupConfig.MonsterMap[int32(configId)]
|
|
if !exist {
|
|
logger.Error("monster config not exist, configId: %v", configId)
|
|
return
|
|
}
|
|
entityId := g.CreateConfigEntity(player, scene, uint32(groupConfig.Id), monsterConfig)
|
|
if entityId == 0 {
|
|
return
|
|
}
|
|
entity := scene.GetEntity(entityId)
|
|
suite.entityMap[entityId] = entity
|
|
g.AddSceneEntityNotify(player, proto.VisionType_VISION_BORN, []uint32{entityId}, true, false)
|
|
}
|
|
|
|
// CreateGadget 创建物件实体
|
|
func (g *Game) CreateGadget(player *model.Player, pos *model.Vector, gadgetId uint32, normalEntity *GadgetNormalEntity) {
|
|
if normalEntity == nil {
|
|
normalEntity = &GadgetNormalEntity{
|
|
isDrop: false,
|
|
itemId: 0,
|
|
count: 0,
|
|
}
|
|
}
|
|
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
|
if world == nil {
|
|
return
|
|
}
|
|
scene := world.GetSceneById(player.SceneId)
|
|
rot := new(model.Vector)
|
|
rot.Y = random.GetRandomFloat64(0.0, 360.0)
|
|
entityId := scene.CreateEntityGadgetNormal(
|
|
pos, rot,
|
|
gadgetId,
|
|
constant.GADGET_STATE_DEFAULT,
|
|
normalEntity,
|
|
0, 0,
|
|
)
|
|
g.AddSceneEntityNotify(player, proto.VisionType_VISION_BORN, []uint32{entityId}, true, false)
|
|
}
|
|
|
|
// CreateDropGadget 创建掉落物的物件实体
|
|
func (g *Game) CreateDropGadget(player *model.Player, pos *model.Vector, gadgetId, itemId, count uint32) {
|
|
g.CreateGadget(player, pos, gadgetId, &GadgetNormalEntity{
|
|
isDrop: true,
|
|
itemId: itemId,
|
|
count: count,
|
|
})
|
|
}
|
|
|
|
// 打包相关封装函数
|
|
|
|
var SceneTransactionSeq uint32 = 0
|
|
|
|
func (g *Game) PacketPlayerEnterSceneNotifyLogin(player *model.Player, enterType proto.EnterType) *proto.PlayerEnterSceneNotify {
|
|
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
|
if world == nil {
|
|
logger.Error("get world is nil, worldId: %v, uid: %v", player.WorldId, player.PlayerID)
|
|
return new(proto.PlayerEnterSceneNotify)
|
|
}
|
|
scene := world.GetSceneById(player.SceneId)
|
|
enterSceneToken := world.AddEnterSceneContext(&EnterSceneContext{
|
|
OldSceneId: 0,
|
|
Uid: player.PlayerID,
|
|
})
|
|
playerEnterSceneNotify := &proto.PlayerEnterSceneNotify{
|
|
SceneId: player.SceneId,
|
|
Pos: &proto.Vector{X: float32(player.Pos.X), Y: float32(player.Pos.Y), Z: float32(player.Pos.Z)},
|
|
SceneBeginTime: uint64(scene.GetSceneCreateTime()),
|
|
Type: enterType,
|
|
TargetUid: player.PlayerID,
|
|
EnterSceneToken: enterSceneToken,
|
|
WorldLevel: player.PropertiesMap[constant.PLAYER_PROP_PLAYER_WORLD_LEVEL],
|
|
EnterReason: uint32(proto.EnterReason_ENTER_REASON_LOGIN),
|
|
IsFirstLoginEnterScene: true,
|
|
WorldType: 1,
|
|
SceneTagIdList: make([]uint32, 0),
|
|
}
|
|
SceneTransactionSeq++
|
|
playerEnterSceneNotify.SceneTransaction = strconv.Itoa(int(player.SceneId)) + "-" +
|
|
strconv.Itoa(int(player.PlayerID)) + "-" +
|
|
strconv.Itoa(int(time.Now().Unix())) + "-" +
|
|
strconv.Itoa(int(SceneTransactionSeq))
|
|
for _, sceneTagDataConfig := range gdconf.GetSceneTagDataMap() {
|
|
if uint32(sceneTagDataConfig.SceneId) == player.SceneId {
|
|
playerEnterSceneNotify.SceneTagIdList = append(playerEnterSceneNotify.SceneTagIdList, uint32(sceneTagDataConfig.SceneTagId))
|
|
}
|
|
}
|
|
return playerEnterSceneNotify
|
|
}
|
|
|
|
func (g *Game) PacketPlayerEnterSceneNotifyTp(
|
|
player *model.Player,
|
|
enterType proto.EnterType,
|
|
enterReason proto.EnterReason,
|
|
prevSceneId uint32,
|
|
prevPos *model.Vector,
|
|
dungeonId uint32,
|
|
dungeonPointId uint32,
|
|
) *proto.PlayerEnterSceneNotify {
|
|
return g.PacketPlayerEnterSceneNotifyCore(player, player, enterType, enterReason, prevSceneId, prevPos, dungeonId, dungeonPointId)
|
|
}
|
|
|
|
func (g *Game) PacketPlayerEnterSceneNotifyMp(
|
|
player *model.Player,
|
|
targetPlayer *model.Player,
|
|
enterType proto.EnterType,
|
|
enterReason proto.EnterReason,
|
|
prevSceneId uint32,
|
|
prevPos *model.Vector,
|
|
) *proto.PlayerEnterSceneNotify {
|
|
return g.PacketPlayerEnterSceneNotifyCore(player, targetPlayer, enterType, enterReason, prevSceneId, prevPos, 0, 0)
|
|
}
|
|
|
|
func (g *Game) PacketPlayerEnterSceneNotifyCore(
|
|
player *model.Player,
|
|
targetPlayer *model.Player,
|
|
enterType proto.EnterType,
|
|
enterReason proto.EnterReason,
|
|
prevSceneId uint32,
|
|
prevPos *model.Vector,
|
|
dungeonId uint32,
|
|
dungeonPointId uint32,
|
|
) *proto.PlayerEnterSceneNotify {
|
|
world := WORLD_MANAGER.GetWorldByID(targetPlayer.WorldId)
|
|
if world == nil {
|
|
logger.Error("get world is nil, worldId: %v, uid: %v", player.WorldId, player.PlayerID)
|
|
return new(proto.PlayerEnterSceneNotify)
|
|
}
|
|
scene := world.GetSceneById(targetPlayer.SceneId)
|
|
enterSceneToken := world.AddEnterSceneContext(&EnterSceneContext{
|
|
OldSceneId: prevSceneId,
|
|
OldPos: &model.Vector{
|
|
X: prevPos.X,
|
|
Y: prevPos.Y,
|
|
Z: prevPos.Z,
|
|
},
|
|
OldDungeonPointId: dungeonPointId,
|
|
Uid: player.PlayerID,
|
|
})
|
|
playerEnterSceneNotify := &proto.PlayerEnterSceneNotify{
|
|
PrevSceneId: prevSceneId,
|
|
PrevPos: &proto.Vector{X: float32(prevPos.X), Y: float32(prevPos.Y), Z: float32(prevPos.Z)},
|
|
SceneId: targetPlayer.SceneId,
|
|
Pos: &proto.Vector{X: float32(targetPlayer.Pos.X), Y: float32(targetPlayer.Pos.Y), Z: float32(targetPlayer.Pos.Z)},
|
|
SceneBeginTime: uint64(scene.GetSceneCreateTime()),
|
|
Type: enterType,
|
|
TargetUid: targetPlayer.PlayerID,
|
|
EnterSceneToken: enterSceneToken,
|
|
WorldLevel: targetPlayer.PropertiesMap[constant.PLAYER_PROP_PLAYER_WORLD_LEVEL],
|
|
EnterReason: uint32(enterReason),
|
|
WorldType: 1,
|
|
DungeonId: dungeonId,
|
|
SceneTagIdList: make([]uint32, 0),
|
|
}
|
|
SceneTransactionSeq++
|
|
playerEnterSceneNotify.SceneTransaction = strconv.Itoa(int(targetPlayer.SceneId)) + "-" +
|
|
strconv.Itoa(int(player.PlayerID)) + "-" +
|
|
strconv.Itoa(int(time.Now().Unix())) + "-" +
|
|
strconv.Itoa(int(SceneTransactionSeq))
|
|
for _, sceneTagDataConfig := range gdconf.GetSceneTagDataMap() {
|
|
if uint32(sceneTagDataConfig.SceneId) == targetPlayer.SceneId {
|
|
playerEnterSceneNotify.SceneTagIdList = append(playerEnterSceneNotify.SceneTagIdList, uint32(sceneTagDataConfig.SceneTagId))
|
|
}
|
|
}
|
|
return playerEnterSceneNotify
|
|
}
|
|
|
|
func (g *Game) PacketFightPropMapToPbFightPropList(fightPropMap map[uint32]float32) []*proto.FightPropPair {
|
|
fightPropList := []*proto.FightPropPair{
|
|
{PropType: constant.FIGHT_PROP_BASE_HP, PropValue: fightPropMap[constant.FIGHT_PROP_BASE_HP]},
|
|
{PropType: constant.FIGHT_PROP_BASE_ATTACK, PropValue: fightPropMap[constant.FIGHT_PROP_BASE_ATTACK]},
|
|
{PropType: constant.FIGHT_PROP_BASE_DEFENSE, PropValue: fightPropMap[constant.FIGHT_PROP_BASE_DEFENSE]},
|
|
{PropType: constant.FIGHT_PROP_CRITICAL, PropValue: fightPropMap[constant.FIGHT_PROP_CRITICAL]},
|
|
{PropType: constant.FIGHT_PROP_CRITICAL_HURT, PropValue: fightPropMap[constant.FIGHT_PROP_CRITICAL_HURT]},
|
|
{PropType: constant.FIGHT_PROP_CHARGE_EFFICIENCY, PropValue: fightPropMap[constant.FIGHT_PROP_CHARGE_EFFICIENCY]},
|
|
{PropType: constant.FIGHT_PROP_CUR_HP, PropValue: fightPropMap[constant.FIGHT_PROP_CUR_HP]},
|
|
{PropType: constant.FIGHT_PROP_MAX_HP, PropValue: fightPropMap[constant.FIGHT_PROP_MAX_HP]},
|
|
{PropType: constant.FIGHT_PROP_CUR_ATTACK, PropValue: fightPropMap[constant.FIGHT_PROP_CUR_ATTACK]},
|
|
{PropType: constant.FIGHT_PROP_CUR_DEFENSE, PropValue: fightPropMap[constant.FIGHT_PROP_CUR_DEFENSE]},
|
|
}
|
|
return fightPropList
|
|
}
|
|
|
|
func (g *Game) PacketSceneEntityInfoAvatar(scene *Scene, player *model.Player, avatarId uint32) *proto.SceneEntityInfo {
|
|
entity := scene.GetEntity(scene.GetWorld().GetPlayerWorldAvatarEntityId(player, avatarId))
|
|
if entity == nil {
|
|
return new(proto.SceneEntityInfo)
|
|
}
|
|
pos := &proto.Vector{
|
|
X: float32(entity.GetPos().X),
|
|
Y: float32(entity.GetPos().Y),
|
|
Z: float32(entity.GetPos().Z),
|
|
}
|
|
worldAvatar := scene.GetWorld().GetWorldAvatarByEntityId(entity.GetId())
|
|
dbAvatar := player.GetDbAvatar()
|
|
avatar, ok := dbAvatar.AvatarMap[worldAvatar.GetAvatarId()]
|
|
if !ok {
|
|
logger.Error("avatar error, avatarId: %v", worldAvatar.GetAvatarId())
|
|
return new(proto.SceneEntityInfo)
|
|
}
|
|
sceneEntityInfo := &proto.SceneEntityInfo{
|
|
EntityType: proto.ProtEntityType_PROT_ENTITY_AVATAR,
|
|
EntityId: entity.GetId(),
|
|
MotionInfo: &proto.MotionInfo{
|
|
Pos: pos,
|
|
Rot: &proto.Vector{
|
|
X: float32(entity.GetRot().X),
|
|
Y: float32(entity.GetRot().Y),
|
|
Z: float32(entity.GetRot().Z),
|
|
},
|
|
Speed: &proto.Vector{},
|
|
State: proto.MotionState(entity.GetMoveState()),
|
|
},
|
|
PropList: []*proto.PropPair{
|
|
{
|
|
Type: uint32(constant.PLAYER_PROP_LEVEL),
|
|
PropValue: &proto.PropValue{
|
|
Type: uint32(constant.PLAYER_PROP_LEVEL),
|
|
Value: &proto.PropValue_Ival{Ival: int64(avatar.Level)},
|
|
Val: int64(avatar.Level)},
|
|
},
|
|
{
|
|
Type: uint32(constant.PLAYER_PROP_EXP),
|
|
PropValue: &proto.PropValue{
|
|
Type: uint32(constant.PLAYER_PROP_EXP),
|
|
Value: &proto.PropValue_Ival{Ival: int64(avatar.Exp)},
|
|
Val: int64(avatar.Exp)},
|
|
},
|
|
{
|
|
Type: uint32(constant.PLAYER_PROP_BREAK_LEVEL),
|
|
PropValue: &proto.PropValue{
|
|
Type: uint32(constant.PLAYER_PROP_BREAK_LEVEL),
|
|
Value: &proto.PropValue_Ival{Ival: int64(avatar.Promote)},
|
|
Val: int64(avatar.Promote)},
|
|
},
|
|
{
|
|
Type: uint32(constant.PLAYER_PROP_SATIATION_VAL),
|
|
PropValue: &proto.PropValue{
|
|
Type: uint32(constant.PLAYER_PROP_SATIATION_VAL),
|
|
Value: &proto.PropValue_Ival{Ival: int64(avatar.Satiation)},
|
|
Val: int64(avatar.Satiation)},
|
|
},
|
|
{
|
|
Type: uint32(constant.PLAYER_PROP_SATIATION_PENALTY_TIME),
|
|
PropValue: &proto.PropValue{
|
|
Type: uint32(constant.PLAYER_PROP_SATIATION_PENALTY_TIME),
|
|
Value: &proto.PropValue_Ival{Ival: int64(avatar.SatiationPenalty)},
|
|
Val: int64(avatar.SatiationPenalty)},
|
|
},
|
|
},
|
|
FightPropList: g.PacketFightPropMapToPbFightPropList(avatar.FightPropMap),
|
|
LifeState: uint32(avatar.LifeState),
|
|
AnimatorParaList: make([]*proto.AnimatorParameterValueInfoPair, 0),
|
|
Entity: &proto.SceneEntityInfo_Avatar{
|
|
Avatar: g.PacketSceneAvatarInfo(scene, player, avatarId),
|
|
},
|
|
EntityClientData: new(proto.EntityClientData),
|
|
EntityAuthorityInfo: &proto.EntityAuthorityInfo{
|
|
AbilityInfo: &proto.AbilitySyncStateInfo{
|
|
IsInited: len(worldAvatar.GetAbilityList()) != 0,
|
|
DynamicValueMap: nil,
|
|
AppliedAbilities: worldAvatar.GetAbilityList(),
|
|
AppliedModifiers: worldAvatar.GetModifierList(),
|
|
MixinRecoverInfos: nil,
|
|
SgvDynamicValueMap: nil,
|
|
},
|
|
RendererChangedInfo: new(proto.EntityRendererChangedInfo),
|
|
AiInfo: &proto.SceneEntityAiInfo{
|
|
IsAiOpen: true,
|
|
BornPos: pos,
|
|
},
|
|
BornPos: pos,
|
|
},
|
|
LastMoveSceneTimeMs: entity.GetLastMoveSceneTimeMs(),
|
|
LastMoveReliableSeq: entity.GetLastMoveReliableSeq(),
|
|
}
|
|
return sceneEntityInfo
|
|
}
|
|
|
|
func (g *Game) PacketSceneEntityInfoMonster(scene *Scene, entityId uint32) *proto.SceneEntityInfo {
|
|
entity := scene.GetEntity(entityId)
|
|
if entity == nil {
|
|
return new(proto.SceneEntityInfo)
|
|
}
|
|
pos := &proto.Vector{
|
|
X: float32(entity.GetPos().X),
|
|
Y: float32(entity.GetPos().Y),
|
|
Z: float32(entity.GetPos().Z),
|
|
}
|
|
sceneEntityInfo := &proto.SceneEntityInfo{
|
|
EntityType: proto.ProtEntityType_PROT_ENTITY_MONSTER,
|
|
EntityId: entity.GetId(),
|
|
MotionInfo: &proto.MotionInfo{
|
|
Pos: pos,
|
|
Rot: &proto.Vector{
|
|
X: float32(entity.GetRot().X),
|
|
Y: float32(entity.GetRot().Y),
|
|
Z: float32(entity.GetRot().Z),
|
|
},
|
|
Speed: &proto.Vector{},
|
|
State: proto.MotionState(entity.GetMoveState()),
|
|
},
|
|
PropList: []*proto.PropPair{{Type: uint32(constant.PLAYER_PROP_LEVEL), PropValue: &proto.PropValue{
|
|
Type: uint32(constant.PLAYER_PROP_LEVEL),
|
|
Value: &proto.PropValue_Ival{Ival: int64(entity.GetLevel())},
|
|
Val: int64(entity.GetLevel()),
|
|
}}},
|
|
FightPropList: g.PacketFightPropMapToPbFightPropList(entity.GetFightProp()),
|
|
LifeState: uint32(entity.GetLifeState()),
|
|
AnimatorParaList: make([]*proto.AnimatorParameterValueInfoPair, 0),
|
|
Entity: &proto.SceneEntityInfo_Monster{
|
|
Monster: g.PacketSceneMonsterInfo(entity),
|
|
},
|
|
EntityClientData: new(proto.EntityClientData),
|
|
EntityAuthorityInfo: &proto.EntityAuthorityInfo{
|
|
AbilityInfo: new(proto.AbilitySyncStateInfo),
|
|
RendererChangedInfo: new(proto.EntityRendererChangedInfo),
|
|
AiInfo: &proto.SceneEntityAiInfo{
|
|
IsAiOpen: true,
|
|
BornPos: pos,
|
|
},
|
|
BornPos: pos,
|
|
},
|
|
}
|
|
return sceneEntityInfo
|
|
}
|
|
|
|
func (g *Game) PacketSceneEntityInfoNpc(scene *Scene, entityId uint32) *proto.SceneEntityInfo {
|
|
entity := scene.GetEntity(entityId)
|
|
if entity == nil {
|
|
return new(proto.SceneEntityInfo)
|
|
}
|
|
pos := &proto.Vector{
|
|
X: float32(entity.GetPos().X),
|
|
Y: float32(entity.GetPos().Y),
|
|
Z: float32(entity.GetPos().Z),
|
|
}
|
|
sceneEntityInfo := &proto.SceneEntityInfo{
|
|
EntityType: proto.ProtEntityType_PROT_ENTITY_NPC,
|
|
EntityId: entity.GetId(),
|
|
MotionInfo: &proto.MotionInfo{
|
|
Pos: pos,
|
|
Rot: &proto.Vector{
|
|
X: float32(entity.GetRot().X),
|
|
Y: float32(entity.GetRot().Y),
|
|
Z: float32(entity.GetRot().Z),
|
|
},
|
|
Speed: &proto.Vector{},
|
|
State: proto.MotionState(entity.GetMoveState()),
|
|
},
|
|
PropList: []*proto.PropPair{{Type: uint32(constant.PLAYER_PROP_LEVEL), PropValue: &proto.PropValue{
|
|
Type: uint32(constant.PLAYER_PROP_LEVEL),
|
|
Value: &proto.PropValue_Ival{Ival: int64(entity.GetLevel())},
|
|
Val: int64(entity.GetLevel()),
|
|
}}},
|
|
FightPropList: g.PacketFightPropMapToPbFightPropList(entity.GetFightProp()),
|
|
LifeState: uint32(entity.GetLifeState()),
|
|
AnimatorParaList: make([]*proto.AnimatorParameterValueInfoPair, 0),
|
|
Entity: &proto.SceneEntityInfo_Npc{
|
|
Npc: g.PacketSceneNpcInfo(entity.GetNpcEntity()),
|
|
},
|
|
EntityClientData: new(proto.EntityClientData),
|
|
EntityAuthorityInfo: &proto.EntityAuthorityInfo{
|
|
AbilityInfo: new(proto.AbilitySyncStateInfo),
|
|
RendererChangedInfo: new(proto.EntityRendererChangedInfo),
|
|
AiInfo: &proto.SceneEntityAiInfo{
|
|
IsAiOpen: true,
|
|
BornPos: pos,
|
|
},
|
|
BornPos: pos,
|
|
},
|
|
}
|
|
return sceneEntityInfo
|
|
}
|
|
|
|
func (g *Game) PacketSceneEntityInfoGadget(player *model.Player, scene *Scene, entityId uint32) *proto.SceneEntityInfo {
|
|
entity := scene.GetEntity(entityId)
|
|
if entity == nil {
|
|
return new(proto.SceneEntityInfo)
|
|
}
|
|
pos := &proto.Vector{
|
|
X: float32(entity.GetPos().X),
|
|
Y: float32(entity.GetPos().Y),
|
|
Z: float32(entity.GetPos().Z),
|
|
}
|
|
sceneEntityInfo := &proto.SceneEntityInfo{
|
|
EntityType: proto.ProtEntityType_PROT_ENTITY_GADGET,
|
|
EntityId: entity.GetId(),
|
|
MotionInfo: &proto.MotionInfo{
|
|
Pos: pos,
|
|
Rot: &proto.Vector{
|
|
X: float32(entity.GetRot().X),
|
|
Y: float32(entity.GetRot().Y),
|
|
Z: float32(entity.GetRot().Z),
|
|
},
|
|
Speed: &proto.Vector{},
|
|
State: proto.MotionState(entity.GetMoveState()),
|
|
},
|
|
PropList: []*proto.PropPair{{Type: uint32(constant.PLAYER_PROP_LEVEL), PropValue: &proto.PropValue{
|
|
Type: uint32(constant.PLAYER_PROP_LEVEL),
|
|
Value: &proto.PropValue_Ival{Ival: int64(1)},
|
|
Val: int64(1),
|
|
}}},
|
|
FightPropList: g.PacketFightPropMapToPbFightPropList(entity.GetFightProp()),
|
|
LifeState: uint32(entity.GetLifeState()),
|
|
AnimatorParaList: make([]*proto.AnimatorParameterValueInfoPair, 0),
|
|
EntityClientData: new(proto.EntityClientData),
|
|
EntityAuthorityInfo: &proto.EntityAuthorityInfo{
|
|
AbilityInfo: new(proto.AbilitySyncStateInfo),
|
|
RendererChangedInfo: new(proto.EntityRendererChangedInfo),
|
|
AiInfo: &proto.SceneEntityAiInfo{
|
|
IsAiOpen: true,
|
|
BornPos: pos,
|
|
},
|
|
BornPos: pos,
|
|
},
|
|
}
|
|
gadgetEntity := entity.GetGadgetEntity()
|
|
switch gadgetEntity.GetGadgetType() {
|
|
case GADGET_TYPE_NORMAL:
|
|
sceneEntityInfo.Entity = &proto.SceneEntityInfo_Gadget{
|
|
Gadget: g.PacketSceneGadgetInfoNormal(player, entity),
|
|
}
|
|
case GADGET_TYPE_CLIENT:
|
|
sceneEntityInfo.Entity = &proto.SceneEntityInfo_Gadget{
|
|
Gadget: g.PacketSceneGadgetInfoClient(gadgetEntity.GetGadgetClientEntity()),
|
|
}
|
|
case GADGET_TYPE_VEHICLE:
|
|
sceneEntityInfo.Entity = &proto.SceneEntityInfo_Gadget{
|
|
Gadget: g.PacketSceneGadgetInfoVehicle(gadgetEntity.GetGadgetVehicleEntity()),
|
|
}
|
|
}
|
|
return sceneEntityInfo
|
|
}
|
|
|
|
func (g *Game) PacketSceneAvatarInfo(scene *Scene, player *model.Player, avatarId uint32) *proto.SceneAvatarInfo {
|
|
dbAvatar := player.GetDbAvatar()
|
|
avatar, ok := dbAvatar.AvatarMap[avatarId]
|
|
if !ok {
|
|
logger.Error("avatar error, avatarId: %v", avatarId)
|
|
return new(proto.SceneAvatarInfo)
|
|
}
|
|
equipIdList := make([]uint32, len(avatar.EquipReliquaryMap)+1)
|
|
for _, reliquary := range avatar.EquipReliquaryMap {
|
|
equipIdList = append(equipIdList, reliquary.ItemId)
|
|
}
|
|
equipIdList = append(equipIdList, avatar.EquipWeapon.ItemId)
|
|
reliquaryList := make([]*proto.SceneReliquaryInfo, 0, len(avatar.EquipReliquaryMap))
|
|
for _, reliquary := range avatar.EquipReliquaryMap {
|
|
reliquaryList = append(reliquaryList, &proto.SceneReliquaryInfo{
|
|
ItemId: reliquary.ItemId,
|
|
Guid: reliquary.Guid,
|
|
Level: uint32(reliquary.Level),
|
|
PromoteLevel: uint32(reliquary.Promote),
|
|
})
|
|
}
|
|
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
|
sceneAvatarInfo := &proto.SceneAvatarInfo{
|
|
Uid: player.PlayerID,
|
|
AvatarId: avatarId,
|
|
Guid: avatar.Guid,
|
|
PeerId: world.GetPlayerPeerId(player),
|
|
EquipIdList: equipIdList,
|
|
SkillDepotId: avatar.SkillDepotId,
|
|
Weapon: &proto.SceneWeaponInfo{
|
|
EntityId: scene.GetWorld().GetPlayerWorldAvatarWeaponEntityId(player, avatarId),
|
|
GadgetId: uint32(gdconf.GetItemDataById(int32(avatar.EquipWeapon.ItemId)).GadgetId),
|
|
ItemId: avatar.EquipWeapon.ItemId,
|
|
Guid: avatar.EquipWeapon.Guid,
|
|
Level: uint32(avatar.EquipWeapon.Level),
|
|
AbilityInfo: new(proto.AbilitySyncStateInfo),
|
|
},
|
|
ReliquaryList: reliquaryList,
|
|
SkillLevelMap: avatar.SkillLevelMap,
|
|
WearingFlycloakId: avatar.FlyCloak,
|
|
CostumeId: avatar.Costume,
|
|
BornTime: uint32(avatar.BornTime),
|
|
TeamResonanceList: make([]uint32, 0),
|
|
}
|
|
// for id := range player.TeamConfig.TeamResonances {
|
|
// sceneAvatarInfo.TeamResonanceList = append(sceneAvatarInfo.TeamResonanceList, uint32(id))
|
|
// }
|
|
return sceneAvatarInfo
|
|
}
|
|
|
|
func (g *Game) PacketSceneMonsterInfo(entity *Entity) *proto.SceneMonsterInfo {
|
|
sceneMonsterInfo := &proto.SceneMonsterInfo{
|
|
MonsterId: entity.GetMonsterEntity().GetMonsterId(),
|
|
AuthorityPeerId: 1,
|
|
BornType: proto.MonsterBornType_MONSTER_BORN_DEFAULT,
|
|
// BlockId: 3001,
|
|
// TitleId: 3001,
|
|
// SpecialNameId: 40,
|
|
}
|
|
return sceneMonsterInfo
|
|
}
|
|
|
|
func (g *Game) PacketSceneNpcInfo(entity *NpcEntity) *proto.SceneNpcInfo {
|
|
sceneNpcInfo := &proto.SceneNpcInfo{
|
|
NpcId: entity.NpcId,
|
|
RoomId: entity.RoomId,
|
|
ParentQuestId: entity.ParentQuestId,
|
|
BlockId: entity.BlockId,
|
|
}
|
|
return sceneNpcInfo
|
|
}
|
|
|
|
func (g *Game) PacketSceneGadgetInfoNormal(player *model.Player, entity *Entity) *proto.SceneGadgetInfo {
|
|
gadgetEntity := entity.GetGadgetEntity()
|
|
gadgetDataConfig := gdconf.GetGadgetDataById(int32(gadgetEntity.GetGadgetId()))
|
|
if gadgetDataConfig == nil {
|
|
logger.Error("get gadget data config is nil, gadgetId: %v", gadgetEntity.GetGadgetId())
|
|
return new(proto.SceneGadgetInfo)
|
|
}
|
|
sceneGadgetInfo := &proto.SceneGadgetInfo{
|
|
GadgetId: gadgetEntity.GetGadgetId(),
|
|
GroupId: entity.GetGroupId(),
|
|
ConfigId: entity.GetConfigId(),
|
|
GadgetState: gadgetEntity.GetGadgetState(),
|
|
IsEnableInteract: true,
|
|
AuthorityPeerId: 1,
|
|
}
|
|
gadgetNormalEntity := gadgetEntity.GetGadgetNormalEntity()
|
|
if gadgetNormalEntity.GetIsDrop() {
|
|
dbItem := player.GetDbItem()
|
|
sceneGadgetInfo.Content = &proto.SceneGadgetInfo_TrifleItem{
|
|
TrifleItem: &proto.Item{
|
|
ItemId: gadgetNormalEntity.GetItemId(),
|
|
Guid: dbItem.GetItemGuid(gadgetNormalEntity.GetItemId()),
|
|
Detail: &proto.Item_Material{
|
|
Material: &proto.Material{
|
|
Count: gadgetNormalEntity.GetCount(),
|
|
},
|
|
},
|
|
},
|
|
}
|
|
} else if gadgetDataConfig.Type == constant.GADGET_TYPE_GATHER_OBJECT {
|
|
sceneGadgetInfo.Content = &proto.SceneGadgetInfo_GatherGadget{
|
|
GatherGadget: &proto.GatherGadgetInfo{
|
|
ItemId: gadgetNormalEntity.GetItemId(),
|
|
IsForbidGuest: false,
|
|
},
|
|
}
|
|
}
|
|
return sceneGadgetInfo
|
|
}
|
|
|
|
func (g *Game) PacketSceneGadgetInfoClient(gadgetClientEntity *GadgetClientEntity) *proto.SceneGadgetInfo {
|
|
sceneGadgetInfo := &proto.SceneGadgetInfo{
|
|
GadgetId: gadgetClientEntity.GetConfigId(),
|
|
OwnerEntityId: gadgetClientEntity.GetOwnerEntityId(),
|
|
AuthorityPeerId: 1,
|
|
IsEnableInteract: true,
|
|
Content: &proto.SceneGadgetInfo_ClientGadget{
|
|
ClientGadget: &proto.ClientGadgetInfo{
|
|
CampId: gadgetClientEntity.GetCampId(),
|
|
CampType: gadgetClientEntity.GetCampType(),
|
|
OwnerEntityId: gadgetClientEntity.GetOwnerEntityId(),
|
|
TargetEntityId: gadgetClientEntity.GetTargetEntityId(),
|
|
},
|
|
},
|
|
PropOwnerEntityId: gadgetClientEntity.GetPropOwnerEntityId(),
|
|
}
|
|
return sceneGadgetInfo
|
|
}
|
|
|
|
func (g *Game) PacketSceneGadgetInfoVehicle(gadgetVehicleEntity *GadgetVehicleEntity) *proto.SceneGadgetInfo {
|
|
sceneGadgetInfo := &proto.SceneGadgetInfo{
|
|
GadgetId: gadgetVehicleEntity.GetVehicleId(),
|
|
AuthorityPeerId: WORLD_MANAGER.GetWorldByID(gadgetVehicleEntity.GetOwner().WorldId).GetPlayerPeerId(gadgetVehicleEntity.GetOwner()),
|
|
IsEnableInteract: true,
|
|
Content: &proto.SceneGadgetInfo_VehicleInfo{
|
|
VehicleInfo: &proto.VehicleInfo{
|
|
MemberList: make([]*proto.VehicleMember, 0, len(gadgetVehicleEntity.GetMemberMap())),
|
|
OwnerUid: gadgetVehicleEntity.GetOwner().PlayerID,
|
|
CurStamina: gadgetVehicleEntity.GetCurStamina(),
|
|
},
|
|
},
|
|
}
|
|
return sceneGadgetInfo
|
|
}
|
|
|
|
func (g *Game) PacketDelTeamEntityNotify(scene *Scene, player *model.Player) *proto.DelTeamEntityNotify {
|
|
delTeamEntityNotify := &proto.DelTeamEntityNotify{
|
|
SceneId: player.SceneId,
|
|
DelEntityIdList: []uint32{scene.GetWorld().GetPlayerTeamEntityId(player)},
|
|
}
|
|
return delTeamEntityNotify
|
|
}
|