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29 lines
960 B
Go
29 lines
960 B
Go
package gdconf
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import (
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"hk4e/pkg/endec"
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"hk4e/pkg/logger"
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)
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// 体力应该由ability来做 但是现在我捋不清所以摆烂了 改了一下表暂时先这么用着
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type SkillStaminaData struct {
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AvatarSkillId int32 `csv:"AvatarSkillId"`
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AbilityName string `csv:"AbilityName"`
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CostStamina int32 `csv:"CostStamina"`
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}
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func (g *GameDataConfig) loadSkillStaminaData() {
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g.SkillStaminaDataMap = make(map[int32]*SkillStaminaData)
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skillStaminaDataList := make([]*SkillStaminaData, 0)
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readExtCsv[SkillStaminaData](g.extPrefix+"SkillStaminaData.csv", &skillStaminaDataList)
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for _, skillStaminaData := range skillStaminaDataList {
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g.SkillStaminaDataMap[endec.Hk4eAbilityHashCode(skillStaminaData.AbilityName)] = skillStaminaData
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}
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logger.Info("SkillStaminaData count: %v", len(g.SkillStaminaDataMap))
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}
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func GetSkillStaminaDataByAbilityHashCode(abilityHashCode int32) *SkillStaminaData {
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return CONF.SkillStaminaDataMap[abilityHashCode]
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}
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