Files
hk4e/gs/game/player_common.go
2023-02-09 01:01:05 +08:00

177 lines
6.0 KiB
Go

package game
import (
"time"
"hk4e/common/mq"
"hk4e/gs/model"
"hk4e/pkg/logger"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
pb "google.golang.org/protobuf/proto"
)
func (g *GameManager) PlayerSetPauseReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user pause, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.PlayerSetPauseReq)
isPaused := req.IsPaused
player.Pause = isPaused
g.SendMsg(cmd.PlayerSetPauseRsp, player.PlayerID, player.ClientSeq, new(proto.PlayerSetPauseRsp))
}
func (g *GameManager) TowerAllDataReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user get tower all data, uid: %v", player.PlayerID)
towerAllDataRsp := &proto.TowerAllDataRsp{
TowerScheduleId: 29,
TowerFloorRecordList: []*proto.TowerFloorRecord{{FloorId: 1001}},
CurLevelRecord: &proto.TowerCurLevelRecord{IsEmpty: true},
NextScheduleChangeTime: 4294967295,
FloorOpenTimeMap: map[uint32]uint32{
1024: 1630486800,
1025: 1630486800,
1026: 1630486800,
1027: 1630486800,
},
ScheduleStartTime: 1630486800,
}
g.SendMsg(cmd.TowerAllDataRsp, player.PlayerID, player.ClientSeq, towerAllDataRsp)
}
func (g *GameManager) QueryPathReq(player *model.Player, payloadMsg pb.Message) {
// logger.Debug("user query path, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.QueryPathReq)
queryPathRsp := &proto.QueryPathRsp{
QueryId: req.QueryId,
QueryStatus: proto.QueryPathRsp_STATUS_SUCC,
Corners: []*proto.Vector{req.DestinationPos[0]},
}
g.SendMsg(cmd.QueryPathRsp, player.PlayerID, player.ClientSeq, queryPathRsp)
}
func (g *GameManager) EntityAiSyncNotify(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user entity ai sync, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.EntityAiSyncNotify)
entityAiSyncNotify := &proto.EntityAiSyncNotify{
InfoList: make([]*proto.AiSyncInfo, 0),
}
for _, monsterId := range req.LocalAvatarAlertedMonsterList {
entityAiSyncNotify.InfoList = append(entityAiSyncNotify.InfoList, &proto.AiSyncInfo{
EntityId: monsterId,
HasPathToTarget: true,
IsSelfKilling: false,
})
}
g.SendMsg(cmd.EntityAiSyncNotify, player.PlayerID, player.ClientSeq, entityAiSyncNotify)
}
func (g *GameManager) ClientRttNotify(userId uint32, clientRtt uint32) {
player := USER_MANAGER.GetOnlineUser(userId)
if player == nil {
logger.Error("player is nil, uid: %v", userId)
return
}
logger.Debug("client rtt notify, uid: %v, rtt: %v", userId, clientRtt)
player.ClientRTT = clientRtt
}
func (g *GameManager) ClientTimeNotify(userId uint32, clientTime uint32) {
player := USER_MANAGER.GetOnlineUser(userId)
if player == nil {
logger.Error("player is nil, uid: %v", userId)
return
}
logger.Debug("client time notify, uid: %v, time: %v", userId, clientTime)
player.ClientTime = clientTime
}
func (g *GameManager) ServerAnnounceNotify(announceId uint32, announceMsg string) {
for _, onlinePlayer := range USER_MANAGER.GetAllOnlineUserList() {
now := uint32(time.Now().Unix())
serverAnnounceNotify := &proto.ServerAnnounceNotify{
AnnounceDataList: []*proto.AnnounceData{{
ConfigId: announceId,
BeginTime: now + 1,
EndTime: now + 2,
CenterSystemText: announceMsg,
CenterSystemFrequency: 1,
}},
}
g.SendMsg(cmd.ServerAnnounceNotify, onlinePlayer.PlayerID, 0, serverAnnounceNotify)
}
}
func (g *GameManager) ServerAnnounceRevokeNotify(announceId uint32) {
for _, onlinePlayer := range USER_MANAGER.GetAllOnlineUserList() {
serverAnnounceRevokeNotify := &proto.ServerAnnounceRevokeNotify{
ConfigIdList: []uint32{announceId},
}
g.SendMsg(cmd.ServerAnnounceRevokeNotify, onlinePlayer.PlayerID, 0, serverAnnounceRevokeNotify)
}
}
func (g *GameManager) ToTheMoonEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user ttm enter scene, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.ToTheMoonEnterSceneReq)
_ = req
g.SendMsg(cmd.ToTheMoonEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.ToTheMoonEnterSceneRsp))
}
func (g *GameManager) PathfindingEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user pf enter scene, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.PathfindingEnterSceneReq)
_ = req
g.SendMsg(cmd.PathfindingEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.PathfindingEnterSceneRsp))
}
func (g *GameManager) SetEntityClientDataNotify(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user set entity client data, uid: %v", player.PlayerID)
ntf := payloadMsg.(*proto.SetEntityClientDataNotify)
g.SendMsg(cmd.SetEntityClientDataNotify, player.PlayerID, player.ClientSeq, ntf)
}
func (g *GameManager) ServerAppidBindNotify(userId uint32, fightAppId string, joinHostUserId uint32) {
player := USER_MANAGER.GetOnlineUser(userId)
if player == nil {
logger.Error("player is nil, uid: %v", userId)
return
}
if joinHostUserId != 0 {
hostPlayer := USER_MANAGER.GetOnlineUser(joinHostUserId)
if hostPlayer == nil {
logger.Error("player is nil, uid: %v", joinHostUserId)
return
}
g.JoinOtherWorld(player, hostPlayer)
return
}
logger.Debug("server appid bind notify, uid: %v, fightAppId: %v", userId, fightAppId)
player.FightAppId = fightAppId
// 创建世界
world := WORLD_MANAGER.CreateWorld(player)
MESSAGE_QUEUE.SendToFight(fightAppId, &mq.NetMsg{
MsgType: mq.MsgTypeFight,
EventId: mq.AddFightRoutine,
FightMsg: &mq.FightMsg{
FightRoutineId: world.GetId(),
GateServerAppId: player.GateAppId,
},
})
world.AddPlayer(player, player.SceneId)
player.WorldId = world.GetId()
// 进入场景
player.SceneJump = true
player.SceneLoadState = model.SceneNone
g.SendMsg(cmd.PlayerEnterSceneNotify, userId, player.ClientSeq, g.PacketPlayerEnterSceneNotifyLogin(player, proto.EnterType_ENTER_SELF))
}
func (g *GameManager) ObstacleModifyNotify(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user obstacle modify, uid: %v", player.PlayerID)
ntf := payloadMsg.(*proto.ObstacleModifyNotify)
logger.Debug("ObstacleModifyNotify: %v", ntf)
}