Files
hk4e/gdconf/reward_data.go
2023-02-05 19:00:27 +08:00

69 lines
3.0 KiB
Go

package gdconf
import (
"fmt"
"hk4e/pkg/logger"
"github.com/jszwec/csvutil"
)
// 奖励配置表
type RewardData struct {
RewardID int32 `csv:"RewardID"` // 奖励ID
RewardItem1ID int32 `csv:"RewardItem1ID,omitempty"` // Reward道具1ID
RewardItem1Count int32 `csv:"RewardItem1Count,omitempty"` // Reward道具1数量
RewardItem2ID int32 `csv:"RewardItem2ID,omitempty"` // Reward道具2ID
RewardItem2Count int32 `csv:"RewardItem2Count,omitempty"` // Reward道具2数量
RewardItem3ID int32 `csv:"RewardItem3ID,omitempty"` // Reward道具3ID
RewardItem3Count int32 `csv:"RewardItem3Count,omitempty"` // Reward道具3数量
RewardItem4ID int32 `csv:"RewardItem4ID,omitempty"` // Reward道具4ID
RewardItem4Count int32 `csv:"RewardItem4Count,omitempty"` // Reward道具4数量
RewardItem5ID int32 `csv:"RewardItem5ID,omitempty"` // Reward道具5ID
RewardItem5Count int32 `csv:"RewardItem5Count,omitempty"` // Reward道具5数量
RewardItem6ID int32 `csv:"RewardItem6ID,omitempty"` // Reward道具6ID
RewardItem6Count int32 `csv:"RewardItem6Count,omitempty"` // Reward道具6数量
RewardItem7ID int32 `csv:"RewardItem7ID,omitempty"` // Reward道具7ID
RewardItem7Count int32 `csv:"RewardItem7Count,omitempty"` // Reward道具7数量
RewardItem8ID int32 `csv:"RewardItem8ID,omitempty"` // Reward道具8ID
RewardItem8Count int32 `csv:"RewardItem8Count,omitempty"` // Reward道具8数量
RewardItem9ID int32 `csv:"RewardItem9ID,omitempty"` // Reward道具9ID
RewardItem9Count int32 `csv:"RewardItem9Count,omitempty"` // Reward道具9数量
RewardItemMap map[uint32]uint32
}
func (g *GameDataConfig) loadRewardData() {
g.RewardDataMap = make(map[int32]*RewardData)
data := g.readCsvFileData("RewardData.csv")
var rewardDataList []*RewardData
err := csvutil.Unmarshal(data, &rewardDataList)
if err != nil {
info := fmt.Sprintf("parse file error: %v", err)
panic(info)
}
for _, rewardData := range rewardDataList {
// list -> map
// 奖励物品整合
rewardData.RewardItemMap = map[uint32]uint32{
uint32(rewardData.RewardItem1ID): uint32(rewardData.RewardItem1Count),
uint32(rewardData.RewardItem2ID): uint32(rewardData.RewardItem2Count),
uint32(rewardData.RewardItem3ID): uint32(rewardData.RewardItem3Count),
uint32(rewardData.RewardItem4ID): uint32(rewardData.RewardItem4Count),
uint32(rewardData.RewardItem5ID): uint32(rewardData.RewardItem5Count),
uint32(rewardData.RewardItem6ID): uint32(rewardData.RewardItem6Count),
uint32(rewardData.RewardItem7ID): uint32(rewardData.RewardItem7Count),
uint32(rewardData.RewardItem8ID): uint32(rewardData.RewardItem8Count),
uint32(rewardData.RewardItem9ID): uint32(rewardData.RewardItem9Count),
}
for itemId, count := range rewardData.RewardItemMap {
// 两个值都不能为0
if itemId == 0 || count == 0 {
delete(rewardData.RewardItemMap, itemId)
}
}
g.RewardDataMap[rewardData.RewardID] = rewardData
}
logger.Info("RewardData count: %v", len(g.RewardDataMap))
}