Files
hk4e/gdconf/avatar_promote_data.go
2023-02-04 23:52:40 +08:00

62 lines
2.5 KiB
Go

package gdconf
import (
"fmt"
"hk4e/pkg/logger"
"github.com/jszwec/csvutil"
)
// 角色突破配置表
type AvatarPromoteData struct {
PromoteId int32 `csv:"PromoteId"` // 角色突破ID
PromoteLevel int32 `csv:"PromoteLevel,omitempty"` // 突破等级
CostCoin int32 `csv:"CostCoin,omitempty"` // 消耗金币
CostItemId1 int32 `csv:"CostItemId1,omitempty"` // [消耗物品]1ID
CostItemCount1 int32 `csv:"CostItemCount1,omitempty"` // [消耗物品]1数量
CostItemId2 int32 `csv:"CostItemId2,omitempty"` // [消耗物品]2ID
CostItemCount2 int32 `csv:"CostItemCount2,omitempty"` // [消耗物品]2数量
CostItemId3 int32 `csv:"CostItemId3,omitempty"` // [消耗物品]3ID
CostItemCount3 int32 `csv:"CostItemCount3,omitempty"` // [消耗物品]3数量
CostItemId4 int32 `csv:"CostItemId4,omitempty"` // [消耗物品]4ID
CostItemCount4 int32 `csv:"CostItemCount4,omitempty"` // [消耗物品]4数量
LevelLimit int32 `csv:"LevelLimit,omitempty"` // 解锁等级上限
MinPlayerLevel int32 `csv:"MinPlayerLevel,omitempty"` // 冒险等级要求
CostItemMap map[uint32]uint32 // 消耗物品列表
}
func (g *GameDataConfig) loadAvatarPromoteData() {
g.AvatarPromoteDataMap = make(map[int32]map[int32]*AvatarPromoteData)
data := g.readCsvFileData("AvatarPromoteData.csv")
var avatarPromoteDataList []*AvatarPromoteData
err := csvutil.Unmarshal(data, &avatarPromoteDataList)
if err != nil {
info := fmt.Sprintf("parse file error: %v", err)
panic(info)
}
for _, avatarPromoteData := range avatarPromoteDataList {
// list -> map
_, ok := g.AvatarPromoteDataMap[avatarPromoteData.PromoteId]
if !ok {
g.AvatarPromoteDataMap[avatarPromoteData.PromoteId] = make(map[int32]*AvatarPromoteData)
}
avatarPromoteData.CostItemMap = map[uint32]uint32{
uint32(avatarPromoteData.CostItemId1): uint32(avatarPromoteData.CostItemCount1),
uint32(avatarPromoteData.CostItemId2): uint32(avatarPromoteData.CostItemCount2),
uint32(avatarPromoteData.CostItemId3): uint32(avatarPromoteData.CostItemCount3),
uint32(avatarPromoteData.CostItemId4): uint32(avatarPromoteData.CostItemCount4),
}
for itemId, count := range avatarPromoteData.CostItemMap {
// 两个值都不能为0
if itemId == 0 || count == 0 {
delete(avatarPromoteData.CostItemMap, itemId)
}
}
// 通过突破等级找到突破数据
g.AvatarPromoteDataMap[avatarPromoteData.PromoteId][avatarPromoteData.PromoteLevel] = avatarPromoteData
}
logger.Info("AvatarPromoteData count: %v", len(g.AvatarPromoteDataMap))
}