Files
hk4e/gdconf/drop_group_data.go

50 lines
1.3 KiB
Go

package gdconf
import (
"hk4e/pkg/logger"
"github.com/jszwec/csvutil"
)
// 当初写卡池算法的时候临时建立的表 以后再做迁移吧
type Drop struct {
DropId int32 `csv:"DropId"`
Weight int32 `csv:"Weight"`
Result int32 `csv:"Result"`
IsEnd bool `csv:"IsEnd"`
}
type DropGroupData struct {
DropId int32
WeightAll int32
DropConfig []*Drop
}
func (g *GameDataConfig) loadDropGroupData() {
g.DropGroupDataMap = make(map[int32]*DropGroupData)
fileNameList := []string{"DropGachaAvatarUp.csv", "DropGachaWeaponUp.csv", "DropGachaNormal.csv"}
for _, fileName := range fileNameList {
data := g.readCsvFileData("../ext/" + fileName)
var dropList []*Drop
err := csvutil.Unmarshal(data, &dropList)
if err != nil {
logger.Error("parse file error: %v", err)
return
}
for _, drop := range dropList {
dropGroupData, exist := g.DropGroupDataMap[drop.DropId]
if !exist {
dropGroupData = new(DropGroupData)
dropGroupData.DropId = drop.DropId
dropGroupData.WeightAll = 0
dropGroupData.DropConfig = make([]*Drop, 0)
g.DropGroupDataMap[drop.DropId] = dropGroupData
}
dropGroupData.WeightAll += drop.Weight
dropGroupData.DropConfig = append(dropGroupData.DropConfig, drop)
}
}
logger.Info("DropGroupData count: %v", len(g.DropGroupDataMap))
}