mirror of
https://github.com/FlourishingWorld/hk4e.git
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65 lines
1.2 KiB
Go
65 lines
1.2 KiB
Go
package model
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import "hk4e/common/constant"
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type Item struct {
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ItemId uint32 `bson:"itemId"` // 道具id
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Count uint32 `bson:"count"` // 道具数量
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Guid uint64 `bson:"-"`
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}
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func (p *Player) InitAllItem() {
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for itemId, item := range p.ItemMap {
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item.Guid = p.GetNextGameObjectGuid()
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p.ItemMap[itemId] = item
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}
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}
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func (p *Player) GetItemGuid(itemId uint32) uint64 {
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itemInfo := p.ItemMap[itemId]
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if itemInfo == nil {
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return 0
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}
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return itemInfo.Guid
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}
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func (p *Player) GetItemCount(itemId uint32) uint32 {
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prop, ok := constant.ItemConstantConst.VIRTUAL_ITEM_PROP[itemId]
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if ok {
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value := p.PropertiesMap[prop]
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return value
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} else {
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itemInfo := p.ItemMap[itemId]
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if itemInfo == nil {
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return 0
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}
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return itemInfo.Count
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}
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}
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func (p *Player) AddItem(itemId uint32, count uint32) {
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itemInfo := p.ItemMap[itemId]
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if itemInfo == nil {
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itemInfo = &Item{
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ItemId: itemId,
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Count: 0,
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Guid: p.GetNextGameObjectGuid(),
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}
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}
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itemInfo.Count += count
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p.ItemMap[itemId] = itemInfo
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}
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func (p *Player) CostItem(itemId uint32, count uint32) {
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itemInfo := p.ItemMap[itemId]
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if itemInfo == nil {
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return
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}
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if itemInfo.Count < count {
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itemInfo.Count = 0
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} else {
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itemInfo.Count -= count
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}
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p.ItemMap[itemId] = itemInfo
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}
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