Files
hk4e/gs/game/player_item.go
2023-02-03 22:02:38 +08:00

213 lines
6.4 KiB
Go

package game
import (
"hk4e/common/constant"
"hk4e/gdconf"
"hk4e/pkg/logger"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
)
type UserItem struct {
ItemId uint32
ChangeCount uint32
}
func (g *GameManager) GetAllItemDataConfig() map[int32]*gdconf.ItemData {
allItemDataConfig := make(map[int32]*gdconf.ItemData)
for itemId, itemData := range gdconf.CONF.ItemDataMap {
if uint16(itemData.Type) == constant.ItemTypeConst.ITEM_WEAPON {
// 排除武器
continue
}
if uint16(itemData.Type) == constant.ItemTypeConst.ITEM_RELIQUARY {
// 排除圣遗物
continue
}
if itemId == 100086 ||
itemId == 100087 ||
(itemId >= 100100 && itemId <= 101000) ||
(itemId >= 101106 && itemId <= 101110) ||
itemId == 101306 ||
(itemId >= 101500 && itemId <= 104000) ||
itemId == 105001 ||
itemId == 105004 ||
(itemId >= 106000 && itemId <= 107000) ||
itemId == 107011 ||
itemId == 108000 ||
(itemId >= 109000 && itemId <= 110000) ||
(itemId >= 115000 && itemId <= 130000) ||
(itemId >= 200200 && itemId <= 200899) ||
itemId == 220050 ||
itemId == 220054 {
// 排除无效道具
continue
}
allItemDataConfig[itemId] = itemData
}
return allItemDataConfig
}
// AddUserItem 玩家添加物品
func (g *GameManager) AddUserItem(userId uint32, itemList []*UserItem, isHint bool, hintReason uint16) {
player := USER_MANAGER.GetOnlineUser(userId)
if player == nil {
logger.Error("player is nil, uid: %v", userId)
return
}
playerPropNotify := &proto.PlayerPropNotify{
PropMap: make(map[uint32]*proto.PropValue),
}
for _, userItem := range itemList {
// 物品为虚拟物品则另外处理
switch userItem.ItemId {
case constant.ItemConstantConst.RESIN, constant.ItemConstantConst.LEGENDARY_KEY, constant.ItemConstantConst.HCOIN,
constant.ItemConstantConst.SCOIN, constant.ItemConstantConst.MCOIN, constant.ItemConstantConst.HOME_COIN:
// 树脂 传说任务钥匙 原石 摩拉 创世结晶 洞天宝钱
prop, ok := constant.ItemConstantConst.VIRTUAL_ITEM_PROP[userItem.ItemId]
if !ok {
continue
}
// 角色属性物品数量增加
player.PropertiesMap[prop] += userItem.ChangeCount
playerPropNotify.PropMap[uint32(prop)] = &proto.PropValue{
Type: uint32(prop),
Val: int64(player.PropertiesMap[prop]),
Value: &proto.PropValue_Ival{
Ival: int64(player.PropertiesMap[prop]),
},
}
case constant.ItemConstantConst.PLAYER_EXP:
// 冒险阅历
g.AddUserPlayerExp(userId, userItem.ChangeCount)
default:
// 普通物品直接进背包
player.AddItem(userItem.ItemId, userItem.ChangeCount)
}
}
if len(playerPropNotify.PropMap) > 0 {
g.SendMsg(cmd.PlayerPropNotify, userId, player.ClientSeq, playerPropNotify)
}
storeItemChangeNotify := &proto.StoreItemChangeNotify{
StoreType: proto.StoreType_STORE_PACK,
ItemList: make([]*proto.Item, 0),
}
for _, userItem := range itemList {
pbItem := &proto.Item{
ItemId: userItem.ItemId,
Guid: player.GetItemGuid(userItem.ItemId),
Detail: &proto.Item_Material{
Material: &proto.Material{
Count: player.GetItemCount(userItem.ItemId),
},
},
}
storeItemChangeNotify.ItemList = append(storeItemChangeNotify.ItemList, pbItem)
}
g.SendMsg(cmd.StoreItemChangeNotify, userId, player.ClientSeq, storeItemChangeNotify)
if isHint {
if hintReason == 0 {
hintReason = constant.ActionReasonConst.SubfieldDrop
}
itemAddHintNotify := &proto.ItemAddHintNotify{
Reason: uint32(hintReason),
ItemList: make([]*proto.ItemHint, 0),
}
for _, userItem := range itemList {
itemAddHintNotify.ItemList = append(itemAddHintNotify.ItemList, &proto.ItemHint{
ItemId: userItem.ItemId,
Count: userItem.ChangeCount,
IsNew: false,
})
}
g.SendMsg(cmd.ItemAddHintNotify, userId, player.ClientSeq, itemAddHintNotify)
}
}
func (g *GameManager) CostUserItem(userId uint32, itemList []*UserItem) {
player := USER_MANAGER.GetOnlineUser(userId)
if player == nil {
logger.Error("player is nil, uid: %v", userId)
return
}
playerPropNotify := &proto.PlayerPropNotify{
PropMap: make(map[uint32]*proto.PropValue),
}
for _, userItem := range itemList {
// 物品为虚拟物品则另外处理
switch userItem.ItemId {
case constant.ItemConstantConst.RESIN, constant.ItemConstantConst.LEGENDARY_KEY, constant.ItemConstantConst.HCOIN,
constant.ItemConstantConst.SCOIN, constant.ItemConstantConst.MCOIN, constant.ItemConstantConst.HOME_COIN:
// 树脂 传说任务钥匙 原石 摩拉 创世结晶 洞天宝钱
prop, ok := constant.ItemConstantConst.VIRTUAL_ITEM_PROP[userItem.ItemId]
if !ok {
continue
}
// 角色属性物品数量增加
if player.PropertiesMap[prop] < userItem.ChangeCount {
player.PropertiesMap[prop] = 0
} else {
player.PropertiesMap[prop] -= userItem.ChangeCount
}
playerPropNotify.PropMap[uint32(prop)] = &proto.PropValue{
Type: uint32(prop),
Val: int64(player.PropertiesMap[prop]),
Value: &proto.PropValue_Ival{
Ival: int64(player.PropertiesMap[prop]),
},
}
case constant.ItemConstantConst.PLAYER_EXP:
// 冒险阅历应该也没人会去扣吧?
default:
// 普通物品直接扣除
player.CostItem(userItem.ItemId, userItem.ChangeCount)
}
}
if len(playerPropNotify.PropMap) > 0 {
g.SendMsg(cmd.PlayerPropNotify, userId, player.ClientSeq, playerPropNotify)
}
storeItemChangeNotify := &proto.StoreItemChangeNotify{
StoreType: proto.StoreType_STORE_PACK,
ItemList: make([]*proto.Item, 0),
}
for _, userItem := range itemList {
count := player.GetItemCount(userItem.ItemId)
if count == 0 {
continue
}
pbItem := &proto.Item{
ItemId: userItem.ItemId,
Guid: player.GetItemGuid(userItem.ItemId),
Detail: &proto.Item_Material{
Material: &proto.Material{
Count: count,
},
},
}
storeItemChangeNotify.ItemList = append(storeItemChangeNotify.ItemList, pbItem)
}
if len(storeItemChangeNotify.ItemList) > 0 {
g.SendMsg(cmd.StoreItemChangeNotify, userId, player.ClientSeq, storeItemChangeNotify)
}
storeItemDelNotify := &proto.StoreItemDelNotify{
StoreType: proto.StoreType_STORE_PACK,
GuidList: make([]uint64, 0),
}
for _, userItem := range itemList {
count := player.GetItemCount(userItem.ItemId)
if count > 0 {
continue
}
storeItemDelNotify.GuidList = append(storeItemDelNotify.GuidList, player.GetItemGuid(userItem.ItemId))
}
if len(storeItemDelNotify.GuidList) > 0 {
g.SendMsg(cmd.StoreItemDelNotify, userId, player.ClientSeq, storeItemDelNotify)
}
}