Files
hk4e/gdconf/player_level_data.go
2023-02-03 22:02:38 +08:00

32 lines
803 B
Go

package gdconf
import (
"fmt"
"hk4e/pkg/logger"
"github.com/jszwec/csvutil"
)
// 玩家等级配置表
type PlayerLevelData struct {
Level int32 `csv:"Level"` // 等级
Exp int32 `csv:"Exp,omitempty"` // 升到下一级所需经验
}
func (g *GameDataConfig) loadPlayerLevelData() {
g.PlayerLevelDataMap = make(map[int32]*PlayerLevelData)
data := g.readCsvFileData("PlayerLevelData.csv")
var playerLevelDataList []*PlayerLevelData
err := csvutil.Unmarshal(data, &playerLevelDataList)
if err != nil {
info := fmt.Sprintf("parse file error: %v", err)
panic(info)
}
for _, playerLevelData := range playerLevelDataList {
// list -> map
g.PlayerLevelDataMap[playerLevelData.Level] = playerLevelData
}
logger.Info("PlayerLevelData count: %v", len(g.PlayerLevelDataMap))
}