Files
hk4e/gdconf/avatar_data.go
2023-02-03 22:02:38 +08:00

90 lines
2.9 KiB
Go

package gdconf
import (
"fmt"
"os"
"hk4e/pkg/endec"
"hk4e/pkg/logger"
"github.com/hjson/hjson-go/v4"
"github.com/jszwec/csvutil"
)
// 角色配置表
type AvatarData struct {
AvatarId int32 `csv:"AvatarId"` // ID
HpBase float64 `csv:"HpBase,omitempty"` // 基础生命值
AttackBase float64 `csv:"AttackBase,omitempty"` // 基础攻击力
DefenseBase float64 `csv:"DefenseBase,omitempty"` // 基础防御力
Critical float64 `csv:"Critical,omitempty"` // 暴击率
CriticalHurt float64 `csv:"CriticalHurt,omitempty"` // 暴击伤害
QualityType int32 `csv:"QualityType,omitempty"` // 角色品质
ConfigJson string `csv:"ConfigJson,omitempty"` // 战斗config
InitialWeapon int32 `csv:"InitialWeapon,omitempty"` // 初始武器
WeaponType int32 `csv:"WeaponType,omitempty"` // 武器种类
SkillDepotId int32 `csv:"SkillDepotId,omitempty"` // 技能库ID
PromoteId int32 `csv:"PromoteId,omitempty"` // 角色突破ID
AbilityHashCodeList []int32
}
type ConfigAvatar struct {
Abilities []*ConfigAvatarAbility `json:"abilities"`
TargetAbilities []*ConfigAvatarAbility `json:"targetAbilities"`
}
type ConfigAvatarAbility struct {
AbilityName string `json:"abilityName"`
}
func (g *GameDataConfig) loadAvatarData() {
g.AvatarDataMap = make(map[int32]*AvatarData)
data := g.readCsvFileData("AvatarData.csv")
var avatarDataList []*AvatarData
err := csvutil.Unmarshal(data, &avatarDataList)
if err != nil {
info := fmt.Sprintf("parse file error: %v", err)
panic(info)
}
for _, avatarData := range avatarDataList {
// 读取战斗config解析技能并转化为哈希码
fileData, err := os.ReadFile(g.jsonPrefix + "avatar/" + avatarData.ConfigJson + ".json")
if err != nil {
info := fmt.Sprintf("open file error: %v, AvatarId: %v", err, avatarData.AvatarId)
panic(info)
}
configAvatar := new(ConfigAvatar)
err = hjson.Unmarshal(fileData, configAvatar)
if err != nil {
info := fmt.Sprintf("parse file error: %v, AvatarId: %v", err, avatarData.AvatarId)
panic(info)
}
if len(configAvatar.Abilities) == 0 {
logger.Info("can not find any ability of avatar, AvatarId: %v", avatarData.AvatarId)
}
for _, configAvatarAbility := range configAvatar.Abilities {
abilityHashCode := endec.Hk4eAbilityHashCode(configAvatarAbility.AbilityName)
avatarData.AbilityHashCodeList = append(avatarData.AbilityHashCodeList, abilityHashCode)
}
// list -> map
g.AvatarDataMap[avatarData.AvatarId] = avatarData
}
logger.Info("AvatarData count: %v", len(g.AvatarDataMap))
}
// TODO 成长属性要读表
func (a *AvatarData) GetBaseHpByLevel(level uint8) float64 {
return a.HpBase * float64(level)
}
func (a *AvatarData) GetBaseAttackByLevel(level uint8) float64 {
return a.AttackBase * float64(level)
}
func (a *AvatarData) GetBaseDefenseByLevel(level uint8) float64 {
return a.DefenseBase * float64(level)
}