Files
hk4e/common/constant/item_constant.go
2023-02-03 22:02:38 +08:00

36 lines
1.4 KiB
Go

package constant
var ItemConstantConst *ItemConstant
type ItemConstant struct {
HCOIN uint32 // 原石 201
SCOIN uint32 // 摩拉 202
MCOIN uint32 // 创世结晶 203
RESIN uint32 // 树脂 106
LEGENDARY_KEY uint32 // 传说任务钥匙 107
HOME_COIN uint32 // 洞天宝钱 204
PLAYER_EXP uint32 // 冒险阅历 102
VIRTUAL_ITEM_PROP map[uint32]uint16 // 虚拟物品对应玩家的属性
}
func InitItemConstantConst() {
ItemConstantConst = new(ItemConstant)
ItemConstantConst.HCOIN = 201
ItemConstantConst.SCOIN = 202
ItemConstantConst.MCOIN = 203
ItemConstantConst.RESIN = 106
ItemConstantConst.LEGENDARY_KEY = 207
ItemConstantConst.HOME_COIN = 204
ItemConstantConst.PLAYER_EXP = 102
ItemConstantConst.VIRTUAL_ITEM_PROP = map[uint32]uint16{
ItemConstantConst.HCOIN: PlayerPropertyConst.PROP_PLAYER_HCOIN,
ItemConstantConst.SCOIN: PlayerPropertyConst.PROP_PLAYER_SCOIN,
ItemConstantConst.MCOIN: PlayerPropertyConst.PROP_PLAYER_MCOIN,
ItemConstantConst.RESIN: PlayerPropertyConst.PROP_PLAYER_RESIN,
ItemConstantConst.LEGENDARY_KEY: PlayerPropertyConst.PROP_PLAYER_LEGENDARY_KEY,
ItemConstantConst.HOME_COIN: PlayerPropertyConst.PROP_PLAYER_HOME_COIN,
ItemConstantConst.PLAYER_EXP: PlayerPropertyConst.PROP_PLAYER_EXP,
}
}