Files
hk4e/common/constant/fight_property.go

304 lines
16 KiB
Go

package constant
var FightPropertyConst *FightProperty
type FightProperty struct {
FIGHT_PROP_NONE uint16
FIGHT_PROP_BASE_HP uint16
FIGHT_PROP_HP uint16
FIGHT_PROP_HP_PERCENT uint16
FIGHT_PROP_BASE_ATTACK uint16
FIGHT_PROP_ATTACK uint16
FIGHT_PROP_ATTACK_PERCENT uint16
FIGHT_PROP_BASE_DEFENSE uint16
FIGHT_PROP_DEFENSE uint16
FIGHT_PROP_DEFENSE_PERCENT uint16
FIGHT_PROP_BASE_SPEED uint16
FIGHT_PROP_SPEED_PERCENT uint16
FIGHT_PROP_HP_MP_PERCENT uint16
FIGHT_PROP_ATTACK_MP_PERCENT uint16
FIGHT_PROP_CRITICAL uint16
FIGHT_PROP_ANTI_CRITICAL uint16
FIGHT_PROP_CRITICAL_HURT uint16
FIGHT_PROP_CHARGE_EFFICIENCY uint16
FIGHT_PROP_ADD_HURT uint16
FIGHT_PROP_SUB_HURT uint16
FIGHT_PROP_HEAL_ADD uint16
FIGHT_PROP_HEALED_ADD uint16
FIGHT_PROP_ELEMENT_MASTERY uint16
FIGHT_PROP_PHYSICAL_SUB_HURT uint16
FIGHT_PROP_PHYSICAL_ADD_HURT uint16
FIGHT_PROP_DEFENCE_IGNORE_RATIO uint16
FIGHT_PROP_DEFENCE_IGNORE_DELTA uint16
FIGHT_PROP_FIRE_ADD_HURT uint16
FIGHT_PROP_ELEC_ADD_HURT uint16
FIGHT_PROP_WATER_ADD_HURT uint16
FIGHT_PROP_GRASS_ADD_HURT uint16
FIGHT_PROP_WIND_ADD_HURT uint16
FIGHT_PROP_ROCK_ADD_HURT uint16
FIGHT_PROP_ICE_ADD_HURT uint16
FIGHT_PROP_HIT_HEAD_ADD_HURT uint16
FIGHT_PROP_FIRE_SUB_HURT uint16
FIGHT_PROP_ELEC_SUB_HURT uint16
FIGHT_PROP_WATER_SUB_HURT uint16
FIGHT_PROP_GRASS_SUB_HURT uint16
FIGHT_PROP_WIND_SUB_HURT uint16
FIGHT_PROP_ROCK_SUB_HURT uint16
FIGHT_PROP_ICE_SUB_HURT uint16
FIGHT_PROP_EFFECT_HIT uint16
FIGHT_PROP_EFFECT_RESIST uint16
FIGHT_PROP_FREEZE_RESIST uint16
FIGHT_PROP_TORPOR_RESIST uint16
FIGHT_PROP_DIZZY_RESIST uint16
FIGHT_PROP_FREEZE_SHORTEN uint16
FIGHT_PROP_TORPOR_SHORTEN uint16
FIGHT_PROP_DIZZY_SHORTEN uint16
FIGHT_PROP_MAX_FIRE_ENERGY uint16
FIGHT_PROP_MAX_ELEC_ENERGY uint16
FIGHT_PROP_MAX_WATER_ENERGY uint16
FIGHT_PROP_MAX_GRASS_ENERGY uint16
FIGHT_PROP_MAX_WIND_ENERGY uint16
FIGHT_PROP_MAX_ICE_ENERGY uint16
FIGHT_PROP_MAX_ROCK_ENERGY uint16
FIGHT_PROP_SKILL_CD_MINUS_RATIO uint16
FIGHT_PROP_SHIELD_COST_MINUS_RATIO uint16
FIGHT_PROP_CUR_FIRE_ENERGY uint16
FIGHT_PROP_CUR_ELEC_ENERGY uint16
FIGHT_PROP_CUR_WATER_ENERGY uint16
FIGHT_PROP_CUR_GRASS_ENERGY uint16
FIGHT_PROP_CUR_WIND_ENERGY uint16
FIGHT_PROP_CUR_ICE_ENERGY uint16
FIGHT_PROP_CUR_ROCK_ENERGY uint16
FIGHT_PROP_CUR_HP uint16
FIGHT_PROP_MAX_HP uint16
FIGHT_PROP_CUR_ATTACK uint16
FIGHT_PROP_CUR_DEFENSE uint16
FIGHT_PROP_CUR_SPEED uint16
FIGHT_PROP_NONEXTRA_ATTACK uint16
FIGHT_PROP_NONEXTRA_DEFENSE uint16
FIGHT_PROP_NONEXTRA_CRITICAL uint16
FIGHT_PROP_NONEXTRA_ANTI_CRITICAL uint16
FIGHT_PROP_NONEXTRA_CRITICAL_HURT uint16
FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY uint16
FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY uint16
FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT uint16
FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT uint16
FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT uint16
FIGHT_PROP_NONEXTRA_WATER_ADD_HURT uint16
FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT uint16
FIGHT_PROP_NONEXTRA_WIND_ADD_HURT uint16
FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT uint16
FIGHT_PROP_NONEXTRA_ICE_ADD_HURT uint16
FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT uint16
FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT uint16
FIGHT_PROP_NONEXTRA_WATER_SUB_HURT uint16
FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT uint16
FIGHT_PROP_NONEXTRA_WIND_SUB_HURT uint16
FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT uint16
FIGHT_PROP_NONEXTRA_ICE_SUB_HURT uint16
FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO uint16
FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO uint16
FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT uint16
STRING_MAP map[string]uint16
}
func InitFightPropertyConst() {
FightPropertyConst = new(FightProperty)
FightPropertyConst.FIGHT_PROP_NONE = 0
FightPropertyConst.FIGHT_PROP_BASE_HP = 1
FightPropertyConst.FIGHT_PROP_HP = 2
FightPropertyConst.FIGHT_PROP_HP_PERCENT = 3
FightPropertyConst.FIGHT_PROP_BASE_ATTACK = 4
FightPropertyConst.FIGHT_PROP_ATTACK = 5
FightPropertyConst.FIGHT_PROP_ATTACK_PERCENT = 6
FightPropertyConst.FIGHT_PROP_BASE_DEFENSE = 7
FightPropertyConst.FIGHT_PROP_DEFENSE = 8
FightPropertyConst.FIGHT_PROP_DEFENSE_PERCENT = 9
FightPropertyConst.FIGHT_PROP_BASE_SPEED = 10
FightPropertyConst.FIGHT_PROP_SPEED_PERCENT = 11
FightPropertyConst.FIGHT_PROP_HP_MP_PERCENT = 12
FightPropertyConst.FIGHT_PROP_ATTACK_MP_PERCENT = 13
FightPropertyConst.FIGHT_PROP_CRITICAL = 20
FightPropertyConst.FIGHT_PROP_ANTI_CRITICAL = 21
FightPropertyConst.FIGHT_PROP_CRITICAL_HURT = 22
FightPropertyConst.FIGHT_PROP_CHARGE_EFFICIENCY = 23
FightPropertyConst.FIGHT_PROP_ADD_HURT = 24
FightPropertyConst.FIGHT_PROP_SUB_HURT = 25
FightPropertyConst.FIGHT_PROP_HEAL_ADD = 26
FightPropertyConst.FIGHT_PROP_HEALED_ADD = 27
FightPropertyConst.FIGHT_PROP_ELEMENT_MASTERY = 28
FightPropertyConst.FIGHT_PROP_PHYSICAL_SUB_HURT = 29
FightPropertyConst.FIGHT_PROP_PHYSICAL_ADD_HURT = 30
FightPropertyConst.FIGHT_PROP_DEFENCE_IGNORE_RATIO = 31
FightPropertyConst.FIGHT_PROP_DEFENCE_IGNORE_DELTA = 32
FightPropertyConst.FIGHT_PROP_FIRE_ADD_HURT = 40
FightPropertyConst.FIGHT_PROP_ELEC_ADD_HURT = 41
FightPropertyConst.FIGHT_PROP_WATER_ADD_HURT = 42
FightPropertyConst.FIGHT_PROP_GRASS_ADD_HURT = 43
FightPropertyConst.FIGHT_PROP_WIND_ADD_HURT = 44
FightPropertyConst.FIGHT_PROP_ROCK_ADD_HURT = 45
FightPropertyConst.FIGHT_PROP_ICE_ADD_HURT = 46
FightPropertyConst.FIGHT_PROP_HIT_HEAD_ADD_HURT = 47
FightPropertyConst.FIGHT_PROP_FIRE_SUB_HURT = 50
FightPropertyConst.FIGHT_PROP_ELEC_SUB_HURT = 51
FightPropertyConst.FIGHT_PROP_WATER_SUB_HURT = 52
FightPropertyConst.FIGHT_PROP_GRASS_SUB_HURT = 53
FightPropertyConst.FIGHT_PROP_WIND_SUB_HURT = 54
FightPropertyConst.FIGHT_PROP_ROCK_SUB_HURT = 55
FightPropertyConst.FIGHT_PROP_ICE_SUB_HURT = 56
FightPropertyConst.FIGHT_PROP_EFFECT_HIT = 60
FightPropertyConst.FIGHT_PROP_EFFECT_RESIST = 61
FightPropertyConst.FIGHT_PROP_FREEZE_RESIST = 62
FightPropertyConst.FIGHT_PROP_TORPOR_RESIST = 63
FightPropertyConst.FIGHT_PROP_DIZZY_RESIST = 64
FightPropertyConst.FIGHT_PROP_FREEZE_SHORTEN = 65
FightPropertyConst.FIGHT_PROP_TORPOR_SHORTEN = 66
FightPropertyConst.FIGHT_PROP_DIZZY_SHORTEN = 67
FightPropertyConst.FIGHT_PROP_MAX_FIRE_ENERGY = 70
FightPropertyConst.FIGHT_PROP_MAX_ELEC_ENERGY = 71
FightPropertyConst.FIGHT_PROP_MAX_WATER_ENERGY = 72
FightPropertyConst.FIGHT_PROP_MAX_GRASS_ENERGY = 73
FightPropertyConst.FIGHT_PROP_MAX_WIND_ENERGY = 74
FightPropertyConst.FIGHT_PROP_MAX_ICE_ENERGY = 75
FightPropertyConst.FIGHT_PROP_MAX_ROCK_ENERGY = 76
FightPropertyConst.FIGHT_PROP_SKILL_CD_MINUS_RATIO = 80
FightPropertyConst.FIGHT_PROP_SHIELD_COST_MINUS_RATIO = 81
FightPropertyConst.FIGHT_PROP_CUR_FIRE_ENERGY = 1000
FightPropertyConst.FIGHT_PROP_CUR_ELEC_ENERGY = 1001
FightPropertyConst.FIGHT_PROP_CUR_WATER_ENERGY = 1002
FightPropertyConst.FIGHT_PROP_CUR_GRASS_ENERGY = 1003
FightPropertyConst.FIGHT_PROP_CUR_WIND_ENERGY = 1004
FightPropertyConst.FIGHT_PROP_CUR_ICE_ENERGY = 1005
FightPropertyConst.FIGHT_PROP_CUR_ROCK_ENERGY = 1006
FightPropertyConst.FIGHT_PROP_CUR_HP = 1010
FightPropertyConst.FIGHT_PROP_MAX_HP = 2000
FightPropertyConst.FIGHT_PROP_CUR_ATTACK = 2001
FightPropertyConst.FIGHT_PROP_CUR_DEFENSE = 2002
FightPropertyConst.FIGHT_PROP_CUR_SPEED = 2003
FightPropertyConst.FIGHT_PROP_NONEXTRA_ATTACK = 3000
FightPropertyConst.FIGHT_PROP_NONEXTRA_DEFENSE = 3001
FightPropertyConst.FIGHT_PROP_NONEXTRA_CRITICAL = 3002
FightPropertyConst.FIGHT_PROP_NONEXTRA_ANTI_CRITICAL = 3003
FightPropertyConst.FIGHT_PROP_NONEXTRA_CRITICAL_HURT = 3004
FightPropertyConst.FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY = 3005
FightPropertyConst.FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY = 3006
FightPropertyConst.FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT = 3007
FightPropertyConst.FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT = 3008
FightPropertyConst.FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT = 3009
FightPropertyConst.FIGHT_PROP_NONEXTRA_WATER_ADD_HURT = 3010
FightPropertyConst.FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT = 3011
FightPropertyConst.FIGHT_PROP_NONEXTRA_WIND_ADD_HURT = 3012
FightPropertyConst.FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT = 3013
FightPropertyConst.FIGHT_PROP_NONEXTRA_ICE_ADD_HURT = 3014
FightPropertyConst.FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT = 3015
FightPropertyConst.FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT = 3016
FightPropertyConst.FIGHT_PROP_NONEXTRA_WATER_SUB_HURT = 3017
FightPropertyConst.FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT = 3018
FightPropertyConst.FIGHT_PROP_NONEXTRA_WIND_SUB_HURT = 3019
FightPropertyConst.FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT = 3020
FightPropertyConst.FIGHT_PROP_NONEXTRA_ICE_SUB_HURT = 3021
FightPropertyConst.FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO = 3022
FightPropertyConst.FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO = 3023
FightPropertyConst.FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT = 3024
FightPropertyConst.STRING_MAP = make(map[string]uint16)
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONE"] = 0
FightPropertyConst.STRING_MAP["FIGHT_PROP_BASE_HP"] = 1
FightPropertyConst.STRING_MAP["FIGHT_PROP_HP"] = 2
FightPropertyConst.STRING_MAP["FIGHT_PROP_HP_PERCENT"] = 3
FightPropertyConst.STRING_MAP["FIGHT_PROP_BASE_ATTACK"] = 4
FightPropertyConst.STRING_MAP["FIGHT_PROP_ATTACK"] = 5
FightPropertyConst.STRING_MAP["FIGHT_PROP_ATTACK_PERCENT"] = 6
FightPropertyConst.STRING_MAP["FIGHT_PROP_BASE_DEFENSE"] = 7
FightPropertyConst.STRING_MAP["FIGHT_PROP_DEFENSE"] = 8
FightPropertyConst.STRING_MAP["FIGHT_PROP_DEFENSE_PERCENT"] = 9
FightPropertyConst.STRING_MAP["FIGHT_PROP_BASE_SPEED"] = 10
FightPropertyConst.STRING_MAP["FIGHT_PROP_SPEED_PERCENT"] = 11
FightPropertyConst.STRING_MAP["FIGHT_PROP_HP_MP_PERCENT"] = 12
FightPropertyConst.STRING_MAP["FIGHT_PROP_ATTACK_MP_PERCENT"] = 13
FightPropertyConst.STRING_MAP["FIGHT_PROP_CRITICAL"] = 20
FightPropertyConst.STRING_MAP["FIGHT_PROP_ANTI_CRITICAL"] = 21
FightPropertyConst.STRING_MAP["FIGHT_PROP_CRITICAL_HURT"] = 22
FightPropertyConst.STRING_MAP["FIGHT_PROP_CHARGE_EFFICIENCY"] = 23
FightPropertyConst.STRING_MAP["FIGHT_PROP_ADD_HURT"] = 24
FightPropertyConst.STRING_MAP["FIGHT_PROP_SUB_HURT"] = 25
FightPropertyConst.STRING_MAP["FIGHT_PROP_HEAL_ADD"] = 26
FightPropertyConst.STRING_MAP["FIGHT_PROP_HEALED_ADD"] = 27
FightPropertyConst.STRING_MAP["FIGHT_PROP_ELEMENT_MASTERY"] = 28
FightPropertyConst.STRING_MAP["FIGHT_PROP_PHYSICAL_SUB_HURT"] = 29
FightPropertyConst.STRING_MAP["FIGHT_PROP_PHYSICAL_ADD_HURT"] = 30
FightPropertyConst.STRING_MAP["FIGHT_PROP_DEFENCE_IGNORE_RATIO"] = 31
FightPropertyConst.STRING_MAP["FIGHT_PROP_DEFENCE_IGNORE_DELTA"] = 32
FightPropertyConst.STRING_MAP["FIGHT_PROP_FIRE_ADD_HURT"] = 40
FightPropertyConst.STRING_MAP["FIGHT_PROP_ELEC_ADD_HURT"] = 41
FightPropertyConst.STRING_MAP["FIGHT_PROP_WATER_ADD_HURT"] = 42
FightPropertyConst.STRING_MAP["FIGHT_PROP_GRASS_ADD_HURT"] = 43
FightPropertyConst.STRING_MAP["FIGHT_PROP_WIND_ADD_HURT"] = 44
FightPropertyConst.STRING_MAP["FIGHT_PROP_ROCK_ADD_HURT"] = 45
FightPropertyConst.STRING_MAP["FIGHT_PROP_ICE_ADD_HURT"] = 46
FightPropertyConst.STRING_MAP["FIGHT_PROP_HIT_HEAD_ADD_HURT"] = 47
FightPropertyConst.STRING_MAP["FIGHT_PROP_FIRE_SUB_HURT"] = 50
FightPropertyConst.STRING_MAP["FIGHT_PROP_ELEC_SUB_HURT"] = 51
FightPropertyConst.STRING_MAP["FIGHT_PROP_WATER_SUB_HURT"] = 52
FightPropertyConst.STRING_MAP["FIGHT_PROP_GRASS_SUB_HURT"] = 53
FightPropertyConst.STRING_MAP["FIGHT_PROP_WIND_SUB_HURT"] = 54
FightPropertyConst.STRING_MAP["FIGHT_PROP_ROCK_SUB_HURT"] = 55
FightPropertyConst.STRING_MAP["FIGHT_PROP_ICE_SUB_HURT"] = 56
FightPropertyConst.STRING_MAP["FIGHT_PROP_EFFECT_HIT"] = 60
FightPropertyConst.STRING_MAP["FIGHT_PROP_EFFECT_RESIST"] = 61
FightPropertyConst.STRING_MAP["FIGHT_PROP_FREEZE_RESIST"] = 62
FightPropertyConst.STRING_MAP["FIGHT_PROP_TORPOR_RESIST"] = 63
FightPropertyConst.STRING_MAP["FIGHT_PROP_DIZZY_RESIST"] = 64
FightPropertyConst.STRING_MAP["FIGHT_PROP_FREEZE_SHORTEN"] = 65
FightPropertyConst.STRING_MAP["FIGHT_PROP_TORPOR_SHORTEN"] = 66
FightPropertyConst.STRING_MAP["FIGHT_PROP_DIZZY_SHORTEN"] = 67
FightPropertyConst.STRING_MAP["FIGHT_PROP_MAX_FIRE_ENERGY"] = 70
FightPropertyConst.STRING_MAP["FIGHT_PROP_MAX_ELEC_ENERGY"] = 71
FightPropertyConst.STRING_MAP["FIGHT_PROP_MAX_WATER_ENERGY"] = 72
FightPropertyConst.STRING_MAP["FIGHT_PROP_MAX_GRASS_ENERGY"] = 73
FightPropertyConst.STRING_MAP["FIGHT_PROP_MAX_WIND_ENERGY"] = 74
FightPropertyConst.STRING_MAP["FIGHT_PROP_MAX_ICE_ENERGY"] = 75
FightPropertyConst.STRING_MAP["FIGHT_PROP_MAX_ROCK_ENERGY"] = 76
FightPropertyConst.STRING_MAP["FIGHT_PROP_SKILL_CD_MINUS_RATIO"] = 80
FightPropertyConst.STRING_MAP["FIGHT_PROP_SHIELD_COST_MINUS_RATIO"] = 81
FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_FIRE_ENERGY"] = 1000
FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_ELEC_ENERGY"] = 1001
FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_WATER_ENERGY"] = 1002
FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_GRASS_ENERGY"] = 1003
FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_WIND_ENERGY"] = 1004
FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_ICE_ENERGY"] = 1005
FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_ROCK_ENERGY"] = 1006
FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_HP"] = 1010
FightPropertyConst.STRING_MAP["FIGHT_PROP_MAX_HP"] = 2000
FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_ATTACK"] = 2001
FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_DEFENSE"] = 2002
FightPropertyConst.STRING_MAP["FIGHT_PROP_CUR_SPEED"] = 2003
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_ATTACK"] = 3000
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_DEFENSE"] = 3001
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_CRITICAL"] = 3002
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_ANTI_CRITICAL"] = 3003
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_CRITICAL_HURT"] = 3004
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY"] = 3005
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY"] = 3006
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT"] = 3007
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT"] = 3008
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT"] = 3009
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_WATER_ADD_HURT"] = 3010
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT"] = 3011
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_WIND_ADD_HURT"] = 3012
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT"] = 3013
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_ICE_ADD_HURT"] = 3014
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT"] = 3015
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT"] = 3016
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_WATER_SUB_HURT"] = 3017
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT"] = 3018
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_WIND_SUB_HURT"] = 3019
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT"] = 3020
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_ICE_SUB_HURT"] = 3021
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO"] = 3022
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO"] = 3023
FightPropertyConst.STRING_MAP["FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT"] = 3024
}