Files
hk4e/protocol/proto/SceneGadgetInfo.pb.go
2022-11-24 22:47:24 +08:00

861 lines
39 KiB
Go

// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022 Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.26.0
// protoc v3.14.0
// source: SceneGadgetInfo.proto
package proto
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
type SceneGadgetInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
GadgetId uint32 `protobuf:"varint,1,opt,name=gadget_id,json=gadgetId,proto3" json:"gadget_id,omitempty"`
GroupId uint32 `protobuf:"varint,2,opt,name=group_id,json=groupId,proto3" json:"group_id,omitempty"`
ConfigId uint32 `protobuf:"varint,3,opt,name=config_id,json=configId,proto3" json:"config_id,omitempty"`
OwnerEntityId uint32 `protobuf:"varint,4,opt,name=owner_entity_id,json=ownerEntityId,proto3" json:"owner_entity_id,omitempty"`
BornType GadgetBornType `protobuf:"varint,5,opt,name=born_type,json=bornType,proto3,enum=proto.GadgetBornType" json:"born_type,omitempty"`
GadgetState uint32 `protobuf:"varint,6,opt,name=gadget_state,json=gadgetState,proto3" json:"gadget_state,omitempty"`
GadgetType uint32 `protobuf:"varint,7,opt,name=gadget_type,json=gadgetType,proto3" json:"gadget_type,omitempty"`
IsShowCutscene bool `protobuf:"varint,8,opt,name=is_show_cutscene,json=isShowCutscene,proto3" json:"is_show_cutscene,omitempty"`
AuthorityPeerId uint32 `protobuf:"varint,9,opt,name=authority_peer_id,json=authorityPeerId,proto3" json:"authority_peer_id,omitempty"`
IsEnableInteract bool `protobuf:"varint,10,opt,name=is_enable_interact,json=isEnableInteract,proto3" json:"is_enable_interact,omitempty"`
InteractId uint32 `protobuf:"varint,11,opt,name=interact_id,json=interactId,proto3" json:"interact_id,omitempty"`
MarkFlag uint32 `protobuf:"varint,21,opt,name=mark_flag,json=markFlag,proto3" json:"mark_flag,omitempty"`
PropOwnerEntityId uint32 `protobuf:"varint,22,opt,name=prop_owner_entity_id,json=propOwnerEntityId,proto3" json:"prop_owner_entity_id,omitempty"`
Platform *PlatformInfo `protobuf:"bytes,23,opt,name=platform,proto3" json:"platform,omitempty"`
InteractUidList []uint32 `protobuf:"varint,24,rep,packed,name=interact_uid_list,json=interactUidList,proto3" json:"interact_uid_list,omitempty"`
DraftId uint32 `protobuf:"varint,25,opt,name=draft_id,json=draftId,proto3" json:"draft_id,omitempty"`
GadgetTalkState uint32 `protobuf:"varint,26,opt,name=gadget_talk_state,json=gadgetTalkState,proto3" json:"gadget_talk_state,omitempty"`
PlayInfo *GadgetPlayInfo `protobuf:"bytes,100,opt,name=play_info,json=playInfo,proto3" json:"play_info,omitempty"`
// Types that are assignable to Content:
//
// *SceneGadgetInfo_TrifleItem
// *SceneGadgetInfo_GatherGadget
// *SceneGadgetInfo_Worktop
// *SceneGadgetInfo_ClientGadget
// *SceneGadgetInfo_Weather
// *SceneGadgetInfo_AbilityGadget
// *SceneGadgetInfo_StatueGadget
// *SceneGadgetInfo_BossChest
// *SceneGadgetInfo_BlossomChest
// *SceneGadgetInfo_MpPlayReward
// *SceneGadgetInfo_GeneralReward
// *SceneGadgetInfo_OfferingInfo
// *SceneGadgetInfo_FoundationInfo
// *SceneGadgetInfo_VehicleInfo
// *SceneGadgetInfo_ShellInfo
// *SceneGadgetInfo_ScreenInfo
// *SceneGadgetInfo_FishPoolInfo
// *SceneGadgetInfo_CustomGadgetTreeInfo
// *SceneGadgetInfo_RoguelikeGadgetInfo
// *SceneGadgetInfo_NightCrowGadgetInfo
// *SceneGadgetInfo_DeshretObeliskGadgetInfo
Content isSceneGadgetInfo_Content `protobuf_oneof:"content"`
}
func (x *SceneGadgetInfo) Reset() {
*x = SceneGadgetInfo{}
if protoimpl.UnsafeEnabled {
mi := &file_SceneGadgetInfo_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SceneGadgetInfo) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SceneGadgetInfo) ProtoMessage() {}
func (x *SceneGadgetInfo) ProtoReflect() protoreflect.Message {
mi := &file_SceneGadgetInfo_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SceneGadgetInfo.ProtoReflect.Descriptor instead.
func (*SceneGadgetInfo) Descriptor() ([]byte, []int) {
return file_SceneGadgetInfo_proto_rawDescGZIP(), []int{0}
}
func (x *SceneGadgetInfo) GetGadgetId() uint32 {
if x != nil {
return x.GadgetId
}
return 0
}
func (x *SceneGadgetInfo) GetGroupId() uint32 {
if x != nil {
return x.GroupId
}
return 0
}
func (x *SceneGadgetInfo) GetConfigId() uint32 {
if x != nil {
return x.ConfigId
}
return 0
}
func (x *SceneGadgetInfo) GetOwnerEntityId() uint32 {
if x != nil {
return x.OwnerEntityId
}
return 0
}
func (x *SceneGadgetInfo) GetBornType() GadgetBornType {
if x != nil {
return x.BornType
}
return GadgetBornType_GADGET_BORN_TYPE_NONE
}
func (x *SceneGadgetInfo) GetGadgetState() uint32 {
if x != nil {
return x.GadgetState
}
return 0
}
func (x *SceneGadgetInfo) GetGadgetType() uint32 {
if x != nil {
return x.GadgetType
}
return 0
}
func (x *SceneGadgetInfo) GetIsShowCutscene() bool {
if x != nil {
return x.IsShowCutscene
}
return false
}
func (x *SceneGadgetInfo) GetAuthorityPeerId() uint32 {
if x != nil {
return x.AuthorityPeerId
}
return 0
}
func (x *SceneGadgetInfo) GetIsEnableInteract() bool {
if x != nil {
return x.IsEnableInteract
}
return false
}
func (x *SceneGadgetInfo) GetInteractId() uint32 {
if x != nil {
return x.InteractId
}
return 0
}
func (x *SceneGadgetInfo) GetMarkFlag() uint32 {
if x != nil {
return x.MarkFlag
}
return 0
}
func (x *SceneGadgetInfo) GetPropOwnerEntityId() uint32 {
if x != nil {
return x.PropOwnerEntityId
}
return 0
}
func (x *SceneGadgetInfo) GetPlatform() *PlatformInfo {
if x != nil {
return x.Platform
}
return nil
}
func (x *SceneGadgetInfo) GetInteractUidList() []uint32 {
if x != nil {
return x.InteractUidList
}
return nil
}
func (x *SceneGadgetInfo) GetDraftId() uint32 {
if x != nil {
return x.DraftId
}
return 0
}
func (x *SceneGadgetInfo) GetGadgetTalkState() uint32 {
if x != nil {
return x.GadgetTalkState
}
return 0
}
func (x *SceneGadgetInfo) GetPlayInfo() *GadgetPlayInfo {
if x != nil {
return x.PlayInfo
}
return nil
}
func (m *SceneGadgetInfo) GetContent() isSceneGadgetInfo_Content {
if m != nil {
return m.Content
}
return nil
}
func (x *SceneGadgetInfo) GetTrifleItem() *Item {
if x, ok := x.GetContent().(*SceneGadgetInfo_TrifleItem); ok {
return x.TrifleItem
}
return nil
}
func (x *SceneGadgetInfo) GetGatherGadget() *GatherGadgetInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_GatherGadget); ok {
return x.GatherGadget
}
return nil
}
func (x *SceneGadgetInfo) GetWorktop() *WorktopInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_Worktop); ok {
return x.Worktop
}
return nil
}
func (x *SceneGadgetInfo) GetClientGadget() *ClientGadgetInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_ClientGadget); ok {
return x.ClientGadget
}
return nil
}
func (x *SceneGadgetInfo) GetWeather() *WeatherInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_Weather); ok {
return x.Weather
}
return nil
}
func (x *SceneGadgetInfo) GetAbilityGadget() *AbilityGadgetInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_AbilityGadget); ok {
return x.AbilityGadget
}
return nil
}
func (x *SceneGadgetInfo) GetStatueGadget() *StatueGadgetInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_StatueGadget); ok {
return x.StatueGadget
}
return nil
}
func (x *SceneGadgetInfo) GetBossChest() *BossChestInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_BossChest); ok {
return x.BossChest
}
return nil
}
func (x *SceneGadgetInfo) GetBlossomChest() *BlossomChestInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_BlossomChest); ok {
return x.BlossomChest
}
return nil
}
func (x *SceneGadgetInfo) GetMpPlayReward() *MpPlayRewardInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_MpPlayReward); ok {
return x.MpPlayReward
}
return nil
}
func (x *SceneGadgetInfo) GetGeneralReward() *GadgetGeneralRewardInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_GeneralReward); ok {
return x.GeneralReward
}
return nil
}
func (x *SceneGadgetInfo) GetOfferingInfo() *OfferingInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_OfferingInfo); ok {
return x.OfferingInfo
}
return nil
}
func (x *SceneGadgetInfo) GetFoundationInfo() *FoundationInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_FoundationInfo); ok {
return x.FoundationInfo
}
return nil
}
func (x *SceneGadgetInfo) GetVehicleInfo() *VehicleInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_VehicleInfo); ok {
return x.VehicleInfo
}
return nil
}
func (x *SceneGadgetInfo) GetShellInfo() *EchoShellInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_ShellInfo); ok {
return x.ShellInfo
}
return nil
}
func (x *SceneGadgetInfo) GetScreenInfo() *ScreenInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_ScreenInfo); ok {
return x.ScreenInfo
}
return nil
}
func (x *SceneGadgetInfo) GetFishPoolInfo() *FishPoolInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_FishPoolInfo); ok {
return x.FishPoolInfo
}
return nil
}
func (x *SceneGadgetInfo) GetCustomGadgetTreeInfo() *CustomGadgetTreeInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_CustomGadgetTreeInfo); ok {
return x.CustomGadgetTreeInfo
}
return nil
}
func (x *SceneGadgetInfo) GetRoguelikeGadgetInfo() *RoguelikeGadgetInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_RoguelikeGadgetInfo); ok {
return x.RoguelikeGadgetInfo
}
return nil
}
func (x *SceneGadgetInfo) GetNightCrowGadgetInfo() *NightCrowGadgetInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_NightCrowGadgetInfo); ok {
return x.NightCrowGadgetInfo
}
return nil
}
func (x *SceneGadgetInfo) GetDeshretObeliskGadgetInfo() *DeshretObeliskGadgetInfo {
if x, ok := x.GetContent().(*SceneGadgetInfo_DeshretObeliskGadgetInfo); ok {
return x.DeshretObeliskGadgetInfo
}
return nil
}
type isSceneGadgetInfo_Content interface {
isSceneGadgetInfo_Content()
}
type SceneGadgetInfo_TrifleItem struct {
TrifleItem *Item `protobuf:"bytes,12,opt,name=trifle_item,json=trifleItem,proto3,oneof"`
}
type SceneGadgetInfo_GatherGadget struct {
GatherGadget *GatherGadgetInfo `protobuf:"bytes,13,opt,name=gather_gadget,json=gatherGadget,proto3,oneof"`
}
type SceneGadgetInfo_Worktop struct {
Worktop *WorktopInfo `protobuf:"bytes,14,opt,name=worktop,proto3,oneof"`
}
type SceneGadgetInfo_ClientGadget struct {
ClientGadget *ClientGadgetInfo `protobuf:"bytes,15,opt,name=client_gadget,json=clientGadget,proto3,oneof"`
}
type SceneGadgetInfo_Weather struct {
Weather *WeatherInfo `protobuf:"bytes,17,opt,name=weather,proto3,oneof"`
}
type SceneGadgetInfo_AbilityGadget struct {
AbilityGadget *AbilityGadgetInfo `protobuf:"bytes,18,opt,name=ability_gadget,json=abilityGadget,proto3,oneof"`
}
type SceneGadgetInfo_StatueGadget struct {
StatueGadget *StatueGadgetInfo `protobuf:"bytes,19,opt,name=statue_gadget,json=statueGadget,proto3,oneof"`
}
type SceneGadgetInfo_BossChest struct {
BossChest *BossChestInfo `protobuf:"bytes,20,opt,name=boss_chest,json=bossChest,proto3,oneof"`
}
type SceneGadgetInfo_BlossomChest struct {
BlossomChest *BlossomChestInfo `protobuf:"bytes,41,opt,name=blossom_chest,json=blossomChest,proto3,oneof"`
}
type SceneGadgetInfo_MpPlayReward struct {
MpPlayReward *MpPlayRewardInfo `protobuf:"bytes,42,opt,name=mp_play_reward,json=mpPlayReward,proto3,oneof"`
}
type SceneGadgetInfo_GeneralReward struct {
GeneralReward *GadgetGeneralRewardInfo `protobuf:"bytes,43,opt,name=general_reward,json=generalReward,proto3,oneof"`
}
type SceneGadgetInfo_OfferingInfo struct {
OfferingInfo *OfferingInfo `protobuf:"bytes,44,opt,name=offering_info,json=offeringInfo,proto3,oneof"`
}
type SceneGadgetInfo_FoundationInfo struct {
FoundationInfo *FoundationInfo `protobuf:"bytes,45,opt,name=foundation_info,json=foundationInfo,proto3,oneof"`
}
type SceneGadgetInfo_VehicleInfo struct {
VehicleInfo *VehicleInfo `protobuf:"bytes,46,opt,name=vehicle_info,json=vehicleInfo,proto3,oneof"`
}
type SceneGadgetInfo_ShellInfo struct {
ShellInfo *EchoShellInfo `protobuf:"bytes,47,opt,name=shell_info,json=shellInfo,proto3,oneof"`
}
type SceneGadgetInfo_ScreenInfo struct {
ScreenInfo *ScreenInfo `protobuf:"bytes,48,opt,name=screen_info,json=screenInfo,proto3,oneof"`
}
type SceneGadgetInfo_FishPoolInfo struct {
FishPoolInfo *FishPoolInfo `protobuf:"bytes,59,opt,name=fish_pool_info,json=fishPoolInfo,proto3,oneof"`
}
type SceneGadgetInfo_CustomGadgetTreeInfo struct {
CustomGadgetTreeInfo *CustomGadgetTreeInfo `protobuf:"bytes,60,opt,name=custom_gadget_tree_info,json=customGadgetTreeInfo,proto3,oneof"`
}
type SceneGadgetInfo_RoguelikeGadgetInfo struct {
RoguelikeGadgetInfo *RoguelikeGadgetInfo `protobuf:"bytes,61,opt,name=roguelike_gadget_info,json=roguelikeGadgetInfo,proto3,oneof"`
}
type SceneGadgetInfo_NightCrowGadgetInfo struct {
NightCrowGadgetInfo *NightCrowGadgetInfo `protobuf:"bytes,62,opt,name=night_crow_gadget_info,json=nightCrowGadgetInfo,proto3,oneof"`
}
type SceneGadgetInfo_DeshretObeliskGadgetInfo struct {
DeshretObeliskGadgetInfo *DeshretObeliskGadgetInfo `protobuf:"bytes,63,opt,name=deshret_obelisk_gadget_info,json=deshretObeliskGadgetInfo,proto3,oneof"`
}
func (*SceneGadgetInfo_TrifleItem) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_GatherGadget) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_Worktop) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_ClientGadget) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_Weather) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_AbilityGadget) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_StatueGadget) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_BossChest) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_BlossomChest) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_MpPlayReward) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_GeneralReward) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_OfferingInfo) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_FoundationInfo) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_VehicleInfo) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_ShellInfo) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_ScreenInfo) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_FishPoolInfo) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_CustomGadgetTreeInfo) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_RoguelikeGadgetInfo) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_NightCrowGadgetInfo) isSceneGadgetInfo_Content() {}
func (*SceneGadgetInfo_DeshretObeliskGadgetInfo) isSceneGadgetInfo_Content() {}
var File_SceneGadgetInfo_proto protoreflect.FileDescriptor
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}
var (
file_SceneGadgetInfo_proto_rawDescOnce sync.Once
file_SceneGadgetInfo_proto_rawDescData = file_SceneGadgetInfo_proto_rawDesc
)
func file_SceneGadgetInfo_proto_rawDescGZIP() []byte {
file_SceneGadgetInfo_proto_rawDescOnce.Do(func() {
file_SceneGadgetInfo_proto_rawDescData = protoimpl.X.CompressGZIP(file_SceneGadgetInfo_proto_rawDescData)
})
return file_SceneGadgetInfo_proto_rawDescData
}
var file_SceneGadgetInfo_proto_msgTypes = make([]protoimpl.MessageInfo, 1)
var file_SceneGadgetInfo_proto_goTypes = []interface{}{
(*SceneGadgetInfo)(nil), // 0: proto.SceneGadgetInfo
(GadgetBornType)(0), // 1: proto.GadgetBornType
(*PlatformInfo)(nil), // 2: proto.PlatformInfo
(*GadgetPlayInfo)(nil), // 3: proto.GadgetPlayInfo
(*Item)(nil), // 4: proto.Item
(*GatherGadgetInfo)(nil), // 5: proto.GatherGadgetInfo
(*WorktopInfo)(nil), // 6: proto.WorktopInfo
(*ClientGadgetInfo)(nil), // 7: proto.ClientGadgetInfo
(*WeatherInfo)(nil), // 8: proto.WeatherInfo
(*AbilityGadgetInfo)(nil), // 9: proto.AbilityGadgetInfo
(*StatueGadgetInfo)(nil), // 10: proto.StatueGadgetInfo
(*BossChestInfo)(nil), // 11: proto.BossChestInfo
(*BlossomChestInfo)(nil), // 12: proto.BlossomChestInfo
(*MpPlayRewardInfo)(nil), // 13: proto.MpPlayRewardInfo
(*GadgetGeneralRewardInfo)(nil), // 14: proto.GadgetGeneralRewardInfo
(*OfferingInfo)(nil), // 15: proto.OfferingInfo
(*FoundationInfo)(nil), // 16: proto.FoundationInfo
(*VehicleInfo)(nil), // 17: proto.VehicleInfo
(*EchoShellInfo)(nil), // 18: proto.EchoShellInfo
(*ScreenInfo)(nil), // 19: proto.ScreenInfo
(*FishPoolInfo)(nil), // 20: proto.FishPoolInfo
(*CustomGadgetTreeInfo)(nil), // 21: proto.CustomGadgetTreeInfo
(*RoguelikeGadgetInfo)(nil), // 22: proto.RoguelikeGadgetInfo
(*NightCrowGadgetInfo)(nil), // 23: proto.NightCrowGadgetInfo
(*DeshretObeliskGadgetInfo)(nil), // 24: proto.DeshretObeliskGadgetInfo
}
var file_SceneGadgetInfo_proto_depIdxs = []int32{
1, // 0: proto.SceneGadgetInfo.born_type:type_name -> proto.GadgetBornType
2, // 1: proto.SceneGadgetInfo.platform:type_name -> proto.PlatformInfo
3, // 2: proto.SceneGadgetInfo.play_info:type_name -> proto.GadgetPlayInfo
4, // 3: proto.SceneGadgetInfo.trifle_item:type_name -> proto.Item
5, // 4: proto.SceneGadgetInfo.gather_gadget:type_name -> proto.GatherGadgetInfo
6, // 5: proto.SceneGadgetInfo.worktop:type_name -> proto.WorktopInfo
7, // 6: proto.SceneGadgetInfo.client_gadget:type_name -> proto.ClientGadgetInfo
8, // 7: proto.SceneGadgetInfo.weather:type_name -> proto.WeatherInfo
9, // 8: proto.SceneGadgetInfo.ability_gadget:type_name -> proto.AbilityGadgetInfo
10, // 9: proto.SceneGadgetInfo.statue_gadget:type_name -> proto.StatueGadgetInfo
11, // 10: proto.SceneGadgetInfo.boss_chest:type_name -> proto.BossChestInfo
12, // 11: proto.SceneGadgetInfo.blossom_chest:type_name -> proto.BlossomChestInfo
13, // 12: proto.SceneGadgetInfo.mp_play_reward:type_name -> proto.MpPlayRewardInfo
14, // 13: proto.SceneGadgetInfo.general_reward:type_name -> proto.GadgetGeneralRewardInfo
15, // 14: proto.SceneGadgetInfo.offering_info:type_name -> proto.OfferingInfo
16, // 15: proto.SceneGadgetInfo.foundation_info:type_name -> proto.FoundationInfo
17, // 16: proto.SceneGadgetInfo.vehicle_info:type_name -> proto.VehicleInfo
18, // 17: proto.SceneGadgetInfo.shell_info:type_name -> proto.EchoShellInfo
19, // 18: proto.SceneGadgetInfo.screen_info:type_name -> proto.ScreenInfo
20, // 19: proto.SceneGadgetInfo.fish_pool_info:type_name -> proto.FishPoolInfo
21, // 20: proto.SceneGadgetInfo.custom_gadget_tree_info:type_name -> proto.CustomGadgetTreeInfo
22, // 21: proto.SceneGadgetInfo.roguelike_gadget_info:type_name -> proto.RoguelikeGadgetInfo
23, // 22: proto.SceneGadgetInfo.night_crow_gadget_info:type_name -> proto.NightCrowGadgetInfo
24, // 23: proto.SceneGadgetInfo.deshret_obelisk_gadget_info:type_name -> proto.DeshretObeliskGadgetInfo
24, // [24:24] is the sub-list for method output_type
24, // [24:24] is the sub-list for method input_type
24, // [24:24] is the sub-list for extension type_name
24, // [24:24] is the sub-list for extension extendee
0, // [0:24] is the sub-list for field type_name
}
func init() { file_SceneGadgetInfo_proto_init() }
func file_SceneGadgetInfo_proto_init() {
if File_SceneGadgetInfo_proto != nil {
return
}
file_AbilityGadgetInfo_proto_init()
file_BlossomChestInfo_proto_init()
file_BossChestInfo_proto_init()
file_ClientGadgetInfo_proto_init()
file_CustomGadgetTreeInfo_proto_init()
file_DeshretObeliskGadgetInfo_proto_init()
file_EchoShellInfo_proto_init()
file_FishPoolInfo_proto_init()
file_FoundationInfo_proto_init()
file_GadgetBornType_proto_init()
file_GadgetGeneralRewardInfo_proto_init()
file_GadgetPlayInfo_proto_init()
file_GatherGadgetInfo_proto_init()
file_Item_proto_init()
file_MpPlayRewardInfo_proto_init()
file_NightCrowGadgetInfo_proto_init()
file_OfferingInfo_proto_init()
file_PlatformInfo_proto_init()
file_RoguelikeGadgetInfo_proto_init()
file_ScreenInfo_proto_init()
file_StatueGadgetInfo_proto_init()
file_VehicleInfo_proto_init()
file_WeatherInfo_proto_init()
file_WorktopInfo_proto_init()
if !protoimpl.UnsafeEnabled {
file_SceneGadgetInfo_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SceneGadgetInfo); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
file_SceneGadgetInfo_proto_msgTypes[0].OneofWrappers = []interface{}{
(*SceneGadgetInfo_TrifleItem)(nil),
(*SceneGadgetInfo_GatherGadget)(nil),
(*SceneGadgetInfo_Worktop)(nil),
(*SceneGadgetInfo_ClientGadget)(nil),
(*SceneGadgetInfo_Weather)(nil),
(*SceneGadgetInfo_AbilityGadget)(nil),
(*SceneGadgetInfo_StatueGadget)(nil),
(*SceneGadgetInfo_BossChest)(nil),
(*SceneGadgetInfo_BlossomChest)(nil),
(*SceneGadgetInfo_MpPlayReward)(nil),
(*SceneGadgetInfo_GeneralReward)(nil),
(*SceneGadgetInfo_OfferingInfo)(nil),
(*SceneGadgetInfo_FoundationInfo)(nil),
(*SceneGadgetInfo_VehicleInfo)(nil),
(*SceneGadgetInfo_ShellInfo)(nil),
(*SceneGadgetInfo_ScreenInfo)(nil),
(*SceneGadgetInfo_FishPoolInfo)(nil),
(*SceneGadgetInfo_CustomGadgetTreeInfo)(nil),
(*SceneGadgetInfo_RoguelikeGadgetInfo)(nil),
(*SceneGadgetInfo_NightCrowGadgetInfo)(nil),
(*SceneGadgetInfo_DeshretObeliskGadgetInfo)(nil),
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_SceneGadgetInfo_proto_rawDesc,
NumEnums: 0,
NumMessages: 1,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_SceneGadgetInfo_proto_goTypes,
DependencyIndexes: file_SceneGadgetInfo_proto_depIdxs,
MessageInfos: file_SceneGadgetInfo_proto_msgTypes,
}.Build()
File_SceneGadgetInfo_proto = out.File
file_SceneGadgetInfo_proto_rawDesc = nil
file_SceneGadgetInfo_proto_goTypes = nil
file_SceneGadgetInfo_proto_depIdxs = nil
}