Files
hk4e/protocol/proto/MotionState.pb.go
2022-11-24 22:47:24 +08:00

412 lines
22 KiB
Go

// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022 Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.26.0
// protoc v3.14.0
// source: MotionState.proto
package proto
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
type MotionState int32
const (
MotionState_MOTION_STATE_NONE MotionState = 0
MotionState_MOTION_STATE_RESET MotionState = 1
MotionState_MOTION_STATE_STANDBY MotionState = 2
MotionState_MOTION_STATE_STANDBY_MOVE MotionState = 3
MotionState_MOTION_STATE_WALK MotionState = 4
MotionState_MOTION_STATE_RUN MotionState = 5
MotionState_MOTION_STATE_DASH MotionState = 6
MotionState_MOTION_STATE_CLIMB MotionState = 7
MotionState_MOTION_STATE_CLIMB_JUMP MotionState = 8
MotionState_MOTION_STATE_STANDBY_TO_CLIMB MotionState = 9
MotionState_MOTION_STATE_FIGHT MotionState = 10
MotionState_MOTION_STATE_JUMP MotionState = 11
MotionState_MOTION_STATE_DROP MotionState = 12
MotionState_MOTION_STATE_FLY MotionState = 13
MotionState_MOTION_STATE_SWIM_MOVE MotionState = 14
MotionState_MOTION_STATE_SWIM_IDLE MotionState = 15
MotionState_MOTION_STATE_SWIM_DASH MotionState = 16
MotionState_MOTION_STATE_SWIM_JUMP MotionState = 17
MotionState_MOTION_STATE_SLIP MotionState = 18
MotionState_MOTION_STATE_GO_UPSTAIRS MotionState = 19
MotionState_MOTION_STATE_FALL_ON_GROUND MotionState = 20
MotionState_MOTION_STATE_JUMP_UP_WALL_FOR_STANDBY MotionState = 21
MotionState_MOTION_STATE_JUMP_OFF_WALL MotionState = 22
MotionState_MOTION_STATE_POWERED_FLY MotionState = 23
MotionState_MOTION_STATE_LADDER_IDLE MotionState = 24
MotionState_MOTION_STATE_LADDER_MOVE MotionState = 25
MotionState_MOTION_STATE_LADDER_SLIP MotionState = 26
MotionState_MOTION_STATE_STANDBY_TO_LADDER MotionState = 27
MotionState_MOTION_STATE_LADDER_TO_STANDBY MotionState = 28
MotionState_MOTION_STATE_DANGER_STANDBY MotionState = 29
MotionState_MOTION_STATE_DANGER_STANDBY_MOVE MotionState = 30
MotionState_MOTION_STATE_DANGER_WALK MotionState = 31
MotionState_MOTION_STATE_DANGER_RUN MotionState = 32
MotionState_MOTION_STATE_DANGER_DASH MotionState = 33
MotionState_MOTION_STATE_CROUCH_IDLE MotionState = 34
MotionState_MOTION_STATE_CROUCH_MOVE MotionState = 35
MotionState_MOTION_STATE_CROUCH_ROLL MotionState = 36
MotionState_MOTION_STATE_NOTIFY MotionState = 37
MotionState_MOTION_STATE_LAND_SPEED MotionState = 38
MotionState_MOTION_STATE_MOVE_FAIL_ACK MotionState = 39
MotionState_MOTION_STATE_WATERFALL MotionState = 40
MotionState_MOTION_STATE_DASH_BEFORE_SHAKE MotionState = 41
MotionState_MOTION_STATE_SIT_IDLE MotionState = 42
MotionState_MOTION_STATE_FORCE_SET_POS MotionState = 43
MotionState_MOTION_STATE_QUEST_FORCE_DRAG MotionState = 44
MotionState_MOTION_STATE_FOLLOW_ROUTE MotionState = 45
MotionState_MOTION_STATE_SKIFF_BOARDING MotionState = 46
MotionState_MOTION_STATE_SKIFF_NORMAL MotionState = 47
MotionState_MOTION_STATE_SKIFF_DASH MotionState = 48
MotionState_MOTION_STATE_SKIFF_POWERED_DASH MotionState = 49
MotionState_MOTION_STATE_DESTROY_VEHICLE MotionState = 50
MotionState_MOTION_STATE_FLY_IDLE MotionState = 51
MotionState_MOTION_STATE_FLY_SLOW MotionState = 52
MotionState_MOTION_STATE_FLY_FAST MotionState = 53
MotionState_MOTION_STATE_AIM_MOVE MotionState = 54
MotionState_MOTION_STATE_AIR_COMPENSATION MotionState = 55
MotionState_MOTION_STATE_NUM MotionState = 56
)
// Enum value maps for MotionState.
var (
MotionState_name = map[int32]string{
0: "MOTION_STATE_NONE",
1: "MOTION_STATE_RESET",
2: "MOTION_STATE_STANDBY",
3: "MOTION_STATE_STANDBY_MOVE",
4: "MOTION_STATE_WALK",
5: "MOTION_STATE_RUN",
6: "MOTION_STATE_DASH",
7: "MOTION_STATE_CLIMB",
8: "MOTION_STATE_CLIMB_JUMP",
9: "MOTION_STATE_STANDBY_TO_CLIMB",
10: "MOTION_STATE_FIGHT",
11: "MOTION_STATE_JUMP",
12: "MOTION_STATE_DROP",
13: "MOTION_STATE_FLY",
14: "MOTION_STATE_SWIM_MOVE",
15: "MOTION_STATE_SWIM_IDLE",
16: "MOTION_STATE_SWIM_DASH",
17: "MOTION_STATE_SWIM_JUMP",
18: "MOTION_STATE_SLIP",
19: "MOTION_STATE_GO_UPSTAIRS",
20: "MOTION_STATE_FALL_ON_GROUND",
21: "MOTION_STATE_JUMP_UP_WALL_FOR_STANDBY",
22: "MOTION_STATE_JUMP_OFF_WALL",
23: "MOTION_STATE_POWERED_FLY",
24: "MOTION_STATE_LADDER_IDLE",
25: "MOTION_STATE_LADDER_MOVE",
26: "MOTION_STATE_LADDER_SLIP",
27: "MOTION_STATE_STANDBY_TO_LADDER",
28: "MOTION_STATE_LADDER_TO_STANDBY",
29: "MOTION_STATE_DANGER_STANDBY",
30: "MOTION_STATE_DANGER_STANDBY_MOVE",
31: "MOTION_STATE_DANGER_WALK",
32: "MOTION_STATE_DANGER_RUN",
33: "MOTION_STATE_DANGER_DASH",
34: "MOTION_STATE_CROUCH_IDLE",
35: "MOTION_STATE_CROUCH_MOVE",
36: "MOTION_STATE_CROUCH_ROLL",
37: "MOTION_STATE_NOTIFY",
38: "MOTION_STATE_LAND_SPEED",
39: "MOTION_STATE_MOVE_FAIL_ACK",
40: "MOTION_STATE_WATERFALL",
41: "MOTION_STATE_DASH_BEFORE_SHAKE",
42: "MOTION_STATE_SIT_IDLE",
43: "MOTION_STATE_FORCE_SET_POS",
44: "MOTION_STATE_QUEST_FORCE_DRAG",
45: "MOTION_STATE_FOLLOW_ROUTE",
46: "MOTION_STATE_SKIFF_BOARDING",
47: "MOTION_STATE_SKIFF_NORMAL",
48: "MOTION_STATE_SKIFF_DASH",
49: "MOTION_STATE_SKIFF_POWERED_DASH",
50: "MOTION_STATE_DESTROY_VEHICLE",
51: "MOTION_STATE_FLY_IDLE",
52: "MOTION_STATE_FLY_SLOW",
53: "MOTION_STATE_FLY_FAST",
54: "MOTION_STATE_AIM_MOVE",
55: "MOTION_STATE_AIR_COMPENSATION",
56: "MOTION_STATE_NUM",
}
MotionState_value = map[string]int32{
"MOTION_STATE_NONE": 0,
"MOTION_STATE_RESET": 1,
"MOTION_STATE_STANDBY": 2,
"MOTION_STATE_STANDBY_MOVE": 3,
"MOTION_STATE_WALK": 4,
"MOTION_STATE_RUN": 5,
"MOTION_STATE_DASH": 6,
"MOTION_STATE_CLIMB": 7,
"MOTION_STATE_CLIMB_JUMP": 8,
"MOTION_STATE_STANDBY_TO_CLIMB": 9,
"MOTION_STATE_FIGHT": 10,
"MOTION_STATE_JUMP": 11,
"MOTION_STATE_DROP": 12,
"MOTION_STATE_FLY": 13,
"MOTION_STATE_SWIM_MOVE": 14,
"MOTION_STATE_SWIM_IDLE": 15,
"MOTION_STATE_SWIM_DASH": 16,
"MOTION_STATE_SWIM_JUMP": 17,
"MOTION_STATE_SLIP": 18,
"MOTION_STATE_GO_UPSTAIRS": 19,
"MOTION_STATE_FALL_ON_GROUND": 20,
"MOTION_STATE_JUMP_UP_WALL_FOR_STANDBY": 21,
"MOTION_STATE_JUMP_OFF_WALL": 22,
"MOTION_STATE_POWERED_FLY": 23,
"MOTION_STATE_LADDER_IDLE": 24,
"MOTION_STATE_LADDER_MOVE": 25,
"MOTION_STATE_LADDER_SLIP": 26,
"MOTION_STATE_STANDBY_TO_LADDER": 27,
"MOTION_STATE_LADDER_TO_STANDBY": 28,
"MOTION_STATE_DANGER_STANDBY": 29,
"MOTION_STATE_DANGER_STANDBY_MOVE": 30,
"MOTION_STATE_DANGER_WALK": 31,
"MOTION_STATE_DANGER_RUN": 32,
"MOTION_STATE_DANGER_DASH": 33,
"MOTION_STATE_CROUCH_IDLE": 34,
"MOTION_STATE_CROUCH_MOVE": 35,
"MOTION_STATE_CROUCH_ROLL": 36,
"MOTION_STATE_NOTIFY": 37,
"MOTION_STATE_LAND_SPEED": 38,
"MOTION_STATE_MOVE_FAIL_ACK": 39,
"MOTION_STATE_WATERFALL": 40,
"MOTION_STATE_DASH_BEFORE_SHAKE": 41,
"MOTION_STATE_SIT_IDLE": 42,
"MOTION_STATE_FORCE_SET_POS": 43,
"MOTION_STATE_QUEST_FORCE_DRAG": 44,
"MOTION_STATE_FOLLOW_ROUTE": 45,
"MOTION_STATE_SKIFF_BOARDING": 46,
"MOTION_STATE_SKIFF_NORMAL": 47,
"MOTION_STATE_SKIFF_DASH": 48,
"MOTION_STATE_SKIFF_POWERED_DASH": 49,
"MOTION_STATE_DESTROY_VEHICLE": 50,
"MOTION_STATE_FLY_IDLE": 51,
"MOTION_STATE_FLY_SLOW": 52,
"MOTION_STATE_FLY_FAST": 53,
"MOTION_STATE_AIM_MOVE": 54,
"MOTION_STATE_AIR_COMPENSATION": 55,
"MOTION_STATE_NUM": 56,
}
)
func (x MotionState) Enum() *MotionState {
p := new(MotionState)
*p = x
return p
}
func (x MotionState) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (MotionState) Descriptor() protoreflect.EnumDescriptor {
return file_MotionState_proto_enumTypes[0].Descriptor()
}
func (MotionState) Type() protoreflect.EnumType {
return &file_MotionState_proto_enumTypes[0]
}
func (x MotionState) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use MotionState.Descriptor instead.
func (MotionState) EnumDescriptor() ([]byte, []int) {
return file_MotionState_proto_rawDescGZIP(), []int{0}
}
var File_MotionState_proto protoreflect.FileDescriptor
var file_MotionState_proto_rawDesc = []byte{
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}
var (
file_MotionState_proto_rawDescOnce sync.Once
file_MotionState_proto_rawDescData = file_MotionState_proto_rawDesc
)
func file_MotionState_proto_rawDescGZIP() []byte {
file_MotionState_proto_rawDescOnce.Do(func() {
file_MotionState_proto_rawDescData = protoimpl.X.CompressGZIP(file_MotionState_proto_rawDescData)
})
return file_MotionState_proto_rawDescData
}
var file_MotionState_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_MotionState_proto_goTypes = []interface{}{
(MotionState)(0), // 0: proto.MotionState
}
var file_MotionState_proto_depIdxs = []int32{
0, // [0:0] is the sub-list for method output_type
0, // [0:0] is the sub-list for method input_type
0, // [0:0] is the sub-list for extension type_name
0, // [0:0] is the sub-list for extension extendee
0, // [0:0] is the sub-list for field type_name
}
func init() { file_MotionState_proto_init() }
func file_MotionState_proto_init() {
if File_MotionState_proto != nil {
return
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_MotionState_proto_rawDesc,
NumEnums: 1,
NumMessages: 0,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_MotionState_proto_goTypes,
DependencyIndexes: file_MotionState_proto_depIdxs,
EnumInfos: file_MotionState_proto_enumTypes,
}.Build()
File_MotionState_proto = out.File
file_MotionState_proto_rawDesc = nil
file_MotionState_proto_goTypes = nil
file_MotionState_proto_depIdxs = nil
}