Files
hk4e/protocol/proto/GCGMessage.pb.go
2022-11-24 22:47:24 +08:00

844 lines
37 KiB
Go

// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022 Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.26.0
// protoc v3.14.0
// source: GCGMessage.proto
package proto
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
type GCGMessage struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// Types that are assignable to Message:
//
// *GCGMessage_TokenChange
// *GCGMessage_PhaseChange
// *GCGMessage_AddCards
// *GCGMessage_RemoveCards
// *GCGMessage_SelectOnStage
// *GCGMessage_DiceRoll
// *GCGMessage_DiceReroll
// *GCGMessage_Pass
// *GCGMessage_CharDie
// *GCGMessage_SkillResult
// *GCGMessage_CostDice
// *GCGMessage_AddDice
// *GCGMessage_MoveCard
// *GCGMessage_UseSkill
// *GCGMessage_NewCard
// *GCGMessage_UpdateController
// *GCGMessage_ModifyAdd
// *GCGMessage_ModifyRemove
// *GCGMessage_UseSkillEnd
// *GCGMessage_PveGenCardOp
// *GCGMessage_PveDoOp
// *GCGMessage_DuelDataChange
// *GCGMessage_ClientPerform
// *GCGMessage_GameOver
// *GCGMessage_OpTimer
// *GCGMessage_WaitingListChange
// *GCGMessage_CardUpdate
// *GCGMessage_SelectOnStageByEffect
// *GCGMessage_CostRevise
Message isGCGMessage_Message `protobuf_oneof:"message"`
}
func (x *GCGMessage) Reset() {
*x = GCGMessage{}
if protoimpl.UnsafeEnabled {
mi := &file_GCGMessage_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GCGMessage) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GCGMessage) ProtoMessage() {}
func (x *GCGMessage) ProtoReflect() protoreflect.Message {
mi := &file_GCGMessage_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GCGMessage.ProtoReflect.Descriptor instead.
func (*GCGMessage) Descriptor() ([]byte, []int) {
return file_GCGMessage_proto_rawDescGZIP(), []int{0}
}
func (m *GCGMessage) GetMessage() isGCGMessage_Message {
if m != nil {
return m.Message
}
return nil
}
func (x *GCGMessage) GetTokenChange() *GCGMsgTokenChange {
if x, ok := x.GetMessage().(*GCGMessage_TokenChange); ok {
return x.TokenChange
}
return nil
}
func (x *GCGMessage) GetPhaseChange() *GCGMsgPhaseChange {
if x, ok := x.GetMessage().(*GCGMessage_PhaseChange); ok {
return x.PhaseChange
}
return nil
}
func (x *GCGMessage) GetAddCards() *GCGMsgAddCards {
if x, ok := x.GetMessage().(*GCGMessage_AddCards); ok {
return x.AddCards
}
return nil
}
func (x *GCGMessage) GetRemoveCards() *GCGMsgRemoveCards {
if x, ok := x.GetMessage().(*GCGMessage_RemoveCards); ok {
return x.RemoveCards
}
return nil
}
func (x *GCGMessage) GetSelectOnStage() *GCGMsgSelectOnStage {
if x, ok := x.GetMessage().(*GCGMessage_SelectOnStage); ok {
return x.SelectOnStage
}
return nil
}
func (x *GCGMessage) GetDiceRoll() *GCGMsgDiceRoll {
if x, ok := x.GetMessage().(*GCGMessage_DiceRoll); ok {
return x.DiceRoll
}
return nil
}
func (x *GCGMessage) GetDiceReroll() *GCGMsgDiceReroll {
if x, ok := x.GetMessage().(*GCGMessage_DiceReroll); ok {
return x.DiceReroll
}
return nil
}
func (x *GCGMessage) GetPass() *GCGMsgPass {
if x, ok := x.GetMessage().(*GCGMessage_Pass); ok {
return x.Pass
}
return nil
}
func (x *GCGMessage) GetCharDie() *GCGMsgCharDie {
if x, ok := x.GetMessage().(*GCGMessage_CharDie); ok {
return x.CharDie
}
return nil
}
func (x *GCGMessage) GetSkillResult() *GCGMsgSkillResult {
if x, ok := x.GetMessage().(*GCGMessage_SkillResult); ok {
return x.SkillResult
}
return nil
}
func (x *GCGMessage) GetCostDice() *GCGMsgCostDice {
if x, ok := x.GetMessage().(*GCGMessage_CostDice); ok {
return x.CostDice
}
return nil
}
func (x *GCGMessage) GetAddDice() *GCGMsgAddDice {
if x, ok := x.GetMessage().(*GCGMessage_AddDice); ok {
return x.AddDice
}
return nil
}
func (x *GCGMessage) GetMoveCard() *GCGMsgMoveCard {
if x, ok := x.GetMessage().(*GCGMessage_MoveCard); ok {
return x.MoveCard
}
return nil
}
func (x *GCGMessage) GetUseSkill() *GCGMsgUseSkill {
if x, ok := x.GetMessage().(*GCGMessage_UseSkill); ok {
return x.UseSkill
}
return nil
}
func (x *GCGMessage) GetNewCard() *GCGMsgNewCard {
if x, ok := x.GetMessage().(*GCGMessage_NewCard); ok {
return x.NewCard
}
return nil
}
func (x *GCGMessage) GetUpdateController() *GCGMsgUpdateController {
if x, ok := x.GetMessage().(*GCGMessage_UpdateController); ok {
return x.UpdateController
}
return nil
}
func (x *GCGMessage) GetModifyAdd() *GCGMsgModifyAdd {
if x, ok := x.GetMessage().(*GCGMessage_ModifyAdd); ok {
return x.ModifyAdd
}
return nil
}
func (x *GCGMessage) GetModifyRemove() *GCGMsgModifyRemove {
if x, ok := x.GetMessage().(*GCGMessage_ModifyRemove); ok {
return x.ModifyRemove
}
return nil
}
func (x *GCGMessage) GetUseSkillEnd() *GCGMsgUseSkillEnd {
if x, ok := x.GetMessage().(*GCGMessage_UseSkillEnd); ok {
return x.UseSkillEnd
}
return nil
}
func (x *GCGMessage) GetPveGenCardOp() *GCGMsgPVEGenCardOp {
if x, ok := x.GetMessage().(*GCGMessage_PveGenCardOp); ok {
return x.PveGenCardOp
}
return nil
}
func (x *GCGMessage) GetPveDoOp() *GCGMsgPVEDoOp {
if x, ok := x.GetMessage().(*GCGMessage_PveDoOp); ok {
return x.PveDoOp
}
return nil
}
func (x *GCGMessage) GetDuelDataChange() *GCGMsgDuelDataChange {
if x, ok := x.GetMessage().(*GCGMessage_DuelDataChange); ok {
return x.DuelDataChange
}
return nil
}
func (x *GCGMessage) GetClientPerform() *GCGMsgClientPerform {
if x, ok := x.GetMessage().(*GCGMessage_ClientPerform); ok {
return x.ClientPerform
}
return nil
}
func (x *GCGMessage) GetGameOver() *GCGMsgGameOver {
if x, ok := x.GetMessage().(*GCGMessage_GameOver); ok {
return x.GameOver
}
return nil
}
func (x *GCGMessage) GetOpTimer() *GCGMsgOpTimer {
if x, ok := x.GetMessage().(*GCGMessage_OpTimer); ok {
return x.OpTimer
}
return nil
}
func (x *GCGMessage) GetWaitingListChange() *GCGMsgWaitingListChange {
if x, ok := x.GetMessage().(*GCGMessage_WaitingListChange); ok {
return x.WaitingListChange
}
return nil
}
func (x *GCGMessage) GetCardUpdate() *GCGMsgCardUpdate {
if x, ok := x.GetMessage().(*GCGMessage_CardUpdate); ok {
return x.CardUpdate
}
return nil
}
func (x *GCGMessage) GetSelectOnStageByEffect() *GCGMsgSelectOnStageByEffect {
if x, ok := x.GetMessage().(*GCGMessage_SelectOnStageByEffect); ok {
return x.SelectOnStageByEffect
}
return nil
}
func (x *GCGMessage) GetCostRevise() *GCGMsgCostRevise {
if x, ok := x.GetMessage().(*GCGMessage_CostRevise); ok {
return x.CostRevise
}
return nil
}
type isGCGMessage_Message interface {
isGCGMessage_Message()
}
type GCGMessage_TokenChange struct {
TokenChange *GCGMsgTokenChange `protobuf:"bytes,12,opt,name=token_change,json=tokenChange,proto3,oneof"`
}
type GCGMessage_PhaseChange struct {
PhaseChange *GCGMsgPhaseChange `protobuf:"bytes,13,opt,name=phase_change,json=phaseChange,proto3,oneof"`
}
type GCGMessage_AddCards struct {
AddCards *GCGMsgAddCards `protobuf:"bytes,10,opt,name=add_cards,json=addCards,proto3,oneof"`
}
type GCGMessage_RemoveCards struct {
RemoveCards *GCGMsgRemoveCards `protobuf:"bytes,14,opt,name=remove_cards,json=removeCards,proto3,oneof"`
}
type GCGMessage_SelectOnStage struct {
SelectOnStage *GCGMsgSelectOnStage `protobuf:"bytes,6,opt,name=select_on_stage,json=selectOnStage,proto3,oneof"`
}
type GCGMessage_DiceRoll struct {
DiceRoll *GCGMsgDiceRoll `protobuf:"bytes,9,opt,name=dice_roll,json=diceRoll,proto3,oneof"`
}
type GCGMessage_DiceReroll struct {
DiceReroll *GCGMsgDiceReroll `protobuf:"bytes,11,opt,name=dice_reroll,json=diceReroll,proto3,oneof"`
}
type GCGMessage_Pass struct {
Pass *GCGMsgPass `protobuf:"bytes,5,opt,name=pass,proto3,oneof"`
}
type GCGMessage_CharDie struct {
CharDie *GCGMsgCharDie `protobuf:"bytes,2,opt,name=char_die,json=charDie,proto3,oneof"`
}
type GCGMessage_SkillResult struct {
SkillResult *GCGMsgSkillResult `protobuf:"bytes,1,opt,name=skill_result,json=skillResult,proto3,oneof"`
}
type GCGMessage_CostDice struct {
CostDice *GCGMsgCostDice `protobuf:"bytes,7,opt,name=cost_dice,json=costDice,proto3,oneof"`
}
type GCGMessage_AddDice struct {
AddDice *GCGMsgAddDice `protobuf:"bytes,3,opt,name=add_dice,json=addDice,proto3,oneof"`
}
type GCGMessage_MoveCard struct {
MoveCard *GCGMsgMoveCard `protobuf:"bytes,15,opt,name=move_card,json=moveCard,proto3,oneof"`
}
type GCGMessage_UseSkill struct {
UseSkill *GCGMsgUseSkill `protobuf:"bytes,4,opt,name=use_skill,json=useSkill,proto3,oneof"`
}
type GCGMessage_NewCard struct {
NewCard *GCGMsgNewCard `protobuf:"bytes,1848,opt,name=new_card,json=newCard,proto3,oneof"`
}
type GCGMessage_UpdateController struct {
UpdateController *GCGMsgUpdateController `protobuf:"bytes,429,opt,name=update_controller,json=updateController,proto3,oneof"`
}
type GCGMessage_ModifyAdd struct {
ModifyAdd *GCGMsgModifyAdd `protobuf:"bytes,1851,opt,name=modify_add,json=modifyAdd,proto3,oneof"`
}
type GCGMessage_ModifyRemove struct {
ModifyRemove *GCGMsgModifyRemove `protobuf:"bytes,471,opt,name=modify_remove,json=modifyRemove,proto3,oneof"`
}
type GCGMessage_UseSkillEnd struct {
UseSkillEnd *GCGMsgUseSkillEnd `protobuf:"bytes,1411,opt,name=use_skill_end,json=useSkillEnd,proto3,oneof"`
}
type GCGMessage_PveGenCardOp struct {
PveGenCardOp *GCGMsgPVEGenCardOp `protobuf:"bytes,1741,opt,name=pve_gen_card_op,json=pveGenCardOp,proto3,oneof"`
}
type GCGMessage_PveDoOp struct {
PveDoOp *GCGMsgPVEDoOp `protobuf:"bytes,614,opt,name=pve_do_op,json=pveDoOp,proto3,oneof"`
}
type GCGMessage_DuelDataChange struct {
DuelDataChange *GCGMsgDuelDataChange `protobuf:"bytes,1008,opt,name=duel_data_change,json=duelDataChange,proto3,oneof"`
}
type GCGMessage_ClientPerform struct {
ClientPerform *GCGMsgClientPerform `protobuf:"bytes,1035,opt,name=client_perform,json=clientPerform,proto3,oneof"`
}
type GCGMessage_GameOver struct {
GameOver *GCGMsgGameOver `protobuf:"bytes,714,opt,name=game_over,json=gameOver,proto3,oneof"`
}
type GCGMessage_OpTimer struct {
OpTimer *GCGMsgOpTimer `protobuf:"bytes,1862,opt,name=op_timer,json=opTimer,proto3,oneof"`
}
type GCGMessage_WaitingListChange struct {
WaitingListChange *GCGMsgWaitingListChange `protobuf:"bytes,1678,opt,name=waiting_list_change,json=waitingListChange,proto3,oneof"`
}
type GCGMessage_CardUpdate struct {
CardUpdate *GCGMsgCardUpdate `protobuf:"bytes,1879,opt,name=card_update,json=cardUpdate,proto3,oneof"`
}
type GCGMessage_SelectOnStageByEffect struct {
SelectOnStageByEffect *GCGMsgSelectOnStageByEffect `protobuf:"bytes,2042,opt,name=select_on_stage_by_effect,json=selectOnStageByEffect,proto3,oneof"`
}
type GCGMessage_CostRevise struct {
CostRevise *GCGMsgCostRevise `protobuf:"bytes,1350,opt,name=cost_revise,json=costRevise,proto3,oneof"`
}
func (*GCGMessage_TokenChange) isGCGMessage_Message() {}
func (*GCGMessage_PhaseChange) isGCGMessage_Message() {}
func (*GCGMessage_AddCards) isGCGMessage_Message() {}
func (*GCGMessage_RemoveCards) isGCGMessage_Message() {}
func (*GCGMessage_SelectOnStage) isGCGMessage_Message() {}
func (*GCGMessage_DiceRoll) isGCGMessage_Message() {}
func (*GCGMessage_DiceReroll) isGCGMessage_Message() {}
func (*GCGMessage_Pass) isGCGMessage_Message() {}
func (*GCGMessage_CharDie) isGCGMessage_Message() {}
func (*GCGMessage_SkillResult) isGCGMessage_Message() {}
func (*GCGMessage_CostDice) isGCGMessage_Message() {}
func (*GCGMessage_AddDice) isGCGMessage_Message() {}
func (*GCGMessage_MoveCard) isGCGMessage_Message() {}
func (*GCGMessage_UseSkill) isGCGMessage_Message() {}
func (*GCGMessage_NewCard) isGCGMessage_Message() {}
func (*GCGMessage_UpdateController) isGCGMessage_Message() {}
func (*GCGMessage_ModifyAdd) isGCGMessage_Message() {}
func (*GCGMessage_ModifyRemove) isGCGMessage_Message() {}
func (*GCGMessage_UseSkillEnd) isGCGMessage_Message() {}
func (*GCGMessage_PveGenCardOp) isGCGMessage_Message() {}
func (*GCGMessage_PveDoOp) isGCGMessage_Message() {}
func (*GCGMessage_DuelDataChange) isGCGMessage_Message() {}
func (*GCGMessage_ClientPerform) isGCGMessage_Message() {}
func (*GCGMessage_GameOver) isGCGMessage_Message() {}
func (*GCGMessage_OpTimer) isGCGMessage_Message() {}
func (*GCGMessage_WaitingListChange) isGCGMessage_Message() {}
func (*GCGMessage_CardUpdate) isGCGMessage_Message() {}
func (*GCGMessage_SelectOnStageByEffect) isGCGMessage_Message() {}
func (*GCGMessage_CostRevise) isGCGMessage_Message() {}
var File_GCGMessage_proto protoreflect.FileDescriptor
var file_GCGMessage_proto_rawDesc = []byte{
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}
var (
file_GCGMessage_proto_rawDescOnce sync.Once
file_GCGMessage_proto_rawDescData = file_GCGMessage_proto_rawDesc
)
func file_GCGMessage_proto_rawDescGZIP() []byte {
file_GCGMessage_proto_rawDescOnce.Do(func() {
file_GCGMessage_proto_rawDescData = protoimpl.X.CompressGZIP(file_GCGMessage_proto_rawDescData)
})
return file_GCGMessage_proto_rawDescData
}
var file_GCGMessage_proto_msgTypes = make([]protoimpl.MessageInfo, 1)
var file_GCGMessage_proto_goTypes = []interface{}{
(*GCGMessage)(nil), // 0: proto.GCGMessage
(*GCGMsgTokenChange)(nil), // 1: proto.GCGMsgTokenChange
(*GCGMsgPhaseChange)(nil), // 2: proto.GCGMsgPhaseChange
(*GCGMsgAddCards)(nil), // 3: proto.GCGMsgAddCards
(*GCGMsgRemoveCards)(nil), // 4: proto.GCGMsgRemoveCards
(*GCGMsgSelectOnStage)(nil), // 5: proto.GCGMsgSelectOnStage
(*GCGMsgDiceRoll)(nil), // 6: proto.GCGMsgDiceRoll
(*GCGMsgDiceReroll)(nil), // 7: proto.GCGMsgDiceReroll
(*GCGMsgPass)(nil), // 8: proto.GCGMsgPass
(*GCGMsgCharDie)(nil), // 9: proto.GCGMsgCharDie
(*GCGMsgSkillResult)(nil), // 10: proto.GCGMsgSkillResult
(*GCGMsgCostDice)(nil), // 11: proto.GCGMsgCostDice
(*GCGMsgAddDice)(nil), // 12: proto.GCGMsgAddDice
(*GCGMsgMoveCard)(nil), // 13: proto.GCGMsgMoveCard
(*GCGMsgUseSkill)(nil), // 14: proto.GCGMsgUseSkill
(*GCGMsgNewCard)(nil), // 15: proto.GCGMsgNewCard
(*GCGMsgUpdateController)(nil), // 16: proto.GCGMsgUpdateController
(*GCGMsgModifyAdd)(nil), // 17: proto.GCGMsgModifyAdd
(*GCGMsgModifyRemove)(nil), // 18: proto.GCGMsgModifyRemove
(*GCGMsgUseSkillEnd)(nil), // 19: proto.GCGMsgUseSkillEnd
(*GCGMsgPVEGenCardOp)(nil), // 20: proto.GCGMsgPVEGenCardOp
(*GCGMsgPVEDoOp)(nil), // 21: proto.GCGMsgPVEDoOp
(*GCGMsgDuelDataChange)(nil), // 22: proto.GCGMsgDuelDataChange
(*GCGMsgClientPerform)(nil), // 23: proto.GCGMsgClientPerform
(*GCGMsgGameOver)(nil), // 24: proto.GCGMsgGameOver
(*GCGMsgOpTimer)(nil), // 25: proto.GCGMsgOpTimer
(*GCGMsgWaitingListChange)(nil), // 26: proto.GCGMsgWaitingListChange
(*GCGMsgCardUpdate)(nil), // 27: proto.GCGMsgCardUpdate
(*GCGMsgSelectOnStageByEffect)(nil), // 28: proto.GCGMsgSelectOnStageByEffect
(*GCGMsgCostRevise)(nil), // 29: proto.GCGMsgCostRevise
}
var file_GCGMessage_proto_depIdxs = []int32{
1, // 0: proto.GCGMessage.token_change:type_name -> proto.GCGMsgTokenChange
2, // 1: proto.GCGMessage.phase_change:type_name -> proto.GCGMsgPhaseChange
3, // 2: proto.GCGMessage.add_cards:type_name -> proto.GCGMsgAddCards
4, // 3: proto.GCGMessage.remove_cards:type_name -> proto.GCGMsgRemoveCards
5, // 4: proto.GCGMessage.select_on_stage:type_name -> proto.GCGMsgSelectOnStage
6, // 5: proto.GCGMessage.dice_roll:type_name -> proto.GCGMsgDiceRoll
7, // 6: proto.GCGMessage.dice_reroll:type_name -> proto.GCGMsgDiceReroll
8, // 7: proto.GCGMessage.pass:type_name -> proto.GCGMsgPass
9, // 8: proto.GCGMessage.char_die:type_name -> proto.GCGMsgCharDie
10, // 9: proto.GCGMessage.skill_result:type_name -> proto.GCGMsgSkillResult
11, // 10: proto.GCGMessage.cost_dice:type_name -> proto.GCGMsgCostDice
12, // 11: proto.GCGMessage.add_dice:type_name -> proto.GCGMsgAddDice
13, // 12: proto.GCGMessage.move_card:type_name -> proto.GCGMsgMoveCard
14, // 13: proto.GCGMessage.use_skill:type_name -> proto.GCGMsgUseSkill
15, // 14: proto.GCGMessage.new_card:type_name -> proto.GCGMsgNewCard
16, // 15: proto.GCGMessage.update_controller:type_name -> proto.GCGMsgUpdateController
17, // 16: proto.GCGMessage.modify_add:type_name -> proto.GCGMsgModifyAdd
18, // 17: proto.GCGMessage.modify_remove:type_name -> proto.GCGMsgModifyRemove
19, // 18: proto.GCGMessage.use_skill_end:type_name -> proto.GCGMsgUseSkillEnd
20, // 19: proto.GCGMessage.pve_gen_card_op:type_name -> proto.GCGMsgPVEGenCardOp
21, // 20: proto.GCGMessage.pve_do_op:type_name -> proto.GCGMsgPVEDoOp
22, // 21: proto.GCGMessage.duel_data_change:type_name -> proto.GCGMsgDuelDataChange
23, // 22: proto.GCGMessage.client_perform:type_name -> proto.GCGMsgClientPerform
24, // 23: proto.GCGMessage.game_over:type_name -> proto.GCGMsgGameOver
25, // 24: proto.GCGMessage.op_timer:type_name -> proto.GCGMsgOpTimer
26, // 25: proto.GCGMessage.waiting_list_change:type_name -> proto.GCGMsgWaitingListChange
27, // 26: proto.GCGMessage.card_update:type_name -> proto.GCGMsgCardUpdate
28, // 27: proto.GCGMessage.select_on_stage_by_effect:type_name -> proto.GCGMsgSelectOnStageByEffect
29, // 28: proto.GCGMessage.cost_revise:type_name -> proto.GCGMsgCostRevise
29, // [29:29] is the sub-list for method output_type
29, // [29:29] is the sub-list for method input_type
29, // [29:29] is the sub-list for extension type_name
29, // [29:29] is the sub-list for extension extendee
0, // [0:29] is the sub-list for field type_name
}
func init() { file_GCGMessage_proto_init() }
func file_GCGMessage_proto_init() {
if File_GCGMessage_proto != nil {
return
}
file_GCGMsgAddCards_proto_init()
file_GCGMsgAddDice_proto_init()
file_GCGMsgCardUpdate_proto_init()
file_GCGMsgCharDie_proto_init()
file_GCGMsgClientPerform_proto_init()
file_GCGMsgCostDice_proto_init()
file_GCGMsgCostRevise_proto_init()
file_GCGMsgDiceReroll_proto_init()
file_GCGMsgDiceRoll_proto_init()
file_GCGMsgDuelDataChange_proto_init()
file_GCGMsgGameOver_proto_init()
file_GCGMsgModifyAdd_proto_init()
file_GCGMsgModifyRemove_proto_init()
file_GCGMsgMoveCard_proto_init()
file_GCGMsgNewCard_proto_init()
file_GCGMsgOpTimer_proto_init()
file_GCGMsgPVEDoOp_proto_init()
file_GCGMsgPVEGenCardOp_proto_init()
file_GCGMsgPass_proto_init()
file_GCGMsgPhaseChange_proto_init()
file_GCGMsgRemoveCards_proto_init()
file_GCGMsgSelectOnStage_proto_init()
file_GCGMsgSelectOnStageByEffect_proto_init()
file_GCGMsgSkillResult_proto_init()
file_GCGMsgTokenChange_proto_init()
file_GCGMsgUpdateController_proto_init()
file_GCGMsgUseSkill_proto_init()
file_GCGMsgUseSkillEnd_proto_init()
file_GCGMsgWaitingListChange_proto_init()
if !protoimpl.UnsafeEnabled {
file_GCGMessage_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*GCGMessage); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
file_GCGMessage_proto_msgTypes[0].OneofWrappers = []interface{}{
(*GCGMessage_TokenChange)(nil),
(*GCGMessage_PhaseChange)(nil),
(*GCGMessage_AddCards)(nil),
(*GCGMessage_RemoveCards)(nil),
(*GCGMessage_SelectOnStage)(nil),
(*GCGMessage_DiceRoll)(nil),
(*GCGMessage_DiceReroll)(nil),
(*GCGMessage_Pass)(nil),
(*GCGMessage_CharDie)(nil),
(*GCGMessage_SkillResult)(nil),
(*GCGMessage_CostDice)(nil),
(*GCGMessage_AddDice)(nil),
(*GCGMessage_MoveCard)(nil),
(*GCGMessage_UseSkill)(nil),
(*GCGMessage_NewCard)(nil),
(*GCGMessage_UpdateController)(nil),
(*GCGMessage_ModifyAdd)(nil),
(*GCGMessage_ModifyRemove)(nil),
(*GCGMessage_UseSkillEnd)(nil),
(*GCGMessage_PveGenCardOp)(nil),
(*GCGMessage_PveDoOp)(nil),
(*GCGMessage_DuelDataChange)(nil),
(*GCGMessage_ClientPerform)(nil),
(*GCGMessage_GameOver)(nil),
(*GCGMessage_OpTimer)(nil),
(*GCGMessage_WaitingListChange)(nil),
(*GCGMessage_CardUpdate)(nil),
(*GCGMessage_SelectOnStageByEffect)(nil),
(*GCGMessage_CostRevise)(nil),
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_GCGMessage_proto_rawDesc,
NumEnums: 0,
NumMessages: 1,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_GCGMessage_proto_goTypes,
DependencyIndexes: file_GCGMessage_proto_depIdxs,
MessageInfos: file_GCGMessage_proto_msgTypes,
}.Build()
File_GCGMessage_proto = out.File
file_GCGMessage_proto_rawDesc = nil
file_GCGMessage_proto_goTypes = nil
file_GCGMessage_proto_depIdxs = nil
}