Files
hk4e/gs/game/user_social.go
huangxiaolei 7384fca483 优化代码
2022-12-05 23:05:57 +08:00

347 lines
14 KiB
Go

package game
import (
"regexp"
"time"
"unicode/utf8"
"hk4e/gs/constant"
"hk4e/gs/model"
"hk4e/pkg/logger"
"hk4e/pkg/object"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
pb "google.golang.org/protobuf/proto"
)
func (g *GameManager) GetPlayerSocialDetailReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user get player social detail, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.GetPlayerSocialDetailReq)
targetUid := req.Uid
// PacketGetPlayerSocialDetailRsp
getPlayerSocialDetailRsp := new(proto.GetPlayerSocialDetailRsp)
// TODO 同步阻塞待优化
targetPlayer := g.userManager.LoadTempOfflineUserSync(targetUid)
if targetPlayer != nil {
socialDetail := new(proto.SocialDetail)
socialDetail.Uid = targetPlayer.PlayerID
socialDetail.ProfilePicture = &proto.ProfilePicture{AvatarId: targetPlayer.HeadImage}
socialDetail.Nickname = targetPlayer.NickName
socialDetail.Signature = targetPlayer.Signature
socialDetail.Level = targetPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL]
socialDetail.Birthday = &proto.Birthday{Month: 2, Day: 13}
socialDetail.WorldLevel = targetPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_WORLD_LEVEL]
socialDetail.NameCardId = targetPlayer.NameCard
socialDetail.IsShowAvatar = false
socialDetail.FinishAchievementNum = 0
_, exist := player.FriendList[targetPlayer.PlayerID]
socialDetail.IsFriend = exist
getPlayerSocialDetailRsp.DetailData = socialDetail
} else {
getPlayerSocialDetailRsp.Retcode = int32(proto.Retcode_RETCODE_RET_PLAYER_NOT_EXIST)
}
g.SendMsg(cmd.GetPlayerSocialDetailRsp, player.PlayerID, player.ClientSeq, getPlayerSocialDetailRsp)
}
func (g *GameManager) SetPlayerBirthdayReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user set birthday, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SetPlayerBirthdayReq)
_ = req
}
func (g *GameManager) SetNameCardReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user change name card, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SetNameCardReq)
nameCardId := req.NameCardId
exist := false
for _, nameCard := range player.NameCardList {
if nameCard == nameCardId {
exist = true
}
}
if !exist {
logger.LOG.Error("name card not exist, uid: %v", player.PlayerID)
return
}
player.NameCard = nameCardId
// PacketSetNameCardRsp
setNameCardRsp := new(proto.SetNameCardRsp)
setNameCardRsp.NameCardId = nameCardId
g.SendMsg(cmd.SetNameCardRsp, player.PlayerID, player.ClientSeq, setNameCardRsp)
}
func (g *GameManager) SetPlayerSignatureReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user change signature, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SetPlayerSignatureReq)
signature := req.Signature
// PacketSetPlayerSignatureRsp
setPlayerSignatureRsp := new(proto.SetPlayerSignatureRsp)
if !object.IsUtf8String(signature) {
setPlayerSignatureRsp.Retcode = int32(proto.Retcode_RETCODE_RET_SIGNATURE_ILLEGAL)
} else if utf8.RuneCountInString(signature) > 50 {
setPlayerSignatureRsp.Retcode = int32(proto.Retcode_RETCODE_RET_SIGNATURE_ILLEGAL)
} else {
player.Signature = signature
setPlayerSignatureRsp.Signature = player.Signature
}
g.SendMsg(cmd.SetPlayerSignatureRsp, player.PlayerID, player.ClientSeq, setPlayerSignatureRsp)
}
func (g *GameManager) SetPlayerNameReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user change nickname, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SetPlayerNameReq)
nickName := req.NickName
// PacketSetPlayerNameRsp
setPlayerNameRsp := new(proto.SetPlayerNameRsp)
if len(nickName) == 0 {
setPlayerNameRsp.Retcode = int32(proto.Retcode_RETCODE_RET_NICKNAME_IS_EMPTY)
} else if !object.IsUtf8String(nickName) {
setPlayerNameRsp.Retcode = int32(proto.Retcode_RETCODE_RET_NICKNAME_UTF8_ERROR)
} else if utf8.RuneCountInString(nickName) > 14 {
setPlayerNameRsp.Retcode = int32(proto.Retcode_RETCODE_RET_NICKNAME_TOO_LONG)
} else if len(regexp.MustCompile(`\d`).FindAllString(nickName, -1)) > 6 {
setPlayerNameRsp.Retcode = int32(proto.Retcode_RETCODE_RET_NICKNAME_TOO_MANY_DIGITS)
} else {
player.NickName = nickName
setPlayerNameRsp.NickName = player.NickName
}
g.SendMsg(cmd.SetPlayerNameRsp, player.PlayerID, player.ClientSeq, setPlayerNameRsp)
}
func (g *GameManager) SetPlayerHeadImageReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user change head image, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SetPlayerHeadImageReq)
avatarId := req.AvatarId
_, exist := player.AvatarMap[avatarId]
if !exist {
logger.LOG.Error("the head img of the avatar not exist, uid: %v", player.PlayerID)
return
}
player.HeadImage = avatarId
// PacketSetPlayerHeadImageRsp
setPlayerHeadImageRsp := new(proto.SetPlayerHeadImageRsp)
setPlayerHeadImageRsp.ProfilePicture = &proto.ProfilePicture{AvatarId: player.HeadImage}
g.SendMsg(cmd.SetPlayerHeadImageRsp, player.PlayerID, player.ClientSeq, setPlayerHeadImageRsp)
}
func (g *GameManager) GetAllUnlockNameCardReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user get all unlock name card, uid: %v", player.PlayerID)
// PacketGetAllUnlockNameCardRsp
getAllUnlockNameCardRsp := new(proto.GetAllUnlockNameCardRsp)
getAllUnlockNameCardRsp.NameCardList = player.NameCardList
g.SendMsg(cmd.GetAllUnlockNameCardRsp, player.PlayerID, player.ClientSeq, getAllUnlockNameCardRsp)
}
func (g *GameManager) GetPlayerFriendListReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user get friend list, uid: %v", player.PlayerID)
// PacketGetPlayerFriendListRsp
getPlayerFriendListRsp := new(proto.GetPlayerFriendListRsp)
getPlayerFriendListRsp.FriendList = make([]*proto.FriendBrief, 0)
// 获取包含系统的临时好友列表
// 用于实现好友列表内的系统且不更改原先的内容
tempFriendList := COMMAND_MANAGER.GetFriendList(player.FriendList)
for uid := range tempFriendList {
// TODO 同步阻塞待优化
var onlineState proto.FriendOnlineState
online := g.userManager.GetUserOnlineState(uid)
if online {
onlineState = proto.FriendOnlineState_FRIEND_ONLINE_STATE_ONLINE
} else {
onlineState = proto.FriendOnlineState_FRIEND_ONLINE_STATE_FREIEND_DISCONNECT
}
friendPlayer := g.userManager.LoadTempOfflineUserSync(uid)
if friendPlayer == nil {
logger.LOG.Error("target player is nil, uid: %v", player.PlayerID)
continue
}
friendBrief := &proto.FriendBrief{
Uid: friendPlayer.PlayerID,
Nickname: friendPlayer.NickName,
Level: friendPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL],
ProfilePicture: &proto.ProfilePicture{AvatarId: friendPlayer.HeadImage},
WorldLevel: friendPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_WORLD_LEVEL],
Signature: friendPlayer.Signature,
OnlineState: onlineState,
IsMpModeAvailable: true,
LastActiveTime: player.OfflineTime,
NameCardId: friendPlayer.NameCard,
Param: (uint32(time.Now().Unix()) - player.OfflineTime) / 3600 / 24,
IsGameSource: true,
PlatformType: proto.PlatformType_PLATFORM_TYPE_PC,
}
getPlayerFriendListRsp.FriendList = append(getPlayerFriendListRsp.FriendList, friendBrief)
}
g.SendMsg(cmd.GetPlayerFriendListRsp, player.PlayerID, player.ClientSeq, getPlayerFriendListRsp)
}
func (g *GameManager) GetPlayerAskFriendListReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user get friend apply list, uid: %v", player.PlayerID)
// PacketGetPlayerAskFriendListRsp
getPlayerAskFriendListRsp := new(proto.GetPlayerAskFriendListRsp)
getPlayerAskFriendListRsp.AskFriendList = make([]*proto.FriendBrief, 0)
for uid := range player.FriendApplyList {
// TODO 同步阻塞待优化
var onlineState proto.FriendOnlineState
online := g.userManager.GetUserOnlineState(uid)
if online {
onlineState = proto.FriendOnlineState_FRIEND_ONLINE_STATE_ONLINE
} else {
onlineState = proto.FriendOnlineState_FRIEND_ONLINE_STATE_FREIEND_DISCONNECT
}
friendPlayer := g.userManager.LoadTempOfflineUserSync(uid)
if friendPlayer == nil {
logger.LOG.Error("target player is nil, uid: %v", player.PlayerID)
continue
}
friendBrief := &proto.FriendBrief{
Uid: friendPlayer.PlayerID,
Nickname: friendPlayer.NickName,
Level: friendPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL],
ProfilePicture: &proto.ProfilePicture{AvatarId: friendPlayer.HeadImage},
WorldLevel: friendPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_WORLD_LEVEL],
Signature: friendPlayer.Signature,
OnlineState: onlineState,
IsMpModeAvailable: true,
LastActiveTime: player.OfflineTime,
NameCardId: friendPlayer.NameCard,
Param: (uint32(time.Now().Unix()) - player.OfflineTime) / 3600 / 24,
IsGameSource: true,
PlatformType: proto.PlatformType_PLATFORM_TYPE_PC,
}
getPlayerAskFriendListRsp.AskFriendList = append(getPlayerAskFriendListRsp.AskFriendList, friendBrief)
}
g.SendMsg(cmd.GetPlayerAskFriendListRsp, player.PlayerID, player.ClientSeq, getPlayerAskFriendListRsp)
}
func (g *GameManager) AskAddFriendReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user apply add friend, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.AskAddFriendReq)
targetUid := req.TargetUid
// TODO 同步阻塞待优化
targetPlayerOnline := g.userManager.GetUserOnlineState(targetUid)
targetPlayer := g.userManager.LoadTempOfflineUserSync(targetUid)
if targetPlayer == nil {
logger.LOG.Error("apply add friend target player is nil, uid: %v", player.PlayerID)
return
}
_, applyExist := targetPlayer.FriendApplyList[player.PlayerID]
_, friendExist := targetPlayer.FriendList[player.PlayerID]
if applyExist || friendExist {
logger.LOG.Error("friend or apply already exist, uid: %v", player.PlayerID)
return
}
targetPlayer.FriendApplyList[player.PlayerID] = true
if targetPlayerOnline {
// PacketAskAddFriendNotify
askAddFriendNotify := new(proto.AskAddFriendNotify)
askAddFriendNotify.TargetUid = player.PlayerID
askAddFriendNotify.TargetFriendBrief = &proto.FriendBrief{
Uid: player.PlayerID,
Nickname: player.NickName,
Level: player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL],
ProfilePicture: &proto.ProfilePicture{AvatarId: player.HeadImage},
WorldLevel: player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_WORLD_LEVEL],
Signature: player.Signature,
OnlineState: proto.FriendOnlineState_FRIEND_ONLINE_STATE_ONLINE,
IsMpModeAvailable: true,
LastActiveTime: player.OfflineTime,
NameCardId: player.NameCard,
Param: (uint32(time.Now().Unix()) - player.OfflineTime) / 3600 / 24,
IsGameSource: true,
PlatformType: proto.PlatformType_PLATFORM_TYPE_PC,
}
g.SendMsg(cmd.AskAddFriendNotify, targetPlayer.PlayerID, targetPlayer.ClientSeq, askAddFriendNotify)
}
// PacketAskAddFriendRsp
askAddFriendRsp := new(proto.AskAddFriendRsp)
askAddFriendRsp.TargetUid = targetUid
g.SendMsg(cmd.AskAddFriendRsp, player.PlayerID, player.ClientSeq, askAddFriendRsp)
}
func (g *GameManager) AddFriend(player *model.Player, targetUid uint32) {
player.FriendList[targetUid] = true
// TODO 同步阻塞待优化
targetPlayer := g.userManager.LoadTempOfflineUserSync(targetUid)
if targetPlayer == nil {
logger.LOG.Error("agree friend apply target player is nil, uid: %v", player.PlayerID)
return
}
targetPlayer.FriendList[player.PlayerID] = true
}
func (g *GameManager) DealAddFriendReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user deal friend apply, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.DealAddFriendReq)
targetUid := req.TargetUid
result := req.DealAddFriendResult
if result == proto.DealAddFriendResultType_DEAL_ADD_FRIEND_RESULT_TYPE_ACCEPT {
g.AddFriend(player, targetUid)
}
delete(player.FriendApplyList, targetUid)
// PacketDealAddFriendRsp
dealAddFriendRsp := new(proto.DealAddFriendRsp)
dealAddFriendRsp.TargetUid = targetUid
dealAddFriendRsp.DealAddFriendResult = result
g.SendMsg(cmd.DealAddFriendRsp, player.PlayerID, player.ClientSeq, dealAddFriendRsp)
}
func (g *GameManager) GetOnlinePlayerListReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user get online player list, uid: %v", player.PlayerID)
count := 0
onlinePlayerList := make([]*model.Player, 0)
for _, onlinePlayer := range g.userManager.GetAllOnlineUserList() {
if onlinePlayer.PlayerID == player.PlayerID {
continue
}
onlinePlayerList = append(onlinePlayerList, onlinePlayer)
count++
if count >= 50 {
break
}
}
// PacketGetOnlinePlayerListRsp
getOnlinePlayerListRsp := new(proto.GetOnlinePlayerListRsp)
getOnlinePlayerListRsp.PlayerInfoList = make([]*proto.OnlinePlayerInfo, 0)
for _, onlinePlayer := range onlinePlayerList {
onlinePlayerInfo := g.PacketOnlinePlayerInfo(onlinePlayer)
getOnlinePlayerListRsp.PlayerInfoList = append(getOnlinePlayerListRsp.PlayerInfoList, onlinePlayerInfo)
}
g.SendMsg(cmd.GetOnlinePlayerListRsp, player.PlayerID, player.ClientSeq, getOnlinePlayerListRsp)
}
func (g *GameManager) PacketOnlinePlayerInfo(player *model.Player) *proto.OnlinePlayerInfo {
onlinePlayerInfo := &proto.OnlinePlayerInfo{
Uid: player.PlayerID,
Nickname: player.NickName,
PlayerLevel: player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL],
MpSettingType: proto.MpSettingType(player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_MP_SETTING_TYPE]),
NameCardId: player.NameCard,
Signature: player.Signature,
ProfilePicture: &proto.ProfilePicture{AvatarId: player.HeadImage},
CurPlayerNumInWorld: 1,
}
world := g.worldManager.GetWorldByID(player.WorldId)
if world != nil && world.playerMap != nil {
onlinePlayerInfo.CurPlayerNumInWorld = uint32(len(world.playerMap))
}
return onlinePlayerInfo
}