Files
hk4e/gate/net/forward.go

418 lines
13 KiB
Go

package net
import (
"bytes"
"context"
"encoding/base64"
"encoding/binary"
"fmt"
"math/rand"
"strconv"
"strings"
"time"
"hk4e/common/mq"
"hk4e/dispatch/controller"
"hk4e/gate/kcp"
"hk4e/node/api"
"hk4e/pkg/endec"
"hk4e/pkg/httpclient"
"hk4e/pkg/logger"
"hk4e/pkg/random"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
)
const (
ConnEst = iota
ConnActive
ConnClose
)
// 发送消息到GS
func (k *KcpConnectManager) recvMsgHandle(protoMsg *ProtoMsg, session *Session) {
userId := session.userId
connState := session.connState
if protoMsg.HeadMessage == nil {
logger.Error("recv null head msg: %v", protoMsg)
}
// gate本地处理的请求
switch protoMsg.CmdId {
case cmd.GetPlayerTokenReq:
// 获取玩家token请求
if connState != ConnEst {
return
}
getPlayerTokenReq := protoMsg.PayloadMessage.(*proto.GetPlayerTokenReq)
getPlayerTokenRsp := k.getPlayerToken(getPlayerTokenReq, session)
if getPlayerTokenRsp == nil {
return
}
// 返回数据到客户端
rsp := new(ProtoMsg)
rsp.ConvId = protoMsg.ConvId
rsp.CmdId = cmd.GetPlayerTokenRsp
rsp.HeadMessage = k.getHeadMsg(protoMsg.HeadMessage.ClientSequenceId)
rsp.PayloadMessage = getPlayerTokenRsp
k.localMsgOutput <- rsp
case cmd.PlayerForceExitReq:
// 玩家退出游戏请求
if connState != ConnActive {
return
}
k.kcpEventInput <- &KcpEvent{
ConvId: protoMsg.ConvId,
EventId: KcpConnForceClose,
EventMessage: uint32(kcp.EnetClientClose),
}
case cmd.PingReq:
// ping请求
pingReq := protoMsg.PayloadMessage.(*proto.PingReq)
logger.Debug("user ping req, data: %v", pingReq.String())
// 返回数据到客户端
pingRsp := new(proto.PingRsp)
pingRsp.ClientTime = pingReq.ClientTime
rsp := new(ProtoMsg)
rsp.ConvId = protoMsg.ConvId
rsp.CmdId = cmd.PingRsp
rsp.HeadMessage = k.getHeadMsg(protoMsg.HeadMessage.ClientSequenceId)
rsp.PayloadMessage = pingRsp
k.localMsgOutput <- rsp
logger.Debug("convId: %v, RTO: %v, SRTT: %v, RTTVar: %v", protoMsg.ConvId, session.conn.GetRTO(), session.conn.GetSRTT(), session.conn.GetSRTTVar())
if connState != ConnActive {
return
}
// 通知GS玩家客户端往返时延
rtt := session.conn.GetSRTT()
connCtrlMsg := new(mq.ConnCtrlMsg)
connCtrlMsg.UserId = userId
connCtrlMsg.ClientRtt = uint32(rtt)
k.messageQueue.SendToGs(session.gsServerAppId, &mq.NetMsg{
MsgType: mq.MsgTypeConnCtrl,
EventId: mq.ClientRttNotify,
ConnCtrlMsg: connCtrlMsg,
})
// 通知GS玩家客户端的本地时钟
connCtrlMsg = new(mq.ConnCtrlMsg)
connCtrlMsg.UserId = userId
connCtrlMsg.ClientTime = pingReq.ClientTime
k.messageQueue.SendToGs(session.gsServerAppId, &mq.NetMsg{
MsgType: mq.MsgTypeConnCtrl,
EventId: mq.ClientTimeNotify,
ConnCtrlMsg: connCtrlMsg,
})
default:
if connState != ConnActive && !(protoMsg.CmdId == cmd.PlayerLoginReq || protoMsg.CmdId == cmd.SetPlayerBornDataReq) {
logger.Error("conn not active so drop packet, cmdId: %v, userId: %v, convId: %v", protoMsg.CmdId, userId, protoMsg.ConvId)
return
}
// 只转发到寻路服务器
if protoMsg.CmdId == cmd.QueryPathReq || protoMsg.CmdId == cmd.ObstacleModifyNotify {
if session.pathfindingServerAppId == "" {
return
}
gameMsg := new(mq.GameMsg)
gameMsg.UserId = userId
gameMsg.CmdId = protoMsg.CmdId
gameMsg.ClientSeq = protoMsg.HeadMessage.ClientSequenceId
gameMsg.PayloadMessage = protoMsg.PayloadMessage
k.messageQueue.SendToPathfinding(session.pathfindingServerAppId, &mq.NetMsg{
MsgType: mq.MsgTypeGame,
EventId: mq.NormalMsg,
GameMsg: gameMsg,
})
return
}
// 同时转发到战斗服务器
if protoMsg.CmdId == cmd.CombatInvocationsNotify && session.fightServerAppId != "" {
gameMsg := new(mq.GameMsg)
gameMsg.UserId = userId
gameMsg.CmdId = protoMsg.CmdId
gameMsg.ClientSeq = protoMsg.HeadMessage.ClientSequenceId
gameMsg.PayloadMessage = protoMsg.PayloadMessage
k.messageQueue.SendToFight(session.fightServerAppId, &mq.NetMsg{
MsgType: mq.MsgTypeGame,
EventId: mq.NormalMsg,
GameMsg: gameMsg,
})
}
// 转发到GS
gameMsg := new(mq.GameMsg)
gameMsg.UserId = userId
gameMsg.CmdId = protoMsg.CmdId
gameMsg.ClientSeq = protoMsg.HeadMessage.ClientSequenceId
gameMsg.PayloadMessage = protoMsg.PayloadMessage
k.messageQueue.SendToGs(session.gsServerAppId, &mq.NetMsg{
MsgType: mq.MsgTypeGame,
EventId: mq.NormalMsg,
GameMsg: gameMsg,
})
}
}
// 从GS接收消息
func (k *KcpConnectManager) sendMsgHandle() {
logger.Debug("send msg handle start")
convSessionMap := make(map[uint64]*Session)
userIdConvMap := make(map[uint32]uint64)
sendToClientFn := func(protoMsg *ProtoMsg) {
// 分发到每个连接具体的发送协程
session := convSessionMap[protoMsg.ConvId]
if session == nil {
logger.Error("session is nil, convId: %v", protoMsg.ConvId)
return
}
kcpRawSendChan := session.kcpRawSendChan
if kcpRawSendChan == nil {
logger.Error("kcpRawSendChan is nil, session: %v", session)
return
}
select {
case kcpRawSendChan <- protoMsg:
default:
logger.Error("kcpRawSendChan is full, session: %v", session)
}
}
for {
select {
case session := <-k.createSessionChan:
convSessionMap[session.conn.GetConv()] = session
userIdConvMap[session.userId] = session.conn.GetConv()
case session := <-k.destroySessionChan:
delete(convSessionMap, session.conn.GetConv())
delete(userIdConvMap, session.userId)
close(session.kcpRawSendChan)
case protoMsg := <-k.localMsgOutput:
sendToClientFn(protoMsg)
case netMsg := <-k.messageQueue.GetNetMsg():
switch netMsg.MsgType {
case mq.MsgTypeGame:
gameMsg := netMsg.GameMsg
switch netMsg.EventId {
case mq.NormalMsg:
convId, exist := userIdConvMap[gameMsg.UserId]
if !exist {
logger.Error("can not find convId by userId")
continue
}
protoMsg := new(ProtoMsg)
protoMsg.ConvId = convId
protoMsg.CmdId = gameMsg.CmdId
protoMsg.HeadMessage = k.getHeadMsg(gameMsg.ClientSeq)
protoMsg.PayloadMessage = gameMsg.PayloadMessage
sendToClientFn(protoMsg)
}
case mq.MsgTypeConnCtrl:
connCtrlMsg := netMsg.ConnCtrlMsg
switch netMsg.EventId {
case mq.KickPlayerNotify:
convId, exist := userIdConvMap[connCtrlMsg.KickUserId]
if !exist {
logger.Error("can not find convId by userId")
continue
}
k.kcpEventInput <- &KcpEvent{
ConvId: convId,
EventId: KcpConnForceClose,
EventMessage: connCtrlMsg.KickReason,
}
}
case mq.MsgTypeServer:
serverMsg := netMsg.ServerMsg
switch netMsg.EventId {
case mq.ServerUserGsChangeNotify:
convId, exist := userIdConvMap[serverMsg.UserId]
if !exist {
logger.Error("can not find convId by userId")
continue
}
session := convSessionMap[convId]
if session == nil {
logger.Error("session is nil, convId: %v", convId)
return
}
session.gsServerAppId = serverMsg.GameServerAppId
session.fightServerAppId = ""
session.changeGameServer = true
session.joinHostUserId = serverMsg.JoinHostUserId
// 网关代发登录请求到新的GS
gameMsg := new(mq.GameMsg)
gameMsg.UserId = serverMsg.UserId
gameMsg.CmdId = cmd.PlayerLoginReq
gameMsg.ClientSeq = 0
gameMsg.PayloadMessage = new(proto.PlayerLoginReq)
k.messageQueue.SendToGs(session.gsServerAppId, &mq.NetMsg{
MsgType: mq.MsgTypeGame,
EventId: mq.NormalMsg,
GameMsg: gameMsg,
})
}
}
}
}
}
func (k *KcpConnectManager) getHeadMsg(clientSeq uint32) (headMsg *proto.PacketHead) {
headMsg = new(proto.PacketHead)
if clientSeq != 0 {
headMsg.ClientSequenceId = clientSeq
headMsg.SentMs = uint64(time.Now().UnixMilli())
}
return headMsg
}
func (k *KcpConnectManager) getPlayerToken(req *proto.GetPlayerTokenReq, session *Session) (rsp *proto.GetPlayerTokenRsp) {
tokenVerifyRsp, err := httpclient.Post[controller.TokenVerifyRsp]("http://127.0.0.1:8080/gate/token/verify", &controller.TokenVerifyReq{
AccountId: req.AccountUid,
AccountToken: req.AccountToken,
}, "")
if err != nil {
logger.Error("verify token error: %v", err)
return nil
}
if !tokenVerifyRsp.Valid {
logger.Error("token error")
return nil
}
// comboToken验证成功
if tokenVerifyRsp.Forbid {
// 封号通知
rsp = new(proto.GetPlayerTokenRsp)
rsp.Uid = tokenVerifyRsp.PlayerID
rsp.IsProficientPlayer = true
rsp.Retcode = 21
rsp.Msg = "FORBID_CHEATING_PLUGINS"
rsp.BlackUidEndTime = tokenVerifyRsp.ForbidEndTime
if rsp.BlackUidEndTime == 0 {
rsp.BlackUidEndTime = 2051193600 // 2035-01-01 00:00:00
}
rsp.RegPlatform = 3
rsp.CountryCode = "US"
addr := session.conn.RemoteAddr().String()
split := strings.Split(addr, ":")
rsp.ClientIpStr = split[0]
return rsp
}
oldSession := k.GetSessionByUserId(tokenVerifyRsp.PlayerID)
if oldSession != nil {
// 顶号
kickFinishNotifyChan := make(chan bool)
k.kcpEventInput <- &KcpEvent{
ConvId: oldSession.conn.GetConv(),
EventId: KcpConnRelogin,
EventMessage: kickFinishNotifyChan,
}
<-kickFinishNotifyChan
}
// 关联玩家uid和连接信息
session.userId = tokenVerifyRsp.PlayerID
k.SetSession(session, session.conn.GetConv(), session.userId)
k.createSessionChan <- session
// 绑定各个服务器appid
gsServerAppId, err := k.discovery.GetServerAppId(context.TODO(), &api.GetServerAppIdReq{
ServerType: api.GS,
})
if err != nil {
logger.Error("get gs server appid error: %v", err)
return nil
}
session.gsServerAppId = gsServerAppId.AppId
fightServerAppId, err := k.discovery.GetServerAppId(context.TODO(), &api.GetServerAppIdReq{
ServerType: api.FIGHT,
})
if err != nil {
logger.Error("get fight server appid error: %v", err)
}
session.fightServerAppId = fightServerAppId.AppId
pathfindingServerAppId, err := k.discovery.GetServerAppId(context.TODO(), &api.GetServerAppIdReq{
ServerType: api.PATHFINDING,
})
if err != nil {
logger.Error("get pathfinding server appid error: %v", err)
}
session.pathfindingServerAppId = pathfindingServerAppId.AppId
logger.Debug("session gs appid: %v", session.gsServerAppId)
logger.Debug("session fight appid: %v", session.fightServerAppId)
logger.Debug("session pathfinding appid: %v", session.pathfindingServerAppId)
// 返回响应
rsp = new(proto.GetPlayerTokenRsp)
rsp.Uid = tokenVerifyRsp.PlayerID
rsp.AccountUid = req.AccountUid
rsp.Token = req.AccountToken
data := make([]byte, 16+32)
rand.Read(data)
rsp.SecurityCmdBuffer = data[16:]
rsp.ClientVersionRandomKey = fmt.Sprintf("%03x-%012x", data[:3], data[4:16])
rsp.AccountType = 1
rsp.IsProficientPlayer = true
rsp.PlatformType = 3
rsp.ChannelId = 1
rsp.SubChannelId = 1
rsp.RegPlatform = 2
rsp.Birthday = "2000-01-01"
addr := session.conn.RemoteAddr().String()
split := strings.Split(addr, ":")
rsp.ClientIpStr = split[0]
if req.GetKeyId() != 0 {
logger.Debug("do hk4e 2.8 rsa logic")
keyId := strconv.Itoa(int(req.GetKeyId()))
encPubPrivKey, exist := k.encRsaKeyMap[keyId]
if !exist {
logger.Error("can not found key id: %v", keyId)
return
}
pubKey, err := endec.RsaParsePubKeyByPrivKey(encPubPrivKey)
if err != nil {
logger.Error("parse rsa pub key error: %v", err)
return nil
}
signPrivkey, err := endec.RsaParsePrivKey(k.signRsaKey)
if err != nil {
logger.Error("parse rsa priv key error: %v", err)
return nil
}
clientSeedBase64 := req.GetClientRandKey()
clientSeedEnc, err := base64.StdEncoding.DecodeString(clientSeedBase64)
if err != nil {
logger.Error("parse client seed base64 error: %v", err)
return nil
}
clientSeed, err := endec.RsaDecrypt(clientSeedEnc, signPrivkey)
if err != nil {
logger.Error("rsa dec error: %v", err)
return rsp
}
clientSeedUint64 := uint64(0)
err = binary.Read(bytes.NewReader(clientSeed), binary.BigEndian, &clientSeedUint64)
if err != nil {
logger.Error("parse client seed to uint64 error: %v", err)
return rsp
}
timeRand := random.GetTimeRand()
serverSeedUint64 := timeRand.Uint64()
session.seed = serverSeedUint64
seedUint64 := serverSeedUint64 ^ clientSeedUint64
seedBuf := new(bytes.Buffer)
err = binary.Write(seedBuf, binary.BigEndian, seedUint64)
if err != nil {
logger.Error("conv seed uint64 to bytes error: %v", err)
return rsp
}
seed := seedBuf.Bytes()
seedEnc, err := endec.RsaEncrypt(seed, pubKey)
if err != nil {
logger.Error("rsa enc error: %v", err)
return rsp
}
seedSign, err := endec.RsaSign(seed, signPrivkey)
if err != nil {
logger.Error("rsa sign error: %v", err)
return rsp
}
rsp.KeyId = req.KeyId
rsp.ServerRandKey = base64.StdEncoding.EncodeToString(seedEnc)
rsp.Sign = base64.StdEncoding.EncodeToString(seedSign)
}
return rsp
}