Files
hk4e/pkg/alg/aoi_grid.go
2023-01-05 01:29:00 +08:00

57 lines
1.2 KiB
Go

package alg
import (
"hk4e/pkg/logger"
)
// Grid 地图格子
type Grid struct {
gid uint32 // 格子id
// 格子边界坐标
minX int16
maxX int16
minY int16
maxY int16
minZ int16
maxZ int16
entityIdMap map[uint32]bool // k:entityId v:是否存在
}
// NewGrid 初始化格子
func NewGrid(gid uint32, minX, maxX, minY, maxY, minZ, maxZ int16) (r *Grid) {
r = new(Grid)
r.gid = gid
r.minX = minX
r.maxX = maxX
r.minY = minY
r.maxY = maxY
r.minZ = minZ
r.maxZ = maxZ
r.entityIdMap = make(map[uint32]bool)
return r
}
// AddEntityId 向格子中添加一个实体id
func (g *Grid) AddEntityId(entityId uint32) {
g.entityIdMap[entityId] = true
}
// RemoveEntityId 从格子中删除一个实体id
func (g *Grid) RemoveEntityId(entityId uint32) {
_, exist := g.entityIdMap[entityId]
if exist {
delete(g.entityIdMap, entityId)
} else {
logger.Error("remove entity id but it not exist, entityId: %v", entityId)
}
}
// GetEntityIdList 获取格子中所有实体id
func (g *Grid) GetEntityIdList() (entityIdList []uint32) {
entityIdList = make([]uint32, 0)
for k := range g.entityIdMap {
entityIdList = append(entityIdList, k)
}
return entityIdList
}