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hk4e/gdconf/game_data_config/lua/gadget/ThreatClearField.lua
2022-11-30 00:00:20 +08:00

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function OnClientExecuteReq(context, param1, param2, param3)
if param1 == 0 then
ScriptLib.SetGadgetState(context, GadgetState.Default)
end
if param1 == 201 then
ScriptLib.SetGadgetState(context, GadgetState.GearStart)
end
if param1 == 202 then
ScriptLib.SetGadgetState(context, GadgetState.GearStop)
end
if param1 == 203 then
ScriptLib.SetGadgetState(context, GadgetState.GearAction1)
end
if param1 == 204 then
ScriptLib.SetGadgetState(context, GadgetState.GearAction2)
end
if param1 == 901 then
ScriptLib.SetGadgetState(context, GadgetState.Action01)
end
if param1 == 902 then
ScriptLib.SetGadgetState(context, GadgetState.Action02)
end
if param1 == 903 then
ScriptLib.SetGadgetState(context, GadgetState.Action03)
end
end
--烟雾弹物件会serverLuaCall处理玩家清仇恨的SGV清仇恨功能详见单子s1260223这里仅限单机
function GadgetCallSetThreat(context)
ScriptLib.PrintContextLog(context, "[HachiSneak] SGV_CAN_CLEAR_THREAT Set: 0")
local uidList = ScriptLib.GetSceneUidList(context)
ScriptLib.SetTeamServerGlobalValue(context, uidList[1], "SGV_CAN_CLEAR_THREAT", 0)
return 0
end
--烟雾弹物件会serverLuaCall处理玩家清仇恨的SGV清仇恨功能详见单子s1260223这里仅限单机
function GadgetCallClearThreat(context)
ScriptLib.PrintContextLog(context, "[HachiSneak] SGV_CAN_CLEAR_THREAT Set: 1")
local uidList = ScriptLib.GetSceneUidList(context)
ScriptLib.SetTeamServerGlobalValue(context, uidList[1], "SGV_CAN_CLEAR_THREAT", 1)
return 0
end