Files
hk4e/gs/game/tick_manager.go
2022-12-12 10:30:21 +08:00

280 lines
9.2 KiB
Go

package game
import (
"time"
"hk4e/gs/constant"
"hk4e/gs/model"
"hk4e/pkg/logger"
"hk4e/pkg/random"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
)
// 游戏服务器定时帧管理器
type TickManager struct {
ticker *time.Ticker
tickCount uint64
}
func NewTickManager() (r *TickManager) {
r = new(TickManager)
r.ticker = time.NewTicker(time.Millisecond * 100)
logger.LOG.Info("game server tick start at: %v", time.Now().UnixMilli())
return r
}
func (t *TickManager) OnGameServerTick() {
t.tickCount++
now := time.Now().UnixMilli()
t.onTick100MilliSecond(now)
if t.tickCount%2 == 0 {
t.onTick200MilliSecond(now)
}
if t.tickCount%(10*1) == 0 {
t.onTickSecond(now)
}
if t.tickCount%(10*5) == 0 {
t.onTick5Second(now)
}
if t.tickCount%(10*10) == 0 {
t.onTick10Second(now)
}
if t.tickCount%(10*60) == 0 {
t.onTickMinute(now)
}
if t.tickCount%(10*60*10) == 0 {
t.onTick10Minute(now)
}
if t.tickCount%(10*3600) == 0 {
t.onTickHour(now)
}
if t.tickCount%(10*3600*24) == 0 {
t.onTickDay(now)
}
if t.tickCount%(10*3600*24*7) == 0 {
t.onTickWeek(now)
}
}
func (t *TickManager) onTickWeek(now int64) {
logger.LOG.Info("on tick week, time: %v", now)
}
func (t *TickManager) onTickDay(now int64) {
logger.LOG.Info("on tick day, time: %v", now)
}
func (t *TickManager) onTickHour(now int64) {
logger.LOG.Info("on tick hour, time: %v", now)
}
func (t *TickManager) onTick10Minute(now int64) {
for _, world := range WORLD_MANAGER.worldMap {
for _, player := range world.playerMap {
// 蓝球粉球
GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 223, ChangeCount: 1}}, true, 0)
GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 224, ChangeCount: 1}}, true, 0)
}
}
}
func (t *TickManager) onTickMinute(now int64) {
//GAME_MANAGER.ServerAnnounceNotify(100, "test123")
for _, world := range WORLD_MANAGER.worldMap {
for _, player := range world.playerMap {
// 随机物品
allItemDataConfig := GAME_MANAGER.GetAllItemDataConfig()
count := random.GetRandomInt32(0, 4)
i := int32(0)
for itemId := range allItemDataConfig {
itemDataConfig, ok := allItemDataConfig[itemId]
if !ok {
logger.LOG.Error("config is nil, itemId: %v", itemId)
return
}
// TODO 3.0.0REL版本中 发送某些无效家具 可能会导致客户端背包家具界面卡死
if itemDataConfig.ItemEnumType == constant.ItemTypeConst.ITEM_FURNITURE {
continue
}
num := random.GetRandomInt32(1, 9)
GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: uint32(itemId), ChangeCount: uint32(num)}}, true, 0)
i++
if i > count {
break
}
}
GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 102, ChangeCount: 30}}, true, 0)
GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 201, ChangeCount: 10}}, true, 0)
GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 202, ChangeCount: 100}}, true, 0)
GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 203, ChangeCount: 10}}, true, 0)
}
}
}
func (t *TickManager) onTick10Second(now int64) {
for _, world := range WORLD_MANAGER.worldMap {
for _, scene := range world.sceneMap {
for _, player := range scene.playerMap {
sceneTimeNotify := &proto.SceneTimeNotify{
SceneId: player.SceneId,
SceneTime: uint64(scene.GetSceneTime()),
}
GAME_MANAGER.SendMsg(cmd.SceneTimeNotify, player.PlayerID, 0, sceneTimeNotify)
playerTimeNotify := &proto.PlayerTimeNotify{
IsPaused: player.Pause,
PlayerTime: uint64(player.TotalOnlineTime),
ServerTime: uint64(time.Now().UnixMilli()),
}
GAME_MANAGER.SendMsg(cmd.PlayerTimeNotify, player.PlayerID, 0, playerTimeNotify)
}
}
if !world.IsBigWorld() && (world.multiplayer || !world.owner.Pause) {
// 刷怪
scene := world.GetSceneById(3)
monsterEntityCount := 0
for _, entity := range scene.entityMap {
if entity.entityType == uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_MONSTER) {
monsterEntityCount++
}
}
if monsterEntityCount < 30 {
monsterEntityId := t.createMonster(scene)
bigWorldOwner := USER_MANAGER.GetOnlineUser(1)
GAME_MANAGER.AddSceneEntityNotify(bigWorldOwner, proto.VisionType_VISION_TYPE_BORN, []uint32{monsterEntityId}, true, false)
}
}
for _, player := range world.playerMap {
if world.multiplayer || !world.owner.Pause {
// 改面板
for _, worldAvatar := range world.GetPlayerWorldAvatarList(player) {
avatar := player.AvatarMap[worldAvatar.avatarId]
avatar.FightPropMap[uint32(constant.FightPropertyConst.FIGHT_PROP_CUR_ATTACK)] = 1000000
avatar.FightPropMap[uint32(constant.FightPropertyConst.FIGHT_PROP_CRITICAL)] = 1.0
GAME_MANAGER.UpdateUserAvatarFightProp(player.PlayerID, worldAvatar.avatarId)
}
}
}
}
}
func (t *TickManager) onTick5Second(now int64) {
for _, world := range WORLD_MANAGER.worldMap {
if world.IsBigWorld() {
for applyUid := range world.owner.CoopApplyMap {
GAME_MANAGER.UserDealEnterWorld(world.owner, applyUid, true)
}
}
for _, player := range world.playerMap {
if world.multiplayer {
scene := world.GetSceneById(player.SceneId)
// 多人世界其他玩家的坐标位置广播
worldPlayerLocationNotify := &proto.WorldPlayerLocationNotify{
PlayerWorldLocList: make([]*proto.PlayerWorldLocationInfo, 0),
}
for _, worldPlayer := range world.playerMap {
playerWorldLocationInfo := &proto.PlayerWorldLocationInfo{
SceneId: worldPlayer.SceneId,
PlayerLoc: &proto.PlayerLocationInfo{
Uid: worldPlayer.PlayerID,
Pos: &proto.Vector{
X: float32(worldPlayer.Pos.X),
Y: float32(worldPlayer.Pos.Y),
Z: float32(worldPlayer.Pos.Z),
},
Rot: &proto.Vector{
X: float32(worldPlayer.Rot.X),
Y: float32(worldPlayer.Rot.Y),
Z: float32(worldPlayer.Rot.Z),
},
},
}
worldPlayerLocationNotify.PlayerWorldLocList = append(worldPlayerLocationNotify.PlayerWorldLocList, playerWorldLocationInfo)
}
GAME_MANAGER.SendMsg(cmd.WorldPlayerLocationNotify, player.PlayerID, 0, worldPlayerLocationNotify)
scenePlayerLocationNotify := &proto.ScenePlayerLocationNotify{
SceneId: player.SceneId,
PlayerLocList: make([]*proto.PlayerLocationInfo, 0),
}
for _, scenePlayer := range scene.playerMap {
playerLocationInfo := &proto.PlayerLocationInfo{
Uid: scenePlayer.PlayerID,
Pos: &proto.Vector{
X: float32(scenePlayer.Pos.X),
Y: float32(scenePlayer.Pos.Y),
Z: float32(scenePlayer.Pos.Z),
},
Rot: &proto.Vector{
X: float32(scenePlayer.Rot.X),
Y: float32(scenePlayer.Rot.Y),
Z: float32(scenePlayer.Rot.Z),
},
}
scenePlayerLocationNotify.PlayerLocList = append(scenePlayerLocationNotify.PlayerLocList, playerLocationInfo)
}
GAME_MANAGER.SendMsg(cmd.ScenePlayerLocationNotify, player.PlayerID, 0, scenePlayerLocationNotify)
}
}
}
}
func (t *TickManager) onTickSecond(now int64) {
for _, world := range WORLD_MANAGER.worldMap {
for _, player := range world.playerMap {
// 世界里所有玩家的网络延迟广播
worldPlayerRTTNotify := &proto.WorldPlayerRTTNotify{
PlayerRttList: make([]*proto.PlayerRTTInfo, 0),
}
for _, worldPlayer := range world.playerMap {
playerRTTInfo := &proto.PlayerRTTInfo{Uid: worldPlayer.PlayerID, Rtt: worldPlayer.ClientRTT}
worldPlayerRTTNotify.PlayerRttList = append(worldPlayerRTTNotify.PlayerRttList, playerRTTInfo)
}
GAME_MANAGER.SendMsg(cmd.WorldPlayerRTTNotify, player.PlayerID, 0, worldPlayerRTTNotify)
}
}
}
func (t *TickManager) onTick200MilliSecond(now int64) {
// 耐力消耗
for _, world := range WORLD_MANAGER.worldMap {
for _, player := range world.playerMap {
GAME_MANAGER.StaminaHandler(player)
}
}
}
func (t *TickManager) onTick100MilliSecond(now int64) {
}
func (t *TickManager) createMonster(scene *Scene) uint32 {
pos := &model.Vector{
X: 2747,
Y: 194,
Z: -1719,
}
fpm := map[uint32]float32{
uint32(constant.FightPropertyConst.FIGHT_PROP_CUR_HP): float32(72.91699),
uint32(constant.FightPropertyConst.FIGHT_PROP_PHYSICAL_SUB_HURT): float32(0.1),
uint32(constant.FightPropertyConst.FIGHT_PROP_CUR_DEFENSE): float32(505.0),
uint32(constant.FightPropertyConst.FIGHT_PROP_CUR_ATTACK): float32(45.679916),
uint32(constant.FightPropertyConst.FIGHT_PROP_ICE_SUB_HURT): float32(0.1),
uint32(constant.FightPropertyConst.FIGHT_PROP_BASE_ATTACK): float32(45.679916),
uint32(constant.FightPropertyConst.FIGHT_PROP_MAX_HP): float32(72.91699),
uint32(constant.FightPropertyConst.FIGHT_PROP_FIRE_SUB_HURT): float32(0.1),
uint32(constant.FightPropertyConst.FIGHT_PROP_ELEC_SUB_HURT): float32(0.1),
uint32(constant.FightPropertyConst.FIGHT_PROP_WIND_SUB_HURT): float32(0.1),
uint32(constant.FightPropertyConst.FIGHT_PROP_ROCK_SUB_HURT): float32(0.1),
uint32(constant.FightPropertyConst.FIGHT_PROP_GRASS_SUB_HURT): float32(0.1),
uint32(constant.FightPropertyConst.FIGHT_PROP_WATER_SUB_HURT): float32(0.1),
uint32(constant.FightPropertyConst.FIGHT_PROP_BASE_HP): float32(72.91699),
uint32(constant.FightPropertyConst.FIGHT_PROP_BASE_DEFENSE): float32(505.0),
}
entityId := scene.CreateEntityMonster(pos, 1, fpm)
return entityId
}