Files
hk4e/gdconf/quest_data.go
2023-03-16 16:26:14 +08:00

192 lines
8.0 KiB
Go

package gdconf
import (
"hk4e/pkg/logger"
)
type QuestCond struct {
Type int32
Param []int32
ComplexParam string
Count int32
}
// QuestData 任务配置表
type QuestData struct {
QuestId int32 `csv:"子任务ID"`
ParentQuestId int32 `csv:"父任务ID,omitempty"`
Sequence int32 `csv:"序列,omitempty"`
// 领取条件
AcceptCondCompose int32 `csv:"[领取条件]组合,omitempty"`
AcceptCondType1 int32 `csv:"[领取条件]1类型,omitempty"`
AcceptCondType1Param1 int32 `csv:"[领取条件]1参数1,omitempty"`
AcceptCondType1Param2 int32 `csv:"[领取条件]1参数2,omitempty"`
AcceptCondType1Param3 int32 `csv:"[领取条件]1参数3,omitempty"`
AcceptCondType2 int32 `csv:"[领取条件]2类型,omitempty"`
AcceptCondType2Param1 int32 `csv:"[领取条件]2参数1,omitempty"`
AcceptCondType2Param2 int32 `csv:"[领取条件]2参数2,omitempty"`
AcceptCondType2Param3 int32 `csv:"[领取条件]2参数3,omitempty"`
AcceptCondType3 int32 `csv:"[领取条件]3类型,omitempty"`
AcceptCondType3Param1 int32 `csv:"[领取条件]3参数1,omitempty"`
AcceptCondType3Param2 int32 `csv:"[领取条件]3参数2,omitempty"`
AcceptCondType3Param3 int32 `csv:"[领取条件]3参数3,omitempty"`
// 完成条件
FinishCondCompose int32 `csv:"[完成条件]组合,omitempty"`
FinishCondType1 int32 `csv:"[完成条件]1类型,omitempty"`
FinishCondType1Param1 int32 `csv:"[完成条件]1参数1,omitempty"`
FinishCondType1Param2 int32 `csv:"[完成条件]1参数2,omitempty"`
FinishCondType1ComplexParam string `csv:"[完成条件]1复杂参数,omitempty"`
FinishCondType1Count int32 `csv:"[完成条件]1次数,omitempty"`
FinishCondType2 int32 `csv:"[完成条件]2类型,omitempty"`
FinishCondType2Param1 int32 `csv:"[完成条件]2参数1,omitempty"`
FinishCondType2Param2 int32 `csv:"[完成条件]2参数2,omitempty"`
FinishCondType2ComplexParam string `csv:"[完成条件]2复杂参数,omitempty"`
FinishCondType2Count int32 `csv:"[完成条件]2次数,omitempty"`
FinishCondType3 int32 `csv:"[完成条件]3类型,omitempty"`
FinishCondType3Param1 int32 `csv:"[完成条件]3参数1,omitempty"`
FinishCondType3Param2 int32 `csv:"[完成条件]3参数2,omitempty"`
FinishCondType3ComplexParam string `csv:"[完成条件]3复杂参数,omitempty"`
FinishCondType3Count int32 `csv:"[完成条件]3次数,omitempty"`
// 失败条件
FailCondCompose int32 `csv:"[失败条件]组合,omitempty"`
FailCondType1 int32 `csv:"[失败条件]1类型,omitempty"`
FailCondType1Param1 int32 `csv:"[失败条件]1参数1,omitempty"`
FailCondType1Param2 int32 `csv:"[失败条件]1参数2,omitempty"`
FailCondType1ComplexParam string `csv:"[失败条件]1复杂参数,omitempty"`
FailCondType1Count int32 `csv:"[失败条件]1次数,omitempty"`
FailCondType2 int32 `csv:"[失败条件]2类型,omitempty"`
FailCondType2Param1 int32 `csv:"[失败条件]2参数1,omitempty"`
FailCondType2Param2 int32 `csv:"[失败条件]2参数2,omitempty"`
FailCondType2ComplexParam string `csv:"[失败条件]2复杂参数,omitempty"`
FailCondType2Count int32 `csv:"[失败条件]2次数,omitempty"`
FailCondType3 int32 `csv:"[失败条件]3类型,omitempty"`
FailCondType3Param1 int32 `csv:"[失败条件]3参数1,omitempty"`
FailCondType3Param2 int32 `csv:"[失败条件]3参数2,omitempty"`
FailCondType3ComplexParam string `csv:"[失败条件]3复杂参数,omitempty"`
FailCondType3Count int32 `csv:"[失败条件]3次数,omitempty"`
AcceptCondList []*QuestCond // 领取条件
FinishCondList []*QuestCond // 完成条件
FailCondList []*QuestCond // 失败条件
}
func (g *GameDataConfig) loadQuestData() {
g.QuestDataMap = make(map[int32]*QuestData)
fileNameList := []string{"QuestData.txt", "QuestData_Exported.txt"}
for _, fileName := range fileNameList {
questDataList := make([]*QuestData, 0)
readTable[QuestData](g.tablePrefix+fileName, &questDataList)
for _, questData := range questDataList {
// list -> map
// 领取条件
questData.AcceptCondList = make([]*QuestCond, 0)
if questData.AcceptCondType1 != 0 {
paramList := make([]int32, 0)
if questData.AcceptCondType1Param1 != 0 {
paramList = append(paramList, questData.AcceptCondType1Param1)
}
if questData.AcceptCondType1Param2 != 0 {
paramList = append(paramList, questData.AcceptCondType1Param2)
}
if questData.AcceptCondType1Param3 != 0 {
paramList = append(paramList, questData.AcceptCondType1Param3)
}
questData.AcceptCondList = append(questData.AcceptCondList, &QuestCond{
Type: questData.AcceptCondType1,
Param: paramList,
})
}
if questData.AcceptCondType2 != 0 {
paramList := make([]int32, 0)
if questData.AcceptCondType2Param1 != 0 {
paramList = append(paramList, questData.AcceptCondType2Param1)
}
if questData.AcceptCondType2Param2 != 0 {
paramList = append(paramList, questData.AcceptCondType2Param2)
}
if questData.AcceptCondType2Param3 != 0 {
paramList = append(paramList, questData.AcceptCondType2Param3)
}
questData.AcceptCondList = append(questData.AcceptCondList, &QuestCond{
Type: questData.AcceptCondType2,
Param: paramList,
})
}
if questData.AcceptCondType3 != 0 {
paramList := make([]int32, 0)
if questData.AcceptCondType3Param1 != 0 {
paramList = append(paramList, questData.AcceptCondType3Param1)
}
if questData.AcceptCondType3Param2 != 0 {
paramList = append(paramList, questData.AcceptCondType3Param2)
}
if questData.AcceptCondType3Param3 != 0 {
paramList = append(paramList, questData.AcceptCondType3Param3)
}
questData.AcceptCondList = append(questData.AcceptCondList, &QuestCond{
Type: questData.AcceptCondType3,
Param: paramList,
})
}
// 完成条件
questData.FinishCondList = make([]*QuestCond, 0)
if questData.FinishCondType1 != 0 {
paramList := make([]int32, 0)
if questData.FinishCondType1Param1 != 0 {
paramList = append(paramList, questData.FinishCondType1Param1)
}
if questData.FinishCondType1Param2 != 0 {
paramList = append(paramList, questData.FinishCondType1Param2)
}
questData.FinishCondList = append(questData.FinishCondList, &QuestCond{
Type: questData.FinishCondType1,
Param: paramList,
ComplexParam: questData.FinishCondType1ComplexParam,
Count: questData.FinishCondType1Count,
})
}
if questData.FinishCondType2 != 0 {
paramList := make([]int32, 0)
if questData.FinishCondType2Param1 != 0 {
paramList = append(paramList, questData.FinishCondType2Param1)
}
if questData.FinishCondType2Param2 != 0 {
paramList = append(paramList, questData.FinishCondType2Param2)
}
questData.FinishCondList = append(questData.FinishCondList, &QuestCond{
Type: questData.FinishCondType2,
Param: paramList,
ComplexParam: questData.FinishCondType2ComplexParam,
Count: questData.FinishCondType2Count,
})
}
if questData.FinishCondType3 != 0 {
paramList := make([]int32, 0)
if questData.FinishCondType3Param1 != 0 {
paramList = append(paramList, questData.FinishCondType3Param1)
}
if questData.FinishCondType3Param2 != 0 {
paramList = append(paramList, questData.FinishCondType3Param2)
}
questData.FinishCondList = append(questData.FinishCondList, &QuestCond{
Type: questData.FinishCondType3,
Param: paramList,
ComplexParam: questData.FinishCondType3ComplexParam,
Count: questData.FinishCondType3Count,
})
}
// 失败条件
g.QuestDataMap[questData.QuestId] = questData
}
}
logger.Info("QuestData count: %v", len(g.QuestDataMap))
}
func GetQuestDataById(questId int32) *QuestData {
return CONF.QuestDataMap[questId]
}
func GetQuestDataMap() map[int32]*QuestData {
return CONF.QuestDataMap
}