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hk4e/gdconf/game_data_config/json/level/ConfigLevelEntity_SuperTrial.json
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2022-11-30 00:00:20 +08:00

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{
"ActivityAbility_Challenge_FallingAttack": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "ActivityAbility_SuperTrial_FallingBuff",
"abilityName": "ActivityAbility_SuperTrial_FallingBuff",
},
],
"abilities": [
],
"teamAbilities": [
],
}, //ActivityAbility_Challenge_FallingAttack------下落攻击击中怪物时,根据怪物数量,给全队叠加攻击力加成的buff,最多计入X个,持续X秒,触发冷却X秒
"ActivityAbility_SuperTrial_FallingBuff": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "ActivityAbility_SuperTrial_FallingBuff",
"abilityName": "ActivityAbility_SuperTrial_FallingBuff",
},
],
"abilities": [
],
"teamAbilities": [
],
}, //ActivityAbility_SuperTrial_FallingBuff------下落攻击击中怪物时,根据怪物数量,给全队叠加攻击力加成的buff,最多计入X个,持续X秒,触发冷却X秒
"ActivityAbility_SuperTrial_FallingAreaAttack": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
{
"abilityID": "ActivityAbility_SuperTrial_FallingAreaAttack",
"abilityName": "ActivityAbility_SuperTrial_FallingAreaAttack",
},
],
}, //ActivityAbility_SuperTrial_FallingAreaAttack------下落攻击时触发一个大范围无属性冲击波,对周围的敌人造成伤害,冷却X秒
"ActivityAbility_SuperTrial_ShieldDamageUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "ActivityAbility_SuperTrial_ShieldDamageUp",
"abilityName": "ActivityAbility_SuperTrial_ShieldDamageUp",
},
],
"abilities": [
],
"teamAbilities": [
],
}, //ActivityAbility_SuperTrial_ShieldDamageUp------下落攻击时触发一个大范围无属性冲击波,对周围的敌人造成伤害,冷却X秒
"ActivityAbility_SuperTrial_GainShieldAreaAttack": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "ActivityAbility_SuperTrial_GainShieldAreaAttack",
"abilityName": "ActivityAbility_SuperTrial_GainShieldAreaAttack",
},
],
"abilities": [
],
"teamAbilities": [
],
}, //ActivityAbility_SuperTrial_GainShieldAreaAttack------拾取元素晶片时,触发一个能量波对周围的敌人造成无属性伤害
"ActivityAbility_SuperTrial_HealingDamageUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "ActivityAbility_SuperTrial_HealingDamageUp",
"abilityName": "ActivityAbility_SuperTrial_HealingDamageUp",
},
],
"abilities": [
],
"teamAbilities": [
],
}, //ActivityAbility_SuperTrial_HealingDamageUp-----角色血量高于90%时,获得增伤buff
"ActivityAbility_SuperTrial_HealingReviveElemEnergy": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "ActivityAbility_SuperTrial_HealingReviveElemEnergy",
"abilityName": "ActivityAbility_SuperTrial_HealingReviveElemEnergy",
},
],
"abilities": [
],
"teamAbilities": [
],
}, //ActivityAbility_SuperTrial_HealingReviveElemEnergy-----回复生命时,回复全队少量能量
"ActivityAbility_SuperTrial_ElementMasteryUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "ActivityAbility_SuperTrial_ElementMasteryUp",
"abilityName": "ActivityAbility_SuperTrial_ElementMasteryUp",
},
],
"abilities": [
],
"teamAbilities": [
],
}, //ActivityAbility_SuperTrial_ElementMasteryUp------全角色加X点精通
"ActivityAbility_SuperTrial_ElementReactionAttack": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "ActivityAbility_SuperTrial_ElementReactionAttack",
"abilityName": "ActivityAbility_SuperTrial_ElementReactionAttack",
},
],
"abilities": [
],
"teamAbilities": [
],
}, //ActivityAbility_SuperTrial_ElementReactionAttack------造成反应时,在反应位置形成一个小范围能量冲击波造成无属性伤害,每种反应独立计算一个X秒的CD
"ActivityAbility_SuperTrial_MeleeDamageUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "ActivityAbility_SuperTrial_MeleeDamageUp",
"abilityName": "ActivityAbility_SuperTrial_MeleeDamageUp",
},
],
"abilities": [
],
"teamAbilities": [
],
}, //ActivityAbility_SuperTrial_MeleeDamageUp----长柄、单手剑、双手剑(近战)武器类型角色加伤
"ActivityAbility_SuperTrial_MeleeAreaAttack": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "ActivityAbility_SuperTrial_MeleeAreaAttack",
"abilityName": "ActivityAbility_SuperTrial_MeleeAreaAttack",
},
],
"abilities": [
],
"teamAbilities": [
],
}, //ActivityAbility_SuperTrial_MeleeAreaAttack------下落攻击时触发一个大范围无属性冲击波,对周围的敌人造成伤害,冷却X秒
"ActivityAbility_SuperTrial_RangeNoEnemyAttackUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
{
"abilityID": "ActivityAbility_SuperTrial_RangeNoEnemyAttackUp",
"abilityName": "ActivityAbility_SuperTrial_RangeNoEnemyAttackUp",
},
],
}, //ActivityAbility_SuperTrial_RangeNoEnemyAttackUp 范围X米内没有敌人时,获得增伤
"ActivityAbility_SuperTrial_RangeNoEnemyStaminaReduction": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
{
"abilityID": "ActivityAbility_SuperTrial_RangeNoEnemyStaminaReduction",
"abilityName": "ActivityAbility_SuperTrial_RangeNoEnemyStaminaReduction",
},
],
}, //ActivityAbility_SuperTrial_RangeNoEnemyStaminaReduction 范围X米内没有敌人时,角色移速增加,冲刺体力消耗降低
}