Files
hk4e/gs/game/player_map.go
2023-03-02 19:32:29 +08:00

205 lines
6.5 KiB
Go

package game
import (
"strconv"
"hk4e/gdconf"
"hk4e/gs/model"
"hk4e/pkg/logger"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
pb "google.golang.org/protobuf/proto"
)
func (g *GameManager) SceneTransToPointReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user get scene trans to point, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SceneTransToPointReq)
pointDataConfig := gdconf.GetScenePointBySceneIdAndPointId(int32(req.SceneId), int32(req.PointId))
if pointDataConfig == nil {
g.SendError(cmd.SceneTransToPointRsp, player, &proto.SceneTransToPointRsp{})
return
}
// 传送玩家
sceneId := req.SceneId
g.TeleportPlayer(player, uint16(proto.EnterReason_ENTER_REASON_TRANS_POINT), sceneId, &model.Vector{
X: pointDataConfig.TranPos.X,
Y: pointDataConfig.TranPos.Y,
Z: pointDataConfig.TranPos.Z,
}, &model.Vector{
X: pointDataConfig.TranRot.X,
Y: pointDataConfig.TranRot.Y,
Z: pointDataConfig.TranRot.Z,
}, 0)
sceneTransToPointRsp := &proto.SceneTransToPointRsp{
PointId: req.PointId,
SceneId: req.SceneId,
}
g.SendMsg(cmd.SceneTransToPointRsp, player.PlayerID, player.ClientSeq, sceneTransToPointRsp)
}
func (g *GameManager) MarkMapReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user mark map, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.MarkMapReq)
operation := req.Op
if operation == proto.MarkMapReq_ADD {
logger.Debug("user mark type: %v", req.Mark.PointType)
if req.Mark.PointType == proto.MapMarkPointType_MONSTER {
posYInt, err := strconv.ParseInt(req.Mark.Name, 10, 64)
if err != nil {
logger.Error("parse pos y error: %v", err)
posYInt = 300
}
// 传送玩家
g.TeleportPlayer(player, uint16(proto.EnterReason_ENTER_REASON_GM), req.Mark.SceneId, &model.Vector{
X: float64(req.Mark.Pos.X),
Y: float64(posYInt),
Z: float64(req.Mark.Pos.Z),
}, new(model.Vector), 0)
}
}
}
// TeleportPlayer 传送玩家至地图上的某个位置
func (g *GameManager) TeleportPlayer(player *model.Player, enterReason uint16, sceneId uint32, pos, rot *model.Vector, dungeonId uint32) {
// 传送玩家
newSceneId := sceneId
oldSceneId := player.SceneId
oldPos := &model.Vector{
X: player.Pos.X,
Y: player.Pos.Y,
Z: player.Pos.Z,
}
jumpScene := false
if newSceneId != oldSceneId {
jumpScene = true
}
player.SceneJump = jumpScene
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
oldScene := world.GetSceneById(oldSceneId)
if oldScene == nil {
logger.Error("old scene is nil, sceneId: %v", oldSceneId)
return
}
activeAvatarId := world.GetPlayerActiveAvatarId(player)
g.RemoveSceneEntityNotifyBroadcast(oldScene, proto.VisionType_VISION_REMOVE, []uint32{world.GetPlayerWorldAvatarEntityId(player, activeAvatarId)})
if jumpScene {
delTeamEntityNotify := g.PacketDelTeamEntityNotify(oldScene, player)
g.SendMsg(cmd.DelTeamEntityNotify, player.PlayerID, player.ClientSeq, delTeamEntityNotify)
oldScene.RemovePlayer(player)
player.SceneId = newSceneId
newScene := world.GetSceneById(newSceneId)
if newScene == nil {
logger.Error("new scene is nil, sceneId: %v", newSceneId)
return
}
newScene.AddPlayer(player)
}
player.SceneLoadState = model.SceneNone
player.Pos.X = pos.X
player.Pos.Y = pos.Y
player.Pos.Z = pos.Z
player.Rot.X = rot.X
player.Rot.Y = rot.Y
player.Rot.Z = rot.Z
var enterType proto.EnterType
switch enterReason {
case uint16(proto.EnterReason_ENTER_REASON_DUNGEON_ENTER):
logger.Debug("player tp to dungeon scene, sceneId: %v, pos: %v", player.SceneId, player.Pos)
enterType = proto.EnterType_ENTER_DUNGEON
default:
if jumpScene {
logger.Debug("player jump scene, scene: %v, pos: %v", player.SceneId, player.Pos)
enterType = proto.EnterType_ENTER_JUMP
} else {
logger.Debug("player goto scene, scene: %v, pos: %v", player.SceneId, player.Pos)
enterType = proto.EnterType_ENTER_GOTO
}
}
playerEnterSceneNotify := g.PacketPlayerEnterSceneNotifyTp(player, enterType, uint32(enterReason), oldSceneId, oldPos, dungeonId)
g.SendMsg(cmd.PlayerEnterSceneNotify, player.PlayerID, player.ClientSeq, playerEnterSceneNotify)
}
func (g *GameManager) GetScenePointReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user get scene point, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.GetScenePointReq)
scenePointMapConfig := gdconf.GetScenePointMapBySceneId(int32(req.SceneId))
if scenePointMapConfig == nil {
return
}
getScenePointRsp := &proto.GetScenePointRsp{
SceneId: req.SceneId,
}
areaIdMap := make(map[uint32]bool)
for _, worldAreaData := range gdconf.GetWorldAreaDataMap() {
if uint32(worldAreaData.SceneId) == req.SceneId {
areaIdMap[uint32(worldAreaData.AreaId1)] = true
}
}
areaList := make([]uint32, 0)
for areaId := range areaIdMap {
areaList = append(areaList, areaId)
}
getScenePointRsp.UnlockAreaList = areaList
for _, pointData := range scenePointMapConfig {
if pointData.PointType == gdconf.PointTypeOther {
continue
}
getScenePointRsp.UnlockedPointList = append(getScenePointRsp.UnlockedPointList, uint32(pointData.Id))
}
g.SendMsg(cmd.GetScenePointRsp, player.PlayerID, player.ClientSeq, getScenePointRsp)
}
func (g *GameManager) GetSceneAreaReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user get scene area, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.GetSceneAreaReq)
getSceneAreaRsp := &proto.GetSceneAreaRsp{
SceneId: req.SceneId,
}
areaIdMap := make(map[uint32]bool)
for _, worldAreaData := range gdconf.GetWorldAreaDataMap() {
if uint32(worldAreaData.SceneId) == req.SceneId {
areaIdMap[uint32(worldAreaData.AreaId1)] = true
}
}
areaList := make([]uint32, 0)
for areaId := range areaIdMap {
areaList = append(areaList, areaId)
}
getSceneAreaRsp.AreaIdList = areaList
if req.SceneId == 3 {
getSceneAreaRsp.CityInfoList = []*proto.CityInfo{
{CityId: 1, Level: 10},
{CityId: 2, Level: 10},
{CityId: 3, Level: 10},
{CityId: 4, Level: 10},
{CityId: 99, Level: 1},
{CityId: 100, Level: 1},
{CityId: 101, Level: 1},
{CityId: 102, Level: 1},
}
}
g.SendMsg(cmd.GetSceneAreaRsp, player.PlayerID, player.ClientSeq, getSceneAreaRsp)
}
func (g *GameManager) EnterWorldAreaReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user enter world area, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.EnterWorldAreaReq)
logger.Debug("EnterWorldAreaReq: %v", req)
enterWorldAreaRsp := &proto.EnterWorldAreaRsp{
AreaType: req.AreaType,
AreaId: req.AreaId,
}
g.SendMsg(cmd.EnterWorldAreaRsp, player.PlayerID, player.ClientSeq, enterWorldAreaRsp)
}