Files
hk4e/gs/game/player_quest.go
2023-03-03 17:02:25 +08:00

158 lines
4.7 KiB
Go

package game
import (
"hk4e/common/constant"
"hk4e/gdconf"
"hk4e/gs/model"
"hk4e/pkg/logger"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
pb "google.golang.org/protobuf/proto"
)
// AddQuestContentProgressReq 添加任务内容进度请求
func (g *GameManager) AddQuestContentProgressReq(player *model.Player, payloadMsg pb.Message) {
req := payloadMsg.(*proto.AddQuestContentProgressReq)
logger.Debug("AddQuestContentProgressReq: %v", req)
g.AddQuestProgress(player, req)
rsp := &proto.AddQuestContentProgressRsp{
ContentType: req.ContentType,
}
g.SendMsg(cmd.AddQuestContentProgressRsp, player.PlayerID, player.ClientSeq, rsp)
g.AcceptQuest(player, true)
}
// AddQuestProgress 添加任务进度
func (g *GameManager) AddQuestProgress(player *model.Player, req *proto.AddQuestContentProgressReq) {
dbQuest := player.GetDbQuest()
updateQuestIdList := make([]uint32, 0)
for _, quest := range dbQuest.GetQuestMap() {
questDataConfig := gdconf.GetQuestDataById(int32(quest.QuestId))
if questDataConfig == nil {
logger.Error("get quest data config is nil, questId: %v", quest.QuestId)
continue
}
for index, finishCond := range questDataConfig.FinishCondList {
if len(finishCond.Param) != 1 {
continue
}
if req.ContentType != uint32(finishCond.Type) || req.Param != uint32(finishCond.Param[0]) {
continue
}
dbQuest.AddQuestProgress(quest.QuestId, index, req.AddProgress)
updateQuestIdList = append(updateQuestIdList, quest.QuestId)
}
}
for _, questId := range updateQuestIdList {
quest := dbQuest.GetQuestById(questId)
if quest == nil {
logger.Error("get quest is nil, questId: %v", quest.QuestId)
continue
}
ntf := &proto.QuestProgressUpdateNotify{
QuestId: quest.QuestId,
FinishProgressList: quest.FinishProgressList,
}
g.SendMsg(cmd.QuestProgressUpdateNotify, player.PlayerID, player.ClientSeq, ntf)
}
}
// AcceptQuest 接取当前条件下能接取到的全部任务
func (g *GameManager) AcceptQuest(player *model.Player, notifyClient bool) {
dbQuest := player.GetDbQuest()
addQuestIdList := make([]uint32, 0)
for _, questData := range gdconf.GetQuestDataMap() {
if dbQuest.GetQuestById(uint32(questData.QuestId)) != nil {
continue
}
canAccept := true
for _, acceptCond := range questData.AcceptCondList {
switch acceptCond.Type {
case constant.QUEST_ACCEPT_COND_TYPE_STATE_EQUAL:
// 某个任务状态等于 参数1:任务id 参数2:任务状态
if len(acceptCond.Param) != 2 {
logger.Error("quest accept cond config format error, questId: %v", questData.QuestId)
canAccept = false
break
}
quest := dbQuest.GetQuestById(uint32(acceptCond.Param[0]))
if quest == nil {
canAccept = false
break
}
if quest.State != uint8(acceptCond.Param[1]) {
canAccept = false
break
}
default:
canAccept = false
break
}
}
if canAccept {
dbQuest.AddQuest(uint32(questData.QuestId))
// TODO 判断任务是否能开始执行
dbQuest.ExecQuest(uint32(questData.QuestId))
addQuestIdList = append(addQuestIdList, uint32(questData.QuestId))
}
}
if notifyClient {
ntf := &proto.QuestListUpdateNotify{
QuestList: make([]*proto.Quest, 0),
}
for _, questId := range addQuestIdList {
pbQuest := g.PacketQuest(player, questId)
if pbQuest == nil {
continue
}
ntf.QuestList = append(ntf.QuestList, pbQuest)
}
g.SendMsg(cmd.QuestListUpdateNotify, player.PlayerID, player.ClientSeq, ntf)
}
}
// PacketQuest 打包一个任务
func (g *GameManager) PacketQuest(player *model.Player, questId uint32) *proto.Quest {
dbQuest := player.GetDbQuest()
questDataConfig := gdconf.GetQuestDataById(int32(questId))
if questDataConfig == nil {
logger.Error("get quest data config is nil, questId: %v", questId)
return nil
}
quest := dbQuest.GetQuestById(questId)
if quest == nil {
logger.Error("get quest is nil, questId: %v", quest.QuestId)
return nil
}
pbQuest := &proto.Quest{
QuestId: quest.QuestId,
State: uint32(quest.State),
StartTime: quest.StartTime,
ParentQuestId: uint32(questDataConfig.ParentQuestId),
StartGameTime: 0,
AcceptTime: quest.AcceptTime,
FinishProgressList: quest.FinishProgressList,
}
return pbQuest
}
// PacketQuestListNotify 打包任务列表通知
func (g *GameManager) PacketQuestListNotify(player *model.Player) *proto.QuestListNotify {
questListNotify := &proto.QuestListNotify{
QuestList: make([]*proto.Quest, 0),
}
dbQuest := player.GetDbQuest()
for _, quest := range dbQuest.GetQuestMap() {
pbQuest := g.PacketQuest(player, quest.QuestId)
if pbQuest == nil {
continue
}
questListNotify.QuestList = append(questListNotify.QuestList, pbQuest)
}
return questListNotify
}