Files
hk4e/service/game-hk4e/constant/game_constant.go
2022-11-20 15:38:00 +08:00

33 lines
962 B
Go

package constant
import "flswld.com/common/utils/endec"
var GameConstantConst *GameConstant
type GameConstant struct {
DEFAULT_ABILITY_STRINGS []string
DEFAULT_ABILITY_HASHES []int32
DEFAULT_ABILITY_NAME int32
}
func InitGameConstant() {
GameConstantConst = new(GameConstant)
GameConstantConst.DEFAULT_ABILITY_STRINGS = []string{
"Avatar_DefaultAbility_VisionReplaceDieInvincible",
"Avatar_DefaultAbility_AvartarInShaderChange",
"Avatar_SprintBS_Invincible",
"Avatar_Freeze_Duration_Reducer",
"Avatar_Attack_ReviveEnergy",
"Avatar_Component_Initializer",
"Avatar_FallAnthem_Achievement_Listener",
}
GameConstantConst.DEFAULT_ABILITY_HASHES = make([]int32, 0)
for _, v := range GameConstantConst.DEFAULT_ABILITY_STRINGS {
GameConstantConst.DEFAULT_ABILITY_HASHES = append(GameConstantConst.DEFAULT_ABILITY_HASHES, endec.Hk4eAbilityHashCode(v))
}
GameConstantConst.DEFAULT_ABILITY_NAME = endec.Hk4eAbilityHashCode("Default")
}