mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 15:42:25 +08:00
99 lines
2.6 KiB
Go
99 lines
2.6 KiB
Go
package gdconf
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import (
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"os"
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"strings"
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"testing"
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"time"
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"hk4e/common/config"
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"hk4e/pkg/logger"
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"github.com/hjson/hjson-go/v4"
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)
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func TestInitGameDataConfig(t *testing.T) {
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config.InitConfig("./application.toml")
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logger.InitLogger("test")
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logger.Info("start load conf")
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InitGameDataConfig()
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logger.Info("load conf finish, conf: %v", CONF)
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time.Sleep(time.Second)
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}
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func CheckJsonLoop(path string, errorJsonFileList *[]string, totalJsonFileCount *int) {
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fileList, err := os.ReadDir(path)
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if err != nil {
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logger.Error("open dir error: %v", err)
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return
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}
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for _, file := range fileList {
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fileName := file.Name()
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if file.IsDir() {
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CheckJsonLoop(path+"/"+fileName, errorJsonFileList, totalJsonFileCount)
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}
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if split := strings.Split(fileName, "."); split[len(split)-1] != "json" {
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continue
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}
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fileData, err := os.ReadFile(path + "/" + fileName)
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if err != nil {
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logger.Error("open file error: %v", err)
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continue
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}
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var obj any
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err = hjson.Unmarshal(fileData, &obj)
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if err != nil {
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*errorJsonFileList = append(*errorJsonFileList, path+"/"+fileName+", err: "+err.Error())
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}
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*totalJsonFileCount++
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}
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}
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func TestCheckJsonValid(t *testing.T) {
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config.InitConfig("./application.toml")
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logger.InitLogger("test")
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errorJsonFileList := make([]string, 0)
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totalJsonFileCount := 0
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CheckJsonLoop("../game_data_config/json", &errorJsonFileList, &totalJsonFileCount)
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for _, v := range errorJsonFileList {
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logger.Info("%v", v)
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}
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logger.Info("err json file count: %v, total count: %v", len(errorJsonFileList), totalJsonFileCount)
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time.Sleep(time.Second)
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}
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func TestConvTxtToCsv(t *testing.T) {
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config.InitConfig("./application.toml")
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logger.InitLogger("test")
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fileList, err := os.ReadDir("../game_data_config/txt")
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if err != nil {
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logger.Error("open dir error: %v", err)
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return
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}
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for _, file := range fileList {
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fileName := file.Name()
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if file.IsDir() {
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continue
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}
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if split := strings.Split(fileName, "."); split[len(split)-1] != "txt" {
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continue
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}
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fileData, err := os.ReadFile("../game_data_config/txt/" + fileName)
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if err != nil {
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logger.Error("open file error: %v", err)
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continue
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}
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fileDataStr := string(fileData)
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fileDataStr = strings.ReplaceAll(fileDataStr, ",", "#")
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fileDataStr = strings.ReplaceAll(fileDataStr, ";", "#")
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fileDataStr = strings.ReplaceAll(fileDataStr, "\t", ",")
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err = os.WriteFile("../game_data_config/txt/"+strings.ReplaceAll(fileName, ".txt", "")+".csv", []byte(fileDataStr), 0644)
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if err != nil {
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logger.Error("save file error: %v", err)
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continue
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}
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}
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logger.Info("conv finish")
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time.Sleep(time.Second)
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}
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