Files
hk4e/gs/game/user_avatar.go
2022-12-20 15:12:42 +08:00

327 lines
10 KiB
Go

package game
import (
gdc "hk4e/gs/config"
"hk4e/gs/constant"
"hk4e/gs/model"
"hk4e/pkg/logger"
"hk4e/pkg/object"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
pb "google.golang.org/protobuf/proto"
)
func (g *GameManager) GetAllAvatarDataConfig() map[int32]*gdc.AvatarData {
allAvatarDataConfig := make(map[int32]*gdc.AvatarData)
for avatarId, avatarData := range gdc.CONF.AvatarDataMap {
if avatarId < 10000002 || avatarId >= 11000000 {
// 跳过无效角色
continue
}
if avatarId == 10000005 || avatarId == 10000007 {
// 跳过主角
continue
}
allAvatarDataConfig[avatarId] = avatarData
}
return allAvatarDataConfig
}
func (g *GameManager) AddUserAvatar(userId uint32, avatarId uint32) {
player := USER_MANAGER.GetOnlineUser(userId)
if player == nil {
logger.Error("player is nil, uid: %v", userId)
return
}
player.AddAvatar(avatarId)
avatar := player.AvatarMap[avatarId]
if avatar == nil {
logger.Error("avatar is nil, avatarId", avatarId)
return
}
// 添加初始武器
avatarDataConfig, ok := gdc.CONF.AvatarDataMap[int32(avatarId)]
if !ok {
logger.Error("config is nil, itemId: %v", avatarId)
return
}
weaponId := g.AddUserWeapon(player.PlayerID, uint32(avatarDataConfig.InitialWeapon))
// 角色装上初始武器
g.WearUserAvatarEquip(player.PlayerID, avatarId, weaponId)
g.UpdateUserAvatarFightProp(player.PlayerID, avatarId)
avatarAddNotify := &proto.AvatarAddNotify{
Avatar: g.PacketAvatarInfo(avatar),
IsInTeam: false,
}
g.SendMsg(cmd.AvatarAddNotify, userId, player.ClientSeq, avatarAddNotify)
}
func (g *GameManager) WearEquipReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user wear equip, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.WearEquipReq)
avatarGuid := req.AvatarGuid
equipGuid := req.EquipGuid
avatar := player.GameObjectGuidMap[avatarGuid].(*model.Avatar)
weapon := player.GameObjectGuidMap[equipGuid].(*model.Weapon)
g.WearUserAvatarEquip(player.PlayerID, avatar.AvatarId, weapon.WeaponId)
wearEquipRsp := &proto.WearEquipRsp{
AvatarGuid: avatarGuid,
EquipGuid: equipGuid,
}
g.SendMsg(cmd.WearEquipRsp, player.PlayerID, player.ClientSeq, wearEquipRsp)
}
func (g *GameManager) WearUserAvatarEquip(userId uint32, avatarId uint32, weaponId uint64) {
player := USER_MANAGER.GetOnlineUser(userId)
if player == nil {
logger.Error("player is nil, uid: %v", userId)
return
}
avatar := player.AvatarMap[avatarId]
weapon := player.WeaponMap[weaponId]
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
scene := world.GetSceneById(player.SceneId)
if weapon.AvatarId != 0 {
// 武器在别的角色身上
weakAvatarId := weapon.AvatarId
weakWeaponId := weaponId
strongAvatarId := avatarId
strongWeaponId := avatar.EquipWeapon.WeaponId
player.TakeOffWeapon(weakAvatarId, weakWeaponId)
player.TakeOffWeapon(strongAvatarId, strongWeaponId)
player.WearWeapon(weakAvatarId, strongWeaponId)
player.WearWeapon(strongAvatarId, weakWeaponId)
weakAvatar := player.AvatarMap[weakAvatarId]
weakWeapon := player.WeaponMap[weakAvatar.EquipWeapon.WeaponId]
weakWorldAvatar := world.GetPlayerWorldAvatar(player, weakAvatarId)
if weakWorldAvatar != nil {
weakWorldAvatar.weaponEntityId = scene.CreateEntityWeapon()
avatarEquipChangeNotify := g.PacketAvatarEquipChangeNotify(weakAvatar, weakWeapon, weakWorldAvatar.weaponEntityId)
g.SendMsg(cmd.AvatarEquipChangeNotify, userId, player.ClientSeq, avatarEquipChangeNotify)
}
} else if avatar.EquipWeapon != nil {
// 角色当前有武器
player.TakeOffWeapon(avatarId, avatar.EquipWeapon.WeaponId)
player.WearWeapon(avatarId, weaponId)
} else {
// 是新角色还没有武器
player.WearWeapon(avatarId, weaponId)
}
worldAvatar := world.GetPlayerWorldAvatar(player, avatarId)
if worldAvatar != nil {
worldAvatar.weaponEntityId = scene.CreateEntityWeapon()
avatarEquipChangeNotify := g.PacketAvatarEquipChangeNotify(avatar, weapon, worldAvatar.weaponEntityId)
g.SendMsg(cmd.AvatarEquipChangeNotify, userId, player.ClientSeq, avatarEquipChangeNotify)
}
}
func (g *GameManager) AvatarChangeCostumeReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user change avatar costume, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.AvatarChangeCostumeReq)
avatarGuid := req.AvatarGuid
costumeId := req.CostumeId
exist := false
for _, v := range player.CostumeList {
if v == costumeId {
exist = true
}
}
if costumeId == 0 {
exist = true
}
if !exist {
return
}
avatar := player.GameObjectGuidMap[avatarGuid].(*model.Avatar)
avatar.Costume = req.CostumeId
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
scene := world.GetSceneById(player.SceneId)
avatarChangeCostumeNotify := new(proto.AvatarChangeCostumeNotify)
avatarChangeCostumeNotify.EntityInfo = g.PacketSceneEntityInfoAvatar(scene, player, avatar.AvatarId)
for _, scenePlayer := range scene.playerMap {
g.SendMsg(cmd.AvatarChangeCostumeNotify, scenePlayer.PlayerID, scenePlayer.ClientSeq, avatarChangeCostumeNotify)
}
avatarChangeCostumeRsp := &proto.AvatarChangeCostumeRsp{
AvatarGuid: req.AvatarGuid,
CostumeId: req.CostumeId,
}
g.SendMsg(cmd.AvatarChangeCostumeRsp, player.PlayerID, player.ClientSeq, avatarChangeCostumeRsp)
}
func (g *GameManager) AvatarWearFlycloakReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user change avatar fly cloak, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.AvatarWearFlycloakReq)
avatarGuid := req.AvatarGuid
flycloakId := req.FlycloakId
exist := false
for _, v := range player.FlyCloakList {
if v == flycloakId {
exist = true
}
}
if !exist {
return
}
avatar := player.GameObjectGuidMap[avatarGuid].(*model.Avatar)
avatar.FlyCloak = req.FlycloakId
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
scene := world.GetSceneById(player.SceneId)
avatarFlycloakChangeNotify := &proto.AvatarFlycloakChangeNotify{
AvatarGuid: avatarGuid,
FlycloakId: flycloakId,
}
for _, scenePlayer := range scene.playerMap {
g.SendMsg(cmd.AvatarFlycloakChangeNotify, scenePlayer.PlayerID, scenePlayer.ClientSeq, avatarFlycloakChangeNotify)
}
avatarWearFlycloakRsp := &proto.AvatarWearFlycloakRsp{
AvatarGuid: req.AvatarGuid,
FlycloakId: req.FlycloakId,
}
g.SendMsg(cmd.AvatarWearFlycloakRsp, player.PlayerID, player.ClientSeq, avatarWearFlycloakRsp)
}
func (g *GameManager) PacketAvatarEquipChangeNotify(avatar *model.Avatar, weapon *model.Weapon, entityId uint32) *proto.AvatarEquipChangeNotify {
avatarEquipChangeNotify := &proto.AvatarEquipChangeNotify{
AvatarGuid: avatar.Guid,
ItemId: weapon.ItemId,
EquipGuid: weapon.Guid,
}
avatarEquipChangeNotify.Weapon = &proto.SceneWeaponInfo{
EntityId: entityId,
GadgetId: uint32(gdc.CONF.ItemDataMap[int32(weapon.ItemId)].GadgetId),
ItemId: weapon.ItemId,
Guid: weapon.Guid,
Level: uint32(weapon.Level),
AbilityInfo: new(proto.AbilitySyncStateInfo),
}
itemDataConfig, ok := gdc.CONF.ItemDataMap[int32(weapon.ItemId)]
if ok {
avatarEquipChangeNotify.EquipType = uint32(itemDataConfig.EquipEnumType)
}
return avatarEquipChangeNotify
}
func (g *GameManager) PacketAvatarEquipTakeOffNotify(avatar *model.Avatar, weapon *model.Weapon) *proto.AvatarEquipChangeNotify {
avatarEquipChangeNotify := &proto.AvatarEquipChangeNotify{
AvatarGuid: avatar.Guid,
}
itemDataConfig, ok := gdc.CONF.ItemDataMap[int32(weapon.ItemId)]
if ok {
avatarEquipChangeNotify.EquipType = uint32(itemDataConfig.EquipEnumType)
}
return avatarEquipChangeNotify
}
func (g *GameManager) UpdateUserAvatarFightProp(userId uint32, avatarId uint32) {
player := USER_MANAGER.GetOnlineUser(userId)
if player == nil {
logger.Error("player is nil, uid: %v", userId)
return
}
avatar, ok := player.AvatarMap[avatarId]
if !ok {
logger.Error("avatar is nil, avatarId: %v", avatar)
return
}
avatarFightPropNotify := &proto.AvatarFightPropNotify{
AvatarGuid: avatar.Guid,
FightPropMap: avatar.FightPropMap,
}
g.SendMsg(cmd.AvatarFightPropNotify, userId, player.ClientSeq, avatarFightPropNotify)
}
func (g *GameManager) PacketAvatarInfo(avatar *model.Avatar) *proto.AvatarInfo {
isFocus := false
// if avatar.AvatarId == 10000005 || avatar.AvatarId == 10000007 {
// isFocus = true
// }
pbAvatar := &proto.AvatarInfo{
IsFocus: isFocus,
AvatarId: avatar.AvatarId,
Guid: avatar.Guid,
PropMap: map[uint32]*proto.PropValue{
uint32(constant.PlayerPropertyConst.PROP_LEVEL): {
Type: uint32(constant.PlayerPropertyConst.PROP_LEVEL),
Val: int64(avatar.Level),
Value: &proto.PropValue_Ival{Ival: int64(avatar.Level)},
},
uint32(constant.PlayerPropertyConst.PROP_EXP): {
Type: uint32(constant.PlayerPropertyConst.PROP_EXP),
Val: int64(avatar.Exp),
Value: &proto.PropValue_Ival{Ival: int64(avatar.Exp)},
},
uint32(constant.PlayerPropertyConst.PROP_BREAK_LEVEL): {
Type: uint32(constant.PlayerPropertyConst.PROP_BREAK_LEVEL),
Val: int64(avatar.Promote),
Value: &proto.PropValue_Ival{Ival: int64(avatar.Promote)},
},
uint32(constant.PlayerPropertyConst.PROP_SATIATION_VAL): {
Type: uint32(constant.PlayerPropertyConst.PROP_SATIATION_VAL),
Val: 0,
Value: &proto.PropValue_Ival{Ival: 0},
},
uint32(constant.PlayerPropertyConst.PROP_SATIATION_PENALTY_TIME): {
Type: uint32(constant.PlayerPropertyConst.PROP_SATIATION_PENALTY_TIME),
Val: 0,
Value: &proto.PropValue_Ival{Ival: 0},
},
},
LifeState: uint32(avatar.LifeState),
EquipGuidList: object.ConvMapToList(avatar.EquipGuidList),
FightPropMap: nil,
SkillDepotId: avatar.SkillDepotId,
FetterInfo: &proto.AvatarFetterInfo{
ExpLevel: uint32(avatar.FetterLevel),
ExpNumber: avatar.FetterExp,
// TODO 资料解锁条目
FetterList: nil,
RewardedFetterLevelList: []uint32{10},
},
SkillLevelMap: nil,
AvatarType: 1,
WearingFlycloakId: avatar.FlyCloak,
CostumeId: avatar.Costume,
BornTime: uint32(avatar.BornTime),
}
pbAvatar.FightPropMap = avatar.FightPropMap
for _, v := range avatar.FetterList {
pbAvatar.FetterInfo.FetterList = append(pbAvatar.FetterInfo.FetterList, &proto.FetterData{
FetterId: v,
FetterState: uint32(constant.FetterStateConst.FINISH),
})
}
// 解锁全部资料
for _, v := range gdc.CONF.AvatarFetterDataMap[int32(avatar.AvatarId)] {
pbAvatar.FetterInfo.FetterList = append(pbAvatar.FetterInfo.FetterList, &proto.FetterData{
FetterId: uint32(v),
FetterState: uint32(constant.FetterStateConst.FINISH),
})
}
pbAvatar.SkillLevelMap = make(map[uint32]uint32)
for k, v := range avatar.SkillLevelMap {
pbAvatar.SkillLevelMap[k] = v
}
return pbAvatar
}