Files
hk4e/gs/game/lua_func.go
2023-03-03 11:48:42 +08:00

151 lines
4.1 KiB
Go

package game
import (
"hk4e/common/constant"
"hk4e/gdconf"
"hk4e/pkg/logger"
"hk4e/pkg/object"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
lua "github.com/yuin/gopher-lua"
)
type LuaCtx struct {
uid uint32
ownerUid uint32
sourceEntityId uint32
targetEntityId uint32
}
type LuaEvt struct {
param1 int32
param2 int32
param3 int32
param4 int32
paramStr1 string
evtType int32
uid uint32
sourceName string
sourceEntityId uint32
targetEntityId uint32
}
func CallLuaFunc(luaState *lua.LState, luaFuncName string, luaCtx *LuaCtx, luaEvt *LuaEvt) bool {
ctx := luaState.NewTable()
luaState.SetField(ctx, "uid", lua.LNumber(luaCtx.uid))
luaState.SetField(ctx, "owner_uid", lua.LNumber(luaCtx.ownerUid))
luaState.SetField(ctx, "source_entity_id", lua.LNumber(luaCtx.sourceEntityId))
luaState.SetField(ctx, "target_entity_id", lua.LNumber(luaCtx.targetEntityId))
evt := luaState.NewTable()
luaState.SetField(evt, "param1", lua.LNumber(luaEvt.param1))
luaState.SetField(evt, "param2", lua.LNumber(luaEvt.param2))
luaState.SetField(evt, "param3", lua.LNumber(luaEvt.param3))
luaState.SetField(evt, "param4", lua.LNumber(luaEvt.param4))
luaState.SetField(evt, "param_str1", lua.LString(luaEvt.paramStr1))
luaState.SetField(evt, "type", lua.LNumber(luaEvt.evtType))
luaState.SetField(evt, "uid", lua.LNumber(luaEvt.uid))
luaState.SetField(evt, "source_name", lua.LString(luaEvt.sourceName))
luaState.SetField(evt, "source_eid", lua.LNumber(luaEvt.sourceEntityId))
luaState.SetField(evt, "target_eid", lua.LNumber(luaEvt.targetEntityId))
err := luaState.CallByParam(lua.P{
Fn: luaState.GetGlobal(luaFuncName),
NRet: 1,
Protect: true,
}, ctx, evt)
if err != nil {
logger.Error("call lua error, func: %v, error: %v", luaFuncName, err)
return false
}
luaRet := luaState.Get(-1)
luaState.Pop(1)
switch luaRet.(type) {
case lua.LBool:
return bool(luaRet.(lua.LBool))
case lua.LNumber:
return object.ConvRetCodeToBool(int64(luaRet.(lua.LNumber)))
default:
return false
}
}
func RegLuaLibFunc() {
gdconf.RegScriptLibFunc("GetEntityType", GetEntityType)
gdconf.RegScriptLibFunc("GetQuestState", GetQuestState)
gdconf.RegScriptLibFunc("PrintContextLog", PrintContextLog)
gdconf.RegScriptLibFunc("BeginCameraSceneLook", BeginCameraSceneLook)
}
func GetEntityType(luaState *lua.LState) int {
entityId := luaState.ToInt(1)
luaState.Push(lua.LNumber(entityId >> 24))
return 1
}
func GetQuestState(luaState *lua.LState) int {
ctx, ok := luaState.Get(1).(*lua.LTable)
if !ok {
luaState.Push(lua.LNumber(constant.QUEST_STATE_NONE))
return 1
}
uid, ok := luaState.GetField(ctx, "uid").(lua.LNumber)
if !ok {
luaState.Push(lua.LNumber(constant.QUEST_STATE_NONE))
return 1
}
player := USER_MANAGER.GetOnlineUser(uint32(uid))
if player == nil {
luaState.Push(lua.LNumber(constant.QUEST_STATE_NONE))
return 1
}
entityId := luaState.ToInt(2)
_ = entityId
questId := luaState.ToInt(3)
dbQuest := player.GetDbQuest()
quest := dbQuest.GetQuestById(uint32(questId))
luaState.Push(lua.LNumber(quest.State))
return 1
}
func PrintContextLog(luaState *lua.LState) int {
ctx, ok := luaState.Get(1).(*lua.LTable)
if !ok {
return 0
}
uid, ok := luaState.GetField(ctx, "uid").(lua.LNumber)
if !ok {
return 0
}
logInfo := luaState.ToString(2)
logger.Info("[LUA LOG] %v [UID %v]", logInfo, uid)
return 0
}
func BeginCameraSceneLook(luaState *lua.LState) int {
ctx, ok := luaState.Get(1).(*lua.LTable)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
uid, ok := luaState.GetField(ctx, "uid").(lua.LNumber)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
player := USER_MANAGER.GetOnlineUser(uint32(uid))
if player == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
cameraLockInfo, ok := luaState.Get(2).(*lua.LTable)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
ntf := new(proto.BeginCameraSceneLookNotify)
gdconf.ParseLuaTableToObject(cameraLockInfo, ntf)
GAME_MANAGER.SendMsg(cmd.BeginCameraSceneLookNotify, player.PlayerID, player.ClientSeq, ntf)
luaState.Push(lua.LNumber(0))
return 1
}