Files
hk4e/gs/model/db_item.go
2023-03-14 15:29:18 +08:00

79 lines
1.6 KiB
Go

package model
type DbItem struct {
ItemMap map[uint32]*Item // 道具仓库
}
func (p *Player) GetDbItem() *DbItem {
if p.DbItem == nil {
p.DbItem = &DbItem{
ItemMap: make(map[uint32]*Item),
}
}
return p.DbItem
}
type Item struct {
ItemId uint32 // 道具id
Count uint32 // 道具数量
Guid uint64 `bson:"-" msgpack:"-"`
}
func (i *DbItem) InitAllItem(player *Player) {
for itemId, item := range i.ItemMap {
item.Guid = player.GetNextGameObjectGuid()
player.GameObjectGuidMap[item.Guid] = GameObject(item)
i.ItemMap[itemId] = item
}
}
func (i *DbItem) GetItemGuid(itemId uint32) uint64 {
itemInfo := i.ItemMap[itemId]
if itemInfo == nil {
return 0
}
return itemInfo.Guid
}
func (i *DbItem) GetItemCount(itemId uint32) uint32 {
itemInfo := i.ItemMap[itemId]
if itemInfo == nil {
return 0
}
return itemInfo.Count
}
func (i *DbItem) GetItemMapLen() int {
return len(i.ItemMap)
}
func (i *DbItem) AddItem(player *Player, itemId uint32, count uint32) {
itemInfo := i.ItemMap[itemId]
if itemInfo == nil {
itemInfo = &Item{
ItemId: itemId,
Count: 0,
Guid: player.GetNextGameObjectGuid(),
}
player.GameObjectGuidMap[itemInfo.Guid] = GameObject(itemInfo)
}
itemInfo.Count += count
i.ItemMap[itemId] = itemInfo
}
func (i *DbItem) CostItem(player *Player, itemId uint32, count uint32) {
itemInfo := i.ItemMap[itemId]
if itemInfo == nil {
return
}
if itemInfo.Count < count {
return
}
itemInfo.Count -= count
i.ItemMap[itemId] = itemInfo
if itemInfo.Count == 0 {
delete(i.ItemMap, itemId)
delete(player.GameObjectGuidMap, itemInfo.Guid)
}
}