Files
hk4e/gs/game/route_manager.go
huangxiaolei 2b3a152af6 优化代码
2022-11-24 14:17:21 +08:00

122 lines
5.9 KiB
Go

package game
import (
pb "google.golang.org/protobuf/proto"
"hk4e/gs/model"
"hk4e/logger"
"hk4e/protocol/cmd"
)
// 接口路由管理器
type HandlerFunc func(player *model.Player, payloadMsg pb.Message)
type RouteManager struct {
gameManager *GameManager
// k:cmdId v:HandlerFunc
handlerFuncRouteMap map[uint16]HandlerFunc
}
func NewRouteManager(gameManager *GameManager) (r *RouteManager) {
r = new(RouteManager)
r.gameManager = gameManager
r.handlerFuncRouteMap = make(map[uint16]HandlerFunc)
return r
}
func (r *RouteManager) registerRouter(cmdId uint16, handlerFunc HandlerFunc) {
r.handlerFuncRouteMap[cmdId] = handlerFunc
}
func (r *RouteManager) doRoute(cmdId uint16, userId uint32, clientSeq uint32, payloadMsg pb.Message) {
handlerFunc, ok := r.handlerFuncRouteMap[cmdId]
if !ok {
logger.LOG.Error("no route for msg, cmdId: %v", cmdId)
return
}
player := r.gameManager.userManager.GetOnlineUser(userId)
if player == nil {
// 当gs重启后玩家并未退出gate 会持续触发nil
r.gameManager.ReconnectPlayer(userId)
logger.LOG.Error("player is nil, uid: %v", userId)
return
}
player.ClientSeq = clientSeq
handlerFunc(player, payloadMsg)
}
func (r *RouteManager) InitRoute() {
r.registerRouter(cmd.PlayerSetPauseReq, r.gameManager.PlayerSetPauseReq)
r.registerRouter(cmd.EnterSceneReadyReq, r.gameManager.EnterSceneReadyReq)
r.registerRouter(cmd.PathfindingEnterSceneReq, r.gameManager.PathfindingEnterSceneReq)
r.registerRouter(cmd.GetScenePointReq, r.gameManager.GetScenePointReq)
r.registerRouter(cmd.GetSceneAreaReq, r.gameManager.GetSceneAreaReq)
r.registerRouter(cmd.SceneInitFinishReq, r.gameManager.SceneInitFinishReq)
r.registerRouter(cmd.EnterSceneDoneReq, r.gameManager.EnterSceneDoneReq)
r.registerRouter(cmd.EnterWorldAreaReq, r.gameManager.EnterWorldAreaReq)
r.registerRouter(cmd.PostEnterSceneReq, r.gameManager.PostEnterSceneReq)
r.registerRouter(cmd.TowerAllDataReq, r.gameManager.TowerAllDataReq)
r.registerRouter(cmd.SceneTransToPointReq, r.gameManager.SceneTransToPointReq)
r.registerRouter(cmd.MarkMapReq, r.gameManager.MarkMapReq)
r.registerRouter(cmd.ChangeAvatarReq, r.gameManager.ChangeAvatarReq)
r.registerRouter(cmd.SetUpAvatarTeamReq, r.gameManager.SetUpAvatarTeamReq)
r.registerRouter(cmd.ChooseCurAvatarTeamReq, r.gameManager.ChooseCurAvatarTeamReq)
r.registerRouter(cmd.GetGachaInfoReq, r.gameManager.GetGachaInfoReq)
r.registerRouter(cmd.DoGachaReq, r.gameManager.DoGachaReq)
r.registerRouter(cmd.QueryPathReq, r.gameManager.QueryPathReq)
r.registerRouter(cmd.CombatInvocationsNotify, r.gameManager.CombatInvocationsNotify)
r.registerRouter(cmd.AbilityInvocationsNotify, r.gameManager.AbilityInvocationsNotify)
r.registerRouter(cmd.ClientAbilityInitFinishNotify, r.gameManager.ClientAbilityInitFinishNotify)
r.registerRouter(cmd.EntityAiSyncNotify, r.gameManager.EntityAiSyncNotify)
r.registerRouter(cmd.WearEquipReq, r.gameManager.WearEquipReq)
r.registerRouter(cmd.ChangeGameTimeReq, r.gameManager.ChangeGameTimeReq)
r.registerRouter(cmd.GetPlayerSocialDetailReq, r.gameManager.GetPlayerSocialDetailReq)
r.registerRouter(cmd.SetPlayerBirthdayReq, r.gameManager.SetPlayerBirthdayReq)
r.registerRouter(cmd.SetNameCardReq, r.gameManager.SetNameCardReq)
r.registerRouter(cmd.SetPlayerSignatureReq, r.gameManager.SetPlayerSignatureReq)
r.registerRouter(cmd.SetPlayerNameReq, r.gameManager.SetPlayerNameReq)
r.registerRouter(cmd.SetPlayerHeadImageReq, r.gameManager.SetPlayerHeadImageReq)
r.registerRouter(cmd.GetAllUnlockNameCardReq, r.gameManager.GetAllUnlockNameCardReq)
r.registerRouter(cmd.GetPlayerFriendListReq, r.gameManager.GetPlayerFriendListReq)
r.registerRouter(cmd.GetPlayerAskFriendListReq, r.gameManager.GetPlayerAskFriendListReq)
r.registerRouter(cmd.AskAddFriendReq, r.gameManager.AskAddFriendReq)
r.registerRouter(cmd.DealAddFriendReq, r.gameManager.DealAddFriendReq)
r.registerRouter(cmd.GetOnlinePlayerListReq, r.gameManager.GetOnlinePlayerListReq)
r.registerRouter(cmd.PlayerApplyEnterMpReq, r.gameManager.PlayerApplyEnterMpReq)
r.registerRouter(cmd.PlayerApplyEnterMpResultReq, r.gameManager.PlayerApplyEnterMpResultReq)
r.registerRouter(cmd.PlayerGetForceQuitBanInfoReq, r.gameManager.PlayerGetForceQuitBanInfoReq)
r.registerRouter(cmd.GetShopmallDataReq, r.gameManager.GetShopmallDataReq)
r.registerRouter(cmd.GetShopReq, r.gameManager.GetShopReq)
r.registerRouter(cmd.BuyGoodsReq, r.gameManager.BuyGoodsReq)
r.registerRouter(cmd.McoinExchangeHcoinReq, r.gameManager.McoinExchangeHcoinReq)
r.registerRouter(cmd.AvatarChangeCostumeReq, r.gameManager.AvatarChangeCostumeReq)
r.registerRouter(cmd.AvatarWearFlycloakReq, r.gameManager.AvatarWearFlycloakReq)
r.registerRouter(cmd.PullRecentChatReq, r.gameManager.PullRecentChatReq)
r.registerRouter(cmd.PullPrivateChatReq, r.gameManager.PullPrivateChatReq)
r.registerRouter(cmd.PrivateChatReq, r.gameManager.PrivateChatReq)
r.registerRouter(cmd.ReadPrivateChatReq, r.gameManager.ReadPrivateChatReq)
r.registerRouter(cmd.PlayerChatReq, r.gameManager.PlayerChatReq)
r.registerRouter(cmd.BackMyWorldReq, r.gameManager.BackMyWorldReq)
r.registerRouter(cmd.ChangeWorldToSingleModeReq, r.gameManager.ChangeWorldToSingleModeReq)
r.registerRouter(cmd.SceneKickPlayerReq, r.gameManager.SceneKickPlayerReq)
r.registerRouter(cmd.ChangeMpTeamAvatarReq, r.gameManager.ChangeMpTeamAvatarReq)
}
func (r *RouteManager) RouteHandle(netMsg *cmd.NetMsg) {
switch netMsg.EventId {
case cmd.NormalMsg:
r.doRoute(netMsg.CmdId, netMsg.UserId, netMsg.ClientSeq, netMsg.PayloadMessage)
case cmd.UserRegNotify:
r.gameManager.OnReg(netMsg.UserId, netMsg.ClientSeq, netMsg.PayloadMessage)
case cmd.UserLoginNotify:
r.gameManager.OnLogin(netMsg.UserId, netMsg.ClientSeq)
case cmd.UserOfflineNotify:
r.gameManager.OnUserOffline(netMsg.UserId)
case cmd.ClientRttNotify:
r.gameManager.ClientRttNotify(netMsg.UserId, netMsg.ClientRtt)
case cmd.ClientTimeNotify:
r.gameManager.ClientTimeNotify(netMsg.UserId, netMsg.ClientTime)
}
}