Files
hk4e/gs/game/local_event_manager.go
2023-01-05 01:29:00 +08:00

127 lines
4.1 KiB
Go

package game
import (
"time"
"hk4e/common/mq"
"hk4e/gs/model"
"hk4e/pkg/logger"
"hk4e/pkg/object"
)
// 本地事件队列管理器
const (
LoadLoginUserFromDbFinish = iota // 玩家登录从数据库加载完成回调
CheckUserExistOnRegFromDbFinish // 玩家注册从数据库查询是否已存在完成回调
RunUserCopyAndSave // 执行一次在线玩家内存数据复制到数据库写入协程
UserOfflineSaveToDbFinish
)
type LocalEvent struct {
EventId int
Msg any
}
type LocalEventManager struct {
localEventChan chan *LocalEvent
}
func NewLocalEventManager() (r *LocalEventManager) {
r = new(LocalEventManager)
r.localEventChan = make(chan *LocalEvent, 1000)
return r
}
func (l *LocalEventManager) LocalEventHandle(localEvent *LocalEvent) {
switch localEvent.EventId {
case LoadLoginUserFromDbFinish:
playerLoginInfo := localEvent.Msg.(*PlayerLoginInfo)
if playerLoginInfo.Player != nil {
USER_MANAGER.playerMap[playerLoginInfo.Player.PlayerID] = playerLoginInfo.Player
}
GAME_MANAGER.OnLoginOk(playerLoginInfo.UserId, playerLoginInfo.Player, playerLoginInfo.ClientSeq, playerLoginInfo.GateAppId)
case CheckUserExistOnRegFromDbFinish:
playerRegInfo := localEvent.Msg.(*PlayerRegInfo)
GAME_MANAGER.OnRegOk(playerRegInfo.Exist, playerRegInfo.Req, playerRegInfo.UserId, playerRegInfo.ClientSeq, playerRegInfo.GateAppId)
case RunUserCopyAndSave:
saveUserIdList := localEvent.Msg.([]uint32)
startTime := time.Now().UnixNano()
// 拷贝一份数据避免并发访问
insertPlayerList := make([]*model.Player, 0)
updatePlayerList := make([]*model.Player, 0)
for _, uid := range saveUserIdList {
player := USER_MANAGER.GetOnlineUser(uid)
if player == nil {
logger.Error("try to save but user not exist or online, uid: %v", uid)
continue
}
if uid < 100000000 {
continue
}
switch player.DbState {
case model.DbNone:
break
case model.DbInsert:
playerCopy := new(model.Player)
err := object.FastDeepCopy(playerCopy, player)
if err != nil {
logger.Error("deep copy player error: %v", err)
continue
}
insertPlayerList = append(insertPlayerList, playerCopy)
USER_MANAGER.playerMap[uid].DbState = model.DbNormal
case model.DbDelete:
playerCopy := new(model.Player)
err := object.FastDeepCopy(playerCopy, player)
if err != nil {
logger.Error("deep copy player error: %v", err)
continue
}
updatePlayerList = append(updatePlayerList, playerCopy)
delete(USER_MANAGER.playerMap, uid)
case model.DbNormal:
playerCopy := new(model.Player)
err := object.FastDeepCopy(playerCopy, player)
if err != nil {
logger.Error("deep copy player error: %v", err)
continue
}
updatePlayerList = append(updatePlayerList, playerCopy)
}
}
USER_MANAGER.saveUserChan <- &SaveUserData{
insertPlayerList: insertPlayerList,
updatePlayerList: updatePlayerList,
}
endTime := time.Now().UnixNano()
costTime := endTime - startTime
logger.Info("run save user copy cost time: %v ns", costTime)
case UserOfflineSaveToDbFinish:
playerOfflineInfo := localEvent.Msg.(*PlayerOfflineInfo)
USER_MANAGER.DeleteUser(playerOfflineInfo.Player.PlayerID)
MESSAGE_QUEUE.SendToAll(&mq.NetMsg{
MsgType: mq.MsgTypeServer,
EventId: mq.ServerUserOnlineStateChangeNotify,
ServerMsg: &mq.ServerMsg{
UserId: playerOfflineInfo.Player.PlayerID,
IsOnline: false,
},
})
if playerOfflineInfo.ChangeGsInfo.IsChangeGs {
gsAppId := USER_MANAGER.GetRemoteUserGsAppId(playerOfflineInfo.ChangeGsInfo.JoinHostUserId)
MESSAGE_QUEUE.SendToGate(playerOfflineInfo.Player.GateAppId, &mq.NetMsg{
MsgType: mq.MsgTypeServer,
EventId: mq.ServerUserGsChangeNotify,
ServerMsg: &mq.ServerMsg{
UserId: playerOfflineInfo.Player.PlayerID,
GameServerAppId: gsAppId,
JoinHostUserId: playerOfflineInfo.ChangeGsInfo.JoinHostUserId,
},
})
logger.Info("user change gs notify to gate, uid: %v, gate appid: %v, gs appid: %v, host uid: %v",
playerOfflineInfo.Player.PlayerID, playerOfflineInfo.Player.GateAppId, gsAppId, playerOfflineInfo.ChangeGsInfo.JoinHostUserId)
}
}
}