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32 lines
848 B
Go
32 lines
848 B
Go
package gdconf
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import (
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"hk4e/pkg/logger"
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)
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// TriggerData 场景LUA触发器配置表
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type TriggerData struct {
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TriggerId int32 `csv:"ID"`
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SceneId int32 `csv:"场景ID,omitempty"`
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GroupId int32 `csv:"组ID,omitempty"`
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TriggerName string `csv:"触发器,omitempty"`
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}
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func (g *GameDataConfig) loadTriggerData() {
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g.TriggerDataMap = make(map[int32]*TriggerData)
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triggerDataList := make([]*TriggerData, 0)
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readTable[TriggerData](g.txtPrefix+"TriggerData.txt", &triggerDataList)
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for _, triggerData := range triggerDataList {
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g.TriggerDataMap[triggerData.TriggerId] = triggerData
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}
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logger.Info("TriggerData count: %v", len(g.TriggerDataMap))
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}
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func GetTriggerDataById(triggerId int32) *TriggerData {
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return CONF.TriggerDataMap[triggerId]
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}
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func GetTriggerDataMap() map[int32]*TriggerData {
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return CONF.TriggerDataMap
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}
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