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33 lines
1.0 KiB
Go
33 lines
1.0 KiB
Go
package gdconf
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import (
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"hk4e/pkg/logger"
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)
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// AvatarSkillData 角色技能配置表
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type AvatarSkillData struct {
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AvatarSkillId int32 `csv:"ID"`
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AbilityName string `csv:"Ability名称,omitempty"`
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CostStamina int32 `csv:"消耗体力,omitempty"`
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CostElemType int32 `csv:"消耗能量类型,omitempty"`
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CostElemVal int32 `csv:"消耗能量值,omitempty"`
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}
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func (g *GameDataConfig) loadAvatarSkillData() {
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g.AvatarSkillDataMap = make(map[int32]*AvatarSkillData)
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avatarSkillDataList := make([]*AvatarSkillData, 0)
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readTable[AvatarSkillData](g.txtPrefix+"AvatarSkillData.txt", &avatarSkillDataList)
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for _, avatarSkillData := range avatarSkillDataList {
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g.AvatarSkillDataMap[avatarSkillData.AvatarSkillId] = avatarSkillData
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}
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logger.Info("AvatarSkillData count: %v", len(g.AvatarSkillDataMap))
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}
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func GetAvatarSkillDataById(avatarSkillId int32) *AvatarSkillData {
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return CONF.AvatarSkillDataMap[avatarSkillId]
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}
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func GetAvatarSkillDataMap() map[int32]*AvatarSkillData {
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return CONF.AvatarSkillDataMap
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}
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