mirror of
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50 lines
1.6 KiB
Go
50 lines
1.6 KiB
Go
package gdconf
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import (
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"hk4e/pkg/logger"
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)
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// GCGCharData 角色卡牌配置表
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type GCGCharData struct {
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CharId int32 `csv:"ID"`
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TagId1 int32 `csv:"[卡牌标签列表]1,omitempty"`
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TagId2 int32 `csv:"[卡牌标签列表]2,omitempty"`
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TagId3 int32 `csv:"[卡牌标签列表]3,omitempty"`
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TagId4 int32 `csv:"[卡牌标签列表]4,omitempty"`
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TagId5 int32 `csv:"[卡牌标签列表]5,omitempty"`
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SkillList IntArray `csv:"卡牌技能列表,omitempty"`
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HPBase int32 `csv:"角色生命值,omitempty"`
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MaxElemVal int32 `csv:"角色充能上限,omitempty"`
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TagList []uint32 // 卡牌标签列表
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}
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func (g *GameDataConfig) loadGCGCharData() {
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g.GCGCharDataMap = make(map[int32]*GCGCharData)
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gcgCharDataList := make([]*GCGCharData, 0)
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readTable[GCGCharData](g.txtPrefix+"GCGCharData.txt", &gcgCharDataList)
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for _, gcgCharData := range gcgCharDataList {
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// 将TagId整合进TagList
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gcgCharData.TagList = make([]uint32, 0, 5)
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tempTagList := make([]int32, 0, 5)
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tempTagList = append(tempTagList, gcgCharData.TagId1, gcgCharData.TagId2, gcgCharData.TagId3, gcgCharData.TagId4, gcgCharData.TagId5)
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for _, tagId := range tempTagList {
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// 跳过为0的tag
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if tagId == 0 {
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continue
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}
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gcgCharData.TagList = append(gcgCharData.TagList, uint32(tagId))
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}
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g.GCGCharDataMap[gcgCharData.CharId] = gcgCharData
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}
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logger.Info("GCGCharData count: %v", len(g.GCGCharDataMap))
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}
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func GetGCGCharDataById(charId int32) *GCGCharData {
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return CONF.GCGCharDataMap[charId]
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}
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func GetGCGCharDataMap() map[int32]*GCGCharData {
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return CONF.GCGCharDataMap
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}
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