Files
hk4e/gdconf/game_data_config/lua/quest/Q72205ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 72205
sub_ids =
{
7220501,
7220502,
7220503,
7220512,
7220504,
7220505,
7220513,
7220506,
7220507,
7220514,
7220508,
7220509,
7220515,
7220510,
7220511,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7220512"] = { },
["7220513"] = { },
["7220514"] = { },
["7220515"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7220501"] =
{
npcs =
{
{
id = 20427,
alias = "Npc20427",
script = "Actor/Npc/TempNPC",
pos = "72205_sun",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 20487,
alias = "Npc20431",
script = "Actor/Npc/TempNPC",
pos = "72205_nai",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7220502"] =
{
npcs =
{
{
id = 20427,
alias = "Npc20427",
script = "Actor/Npc/TempNPC",
pos = "72205_sun",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 20487,
alias = "Npc20431",
script = "Actor/Npc/TempNPC",
pos = "72205_nai",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7220503"] =
{
npcs =
{
{
id = 20427,
alias = "Npc20427",
script = "Actor/Npc/TempNPC",
pos = "72205_sun",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 20487,
alias = "Npc20431",
script = "Actor/Npc/TempNPC",
pos = "72205_nai",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7220504"] =
{
npcs =
{
{
id = 20427,
alias = "Npc20427",
script = "Actor/Npc/TempNPC",
pos = "72205_sun2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 20487,
alias = "Npc20431",
script = "Actor/Npc/TempNPC",
pos = "72205_nai2",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7220505"] =
{
npcs =
{
{
id = 20427,
alias = "Npc20427",
script = "Actor/Npc/TempNPC",
pos = "72205_sun2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 20487,
alias = "Npc20431",
script = "Actor/Npc/TempNPC",
pos = "72205_nai2",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7220506"] =
{
npcs =
{
{
id = 20427,
alias = "Npc20427",
script = "Actor/Npc/TempNPC",
pos = "72205_sun3",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 20487,
alias = "Npc20431",
script = "Actor/Npc/TempNPC",
pos = "72205_nai3",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7220507"] =
{
npcs =
{
{
id = 20427,
alias = "Npc20427",
script = "Actor/Npc/TempNPC",
pos = "72205_sun3",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 20487,
alias = "Npc20431",
script = "Actor/Npc/TempNPC",
pos = "72205_nai3",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7220508"] =
{
npcs =
{
{
id = 20427,
alias = "Npc20427",
script = "Actor/Npc/TempNPC",
pos = "72205_sun4",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 20487,
alias = "Npc20431",
script = "Actor/Npc/TempNPC",
pos = "72205_nai4",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7220509"] =
{
npcs =
{
{
id = 20427,
alias = "Npc20427",
script = "Actor/Npc/TempNPC",
pos = "72205_sun4",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 20487,
alias = "Npc20431",
script = "Actor/Npc/TempNPC",
pos = "72205_nai4",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7220510"] = { },
["7220511"] = { },
["7220512"] =
{
npcs =
{
{
id = 20427,
alias = "Npc20427",
script = "Actor/Npc/TempNPC",
pos = "72205_sun2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 20487,
alias = "Npc20431",
script = "Actor/Npc/TempNPC",
pos = "72205_nai2",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7220513"] =
{
npcs =
{
{
id = 20427,
alias = "Npc20427",
script = "Actor/Npc/TempNPC",
pos = "72205_sun3",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 20487,
alias = "Npc20431",
script = "Actor/Npc/TempNPC",
pos = "72205_nai3",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7220514"] =
{
npcs =
{
{
id = 20427,
alias = "Npc20427",
script = "Actor/Npc/TempNPC",
pos = "72205_sun4",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 20487,
alias = "Npc20431",
script = "Actor/Npc/TempNPC",
pos = "72205_nai4",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7220515"] =
{
npcs =
{
{
id = 20427,
alias = "Npc20427",
script = "Actor/Npc/TempNPC",
pos = "72205_sun5",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 20487,
alias = "Npc20431",
script = "Actor/Npc/TempNPC",
pos = "72205_nai5",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>