Files
hk4e/gdconf/game_data_config/lua/quest/Q72144ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 72144
sub_ids =
{
7214401,
7214410,
7214411,
7214413,
7214403,
7214404,
7214405,
7214406,
7214407,
7214408,
7214412,
7214414,
7214409,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7214401"] = { },
["7214403"] = { },
["7214404"] =
{
npcs =
{
{
id = 20260,
alias = "Npc20260",
script = "Actor/Npc/TempNPC",
pos = "Q72144ASCamp",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7214405"] = { },
["7214406"] = { },
["7214407"] = { },
["7214408"] = { },
["7214409"] = { },
["7214410"] =
{
npcs =
{
{
id = 308801,
alias = "Npc308801",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q72144GHSeaside",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7214411"] =
{
npcs =
{
{
id = 308801,
alias = "Npc308801",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q72144GHSeaside",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7214412"] =
{
npcs =
{
{
id = 20082,
alias = "NPC20082",
script = "Actor/Npc/TempNPC",
pos = "Q7214407Pos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7214413"] =
{
npcs =
{
{
id = 308801,
alias = "Npc308801",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q72144GHSeaside",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7214414"] =
{
npcs =
{
{
id = 20082,
alias = "NPC20082",
script = "Actor/Npc/TempNPC",
pos = "Q7214407Pos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7214401"] =
{
npcs =
{
{
id = 20260,
alias = "Npc20260",
script = "Actor/Npc/TempNPC",
pos = "Q72144ASCamp",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 308801,
alias = "Npc308801",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q72144GHSeaside",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7214403"] =
{
npcs =
{
{
id = 20260,
alias = "Npc20260",
script = "Actor/Npc/TempNPC",
pos = "Q72144ASCamp",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 308801,
alias = "Npc308801",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q72144GHCamp",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7214404"] =
{
npcs =
{
{
id = 308801,
alias = "Npc308801",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q72144GHFinal",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7214405"] =
{
npcs =
{
{
id = 308801,
alias = "Npc308801",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q72144GHFinal",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7214406"] =
{
npcs =
{
{
id = 20082,
alias = "NPC20082",
script = "Actor/Npc/TempNPC",
pos = "Q7214406Yaner",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 308801,
alias = "Npc308801",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q72144GHFinal",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7214407"] =
{
npcs =
{
{
id = 308801,
alias = "Npc308801",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q72144GHFinal",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7214408"] =
{
npcs =
{
{
id = 20082,
alias = "NPC20082",
script = "Actor/Npc/TempNPC",
pos = "Q7214407Pos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 308801,
alias = "Npc308801",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q72144GHFinal",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7214409"] =
{
npcs =
{
{
id = 308801,
alias = "Npc308801",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q72144GHFinal",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7214410"] =
{
npcs =
{
{
id = 20260,
alias = "Npc20260",
script = "Actor/Npc/TempNPC",
pos = "Q72144ASCamp",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7214411"] =
{
npcs =
{
{
id = 20260,
alias = "Npc20260",
script = "Actor/Npc/TempNPC",
pos = "Q72144ASCamp",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7214412"] =
{
npcs =
{
{
id = 308801,
alias = "Npc308801",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q72144GHFinal",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7214413"] =
{
npcs =
{
{
id = 20260,
alias = "Npc20260",
script = "Actor/Npc/TempNPC",
pos = "Q72144ASCamp",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7214414"] =
{
npcs =
{
{
id = 308801,
alias = "Npc308801",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q72144GHFinal",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>