Files
hk4e/gdconf/game_data_config/lua/quest/Q72105ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 72105
sub_ids =
{
7210501,
7210502,
7210503,
7210508,
7210504,
7210505,
7210506,
7210509,
7210510,
7210511,
7210507,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7210501"] = { },
["7210502"] = { },
["7210503"] =
{
npcs =
{
{
id = 20221,
alias = "Npc20221",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q3_72100_0",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7210504"] =
{
npcs =
{
{
id = 20221,
alias = "Npc20221",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q3_72100_0",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7210505"] =
{
npcs =
{
{
id = 20221,
alias = "Npc20221",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q3_72100_0",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7210506"] =
{
npcs =
{
{
id = 20221,
alias = "Npc20221",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q3_72100_05",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7210507"] = { },
["7210508"] = { },
["7210509"] = { },
["7210510"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7210501"] =
{
npcs =
{
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
pos = "Q3_72105_0",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7210502"] =
{
npcs =
{
{
id = 20221,
alias = "Npc20221",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q3_72100_04",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7210503"] =
{
npcs =
{
{
id = 20221,
alias = "Npc20221",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q3_72100_0",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7210504"] =
{
transmit_points =
{
{
point_id = 1,
scene_id = 3,
pos = "Q3_72105_1",
},
},
},
["7210505"] =
{
transmit_points =
{
{
point_id = 1,
scene_id = 3,
pos = "Q3_72105_2",
},
},
},
["7210506"] =
{
npcs =
{
{
id = 20221,
alias = "Npc20221",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q3_72100_05",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7210507"] = { },
["7210508"] =
{
npcs =
{
{
id = 20221,
alias = "Npc20221",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q3_72100_0",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7210509"] = { },
["7210510"] =
{
transmit_points =
{
{
point_id = 1,
scene_id = 3,
pos = "Q3_72105_2",
},
},
},
["7210511"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>