Files
hk4e/gdconf/game_data_config/lua/quest/Q71500ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 71500
sub_ids =
{
7150012,
7150001,
7150002,
7150003,
7150004,
7150010,
7150005,
7150009,
7150006,
7150007,
7150008,
7150011,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133103095", "", },
{ "133103100", "", },
{ "133103108", "", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7150001"] = { },
["7150002"] =
{
npcs =
{
{
id = 10258,
alias = "Npc10258",
script = "Actor/Npc/TempNPC",
pos = "Q7150001",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7150004"] =
{
npcs =
{
{
id = 10258,
alias = "Npc10258",
script = "Actor/Npc/TempNPC",
pos = "Q7150001",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7150005"] =
{
npcs =
{
{
id = 10258,
alias = "Npc10258",
script = "Actor/Npc/TempNPC",
pos = "Q7150001",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7150006"] =
{
npcs =
{
{
id = 10258,
alias = "Npc10258",
script = "Actor/Npc/TempNPC",
pos = "Q7150001",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7150007"] =
{
npcs =
{
{
id = 10258,
alias = "Npc10258",
script = "Actor/Npc/TempNPC",
pos = "Q7150001",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7150008"] =
{
npcs =
{
{
id = 10258,
alias = "Npc10258",
script = "Actor/Npc/TempNPC",
pos = "Q7150001",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7150009"] =
{
npcs =
{
{
id = 10258,
alias = "Npc10258",
script = "Actor/Npc/TempNPC",
pos = "Q7150001",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7150010"] =
{
npcs =
{
{
id = 10258,
alias = "Npc10258",
script = "Actor/Npc/TempNPC",
pos = "Q7150001",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7150011"] =
{
npcs =
{
{
id = 10258,
alias = "Npc10258",
script = "Actor/Npc/TempNPC",
pos = "Q7150001",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7150012"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7150001"] =
{
npcs =
{
{
id = 10258,
alias = "Npc10258",
script = "Actor/Npc/TempNPC",
pos = "Q7150001",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7150002"] = { },
["7150003"] =
{
npcs =
{
{
id = 10258,
alias = "Npc10258",
script = "Actor/Npc/TempNPC",
pos = "Q7150001",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
transmit_points =
{
{
point_id = 1,
scene_id = 3,
pos = "Q7150003",
},
},
},
["7150004"] = { },
["7150005"] = { },
["7150006"] = { },
["7150007"] = { },
["7150008"] = { },
["7150009"] = { },
["7150010"] = { },
["7150011"] =
{
npcs =
{
{
id = 10258,
alias = "Npc10258",
script = "Actor/Npc/TempNPC",
pos = "Q7150001",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7150012"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>