Files
hk4e/gdconf/game_data_config/lua/quest/Q71041ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 71041
sub_ids =
{
7104103,
7104104,
7104108,
7104107,
7104101,
7104102,
7104109,
7104110,
7104111,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7104101"] = { },
["7104102"] = { },
["7104103"] = { },
["7104104"] =
{
npcs =
{
{
id = 2617,
alias = "Npc2617",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7104103_N2617",
scene_id = 6,
room_id = 0,
data_index = 1,
},
},
},
["7104107"] = { },
["7104108"] =
{
npcs =
{
{
id = 2617,
alias = "Npc2617",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7104103_N2617",
scene_id = 6,
room_id = 0,
data_index = 1,
},
},
},
["7104109"] = { },
["7104110"] = { },
["7104111"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7104101"] = { },
["7104102"] = { },
["7104103"] =
{
npcs =
{
{
id = 2617,
alias = "Npc2617",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7104103_N2617",
scene_id = 6,
room_id = 0,
data_index = 1,
},
},
},
["7104104"] = { },
["7104107"] =
{
npcs =
{
{
id = 2617,
alias = "Npc2617",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7104105_N2617",
scene_id = 6,
room_id = 0,
data_index = 1,
},
{
id = 20523,
alias = "Npc20523",
script = "Actor/Npc/TempNPC",
pos = "Q7104105_N2617",
scene_id = 6,
room_id = 0,
data_index = 2,
},
{
id = 20006,
alias = "Npc20006",
script = "Actor/Npc/TempNPC",
pos = "Q7104105_N2617",
scene_id = 6,
room_id = 0,
data_index = 3,
},
},
transmit_points =
{
{
point_id = 1,
scene_id = 6,
pos = "Q7104107",
},
},
},
["7104108"] = { },
["7104109"] =
{
npcs =
{
{
id = 20523,
alias = "Npc20523",
script = "Actor/Npc/TempNPC",
pos = "Q7104105_N2617",
scene_id = 6,
room_id = 0,
data_index = 1,
},
{
id = 20543,
alias = "Npc20543",
script = "Actor/Npc/TempNPC",
pos = "Q7104109_N20543",
scene_id = 6,
room_id = 0,
data_index = 2,
},
{
id = 20006,
alias = "Npc20006",
script = "Actor/Npc/TempNPC",
pos = "Q7104105_N2617",
scene_id = 6,
room_id = 0,
data_index = 3,
},
},
},
["7104110"] = { },
["7104111"] =
{
npcs =
{
{
id = 20523,
alias = "Npc20523",
script = "Actor/Npc/TempNPC",
pos = "Q7104111_N20523",
scene_id = 6,
room_id = 0,
data_index = 1,
},
{
id = 20006,
alias = "Npc20006",
script = "Actor/Npc/TempNPC",
pos = "Q7104111_N20523",
scene_id = 6,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>