Files
hk4e/gdconf/game_data_config/lua/quest/Q40093ShareConfig.lua
2023-01-29 13:00:55 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 40093
sub_ids =
{
4009301,
4009302,
4009303,
4009304,
4009305,
4009306,
4009307,
4009308,
4009309,
4009310,
4009311,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4009302"] = { },
["4009303"] = { },
["4009304"] = { },
["4009305"] = { },
["4009306"] = { },
["4009307"] = { },
["4009308"] = { },
["4009309"] = { },
["4009310"] = { },
["4009311"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4009301"] = { },
["4009302"] =
{
npcs =
{
{
id = 1015,
alias = "Npc1015",
script = "Actor/Npc/TempNPC",
pos = "Q4009302_T4009302_N1015",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009303"] =
{
npcs =
{
{
id = 1015,
alias = "Npc1015",
script = "Actor/Npc/TempNPC",
pos = "Q4009303_T4009303_N1015",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009304"] =
{
npcs =
{
{
id = 10204,
alias = "Xiao",
script = "Actor/Npc/TempNPC",
pos = "Q4009304_T4009304_N10000005",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009305"] =
{
npcs =
{
{
id = 1045,
alias = "Npc1045",
script = "Actor/Npc/TempNPC",
pos = "Q4009305_T4009305_N1045",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009306"] =
{
npcs =
{
{
id = 10285,
alias = "Npc10285",
script = "Actor/Npc/TempNPC",
pos = "Q4009306_T4009306_N10285",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009307"] =
{
npcs =
{
{
id = 10285,
alias = "Npc10285",
script = "Actor/Npc/TempNPC",
pos = "Q4009307_T4009307_N10285",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 2093,
alias = "Npc2093",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4009307_T4009307_N2093",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["4009308"] =
{
npcs =
{
{
id = 12966,
alias = "Npc12966",
script = "Actor/Npc/TempNPC",
pos = "Q4009308_T4009308_N12966",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1016,
alias = "Npc1016",
script = "Actor/Npc/TempNPC",
pos = "Q4009308_T4009308_N1016",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["4009309"] =
{
npcs =
{
{
id = 1042,
alias = "Npc1042",
script = "Actor/Npc/TempNPC",
pos = "Q4009309_T4009309_N1042",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1021,
alias = "Npc1021",
script = "Actor/Npc/TempNPC",
pos = "Q4009309_T4009309_N1021",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1046,
alias = "Npc1046",
script = "Actor/Npc/TempNPC",
pos = "Q4009309_T4009309_N1046",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["4009310"] =
{
npcs =
{
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q4009310_T4009310_N10232",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10286,
alias = "Npc10286",
script = "Actor/Npc/TempNPC",
pos = "Q4009310_T4009310_N10286",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10284,
alias = "Npc10284",
script = "Actor/Npc/TempNPC",
pos = "Q4009310_T4009310_N10284",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["4009311"] =
{
npcs =
{
{
id = 1016,
alias = "Npc1016",
script = "Actor/Npc/TempNPC",
pos = "Q4009311_T4009311_N1016",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>