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hk4e/gdconf/game_data_config/lua/quest/Q40080ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 40080
sub_ids =
{
4008001,
4008002,
4008003,
4008004,
4008007,
4008005,
4008006,
4008008,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133002113", "", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4008001"] = { },
["4008002"] = { },
["4008003"] = { },
["4008004"] = { },
["4008005"] = { },
["4008006"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4008001"] =
{
npcs =
{
{
id = 1062,
alias = "Npc1062",
script = "Actor/Npc/TempNPC",
pos = "Q4008002_N1027",
scene_id = 1004,
room_id = 1,
data_index = 1,
},
{
id = 1027,
alias = "Npc1027",
script = "Actor/Npc/TempNPC",
pos = "Q4008002_N1027",
scene_id = 1004,
room_id = 1,
data_index = 2,
},
},
},
["4008002"] =
{
npcs =
{
{
id = 1011,
alias = "Razor",
script = "Actor/Npc/TempNPC",
pos = "Q4008002_N1011",
scene_id = 1004,
room_id = 1,
data_index = 1,
},
{
id = 1019,
alias = "Npc1019",
script = "Actor/Npc/TempNPC",
pos = "Q4008002_N1019",
scene_id = 1004,
room_id = 1,
data_index = 2,
},
{
id = 1062,
alias = "Npc1062",
script = "Actor/Npc/TempNPC",
pos = "Q4008002_N1027",
scene_id = 1004,
room_id = 1,
data_index = 3,
},
{
id = 1027,
alias = "Npc1027",
script = "Actor/Npc/TempNPC",
pos = "Q4008002_N1027",
scene_id = 1004,
room_id = 1,
data_index = 4,
},
},
},
["4008003"] =
{
npcs =
{
{
id = 1062,
alias = "Npc1062",
script = "Actor/Npc/TempNPC",
pos = "Q4008003_N1062",
scene_id = 1004,
room_id = 1,
data_index = 1,
},
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q4008003_N10090",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1061,
alias = "Npc1061",
script = "Actor/Npc/TempNPC",
pos = "Q4008003_N1061",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 1027,
alias = "Npc1027",
script = "Actor/Npc/TempNPC",
pos = "Q4008003_N1062",
scene_id = 1004,
room_id = 1,
data_index = 4,
},
{
id = 502,
alias = "Coop_Diona",
script = "Actor/Npc/TempNPC",
pos = "Q4008003_N1061",
scene_id = 3,
room_id = 0,
data_index = 5,
},
},
},
["4008004"] =
{
npcs =
{
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q4008005_N10090",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1001,
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
pos = "Q4008004_N1001",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["4008005"] =
{
npcs =
{
{
id = 1011,
alias = "Razor",
script = "Actor/Npc/TempNPC",
pos = "Q4008005_N1011",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q4008005_N10090",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["4008006"] =
{
npcs =
{
{
id = 1011,
alias = "Razor",
script = "Actor/Npc/TempNPC",
pos = "Q4008006_N1011",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q4008006_N10090",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1001,
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
pos = "Q4008006_N1001",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 1007,
alias = "Lisa",
script = "Actor/Quest/Q411/Lisa",
pos = "Q4008006_N1007",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 30274,
alias = "Npc30274",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "T4008006_N30234",
scene_id = 3,
room_id = 0,
data_index = 5,
},
{
id = 1537,
alias = "Npc1537",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "T4008006_N1537",
scene_id = 3,
room_id = 0,
data_index = 6,
},
{
id = 30173,
alias = "Npc30173",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "T4008006_N30173",
scene_id = 3,
room_id = 0,
data_index = 7,
},
{
id = 30240,
alias = "Npc30240",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "T4008006_N30240",
scene_id = 3,
room_id = 0,
data_index = 8,
},
{
id = 1539,
alias = "Npc1539",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "T4008006_N1539",
scene_id = 3,
room_id = 0,
data_index = 9,
},
{
id = 30250,
alias = "Npc30250",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "T4008006_N30250",
scene_id = 3,
room_id = 0,
data_index = 10,
},
{
id = 1028,
alias = "Npc1028",
script = "Actor/Npc/TempNPC",
pos = "Q4008006_N1028",
scene_id = 3,
room_id = 0,
data_index = 11,
},
{
id = 30234,
alias = "Npc30234",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "T4008006_N30234",
scene_id = 3,
room_id = 0,
data_index = 12,
},
{
id = 1024,
alias = "Npc1024",
script = "Actor/Npc/TempNPC",
pos = "Q4008006_N1028",
scene_id = 3,
room_id = 0,
data_index = 13,
},
},
},
["4008007"] =
{
npcs =
{
{
id = 10090,
alias = "Npc10090",
script = "Actor/Npc/TempNPC",
pos = "Q4008005_N10090",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1001,
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
pos = "Q4008004_N1001",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["4008008"] =
{
npcs =
{
{
id = 1001,
alias = "Wendy",
script = "Actor/Quest/Q301/Wendy301",
pos = "Q4008006_N1001",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>