Files
hk4e/gdconf/game_data_config/lua/quest/Q40079ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 40079
sub_ids =
{
4007901,
4007902,
4007903,
4007909,
4007904,
4007905,
4007911,
4007906,
4007907,
4007908,
4007910,
4007913,
4007912,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_REMOVE_TRIAL_AVATAR =
{
{ "51", },
},
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133004049", "", },
},
QUEST_EXEC_REFRESH_GROUP_SUITE =
{
{ "1018", "201018005,1", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4007901"] = { },
["4007902"] = { },
["4007903"] = { },
["4007904"] =
{
npcs =
{
{
id = 30241,
alias = "Npc30241",
script = "Actor/Npc/TempNPC",
pos = "Q4007903_N30241",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4007905"] =
{
npcs =
{
{
id = 30241,
alias = "Npc30241",
script = "Actor/Npc/TempNPC",
pos = "Q4007903_N30241",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4007906"] = { },
["4007907"] =
{
npcs =
{
{
id = 1011,
alias = "Razor",
script = "Actor/Npc/TempNPC",
pos = "Q4007906_N1011",
scene_id = 1004,
room_id = 100402,
data_index = 1,
},
{
id = 1007,
alias = "Lisa",
script = "Actor/Quest/Q411/Lisa",
pos = "Q4007906_N1007",
scene_id = 1004,
room_id = 100402,
data_index = 2,
},
},
},
["4007908"] = { },
["4007912"] =
{
npcs =
{
{
id = 1009,
alias = "Diluc",
script = "Actor/Quest/Q376/Diluc",
pos = "Q4007912_N1009",
scene_id = 1018,
room_id = 1,
data_index = 1,
},
{
id = 1531,
alias = "Npc1531",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4007908_N1531",
scene_id = 1018,
room_id = 1,
data_index = 2,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4007901"] =
{
npcs =
{
{
id = 1011,
alias = "Razor",
script = "Actor/Npc/TempNPC",
pos = "Q4007901_N1011",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4007902"] =
{
npcs =
{
{
id = 1011,
alias = "Razor",
script = "Actor/Npc/TempNPC",
pos = "Q4007901_N1011",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4007903"] =
{
npcs =
{
{
id = 1011,
alias = "Razor",
script = "Actor/Npc/TempNPC",
pos = "Q4007903_N1011",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 30241,
alias = "Npc30241",
script = "Actor/Npc/TempNPC",
pos = "Q4007903_N30241",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 30240,
alias = "Npc30240",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4007903_N30240",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["4007904"] =
{
npcs =
{
{
id = 1011,
alias = "Razor",
script = "Actor/Npc/TempNPC",
pos = "Q4007903_N1011",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4007905"] =
{
npcs =
{
{
id = 1011,
alias = "Razor",
script = "Actor/Npc/TempNPC",
pos = "Q4007905_N1011",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4007906"] =
{
npcs =
{
{
id = 1011,
alias = "Razor",
script = "Actor/Npc/TempNPC",
pos = "Q4007906_N1011",
scene_id = 1004,
room_id = 100402,
data_index = 1,
},
{
id = 1004,
alias = "Gaia",
script = "Actor/Quest/Q301/Gaia301",
pos = "Q4007906_N1004",
scene_id = 1004,
room_id = 100402,
data_index = 2,
},
{
id = 1007,
alias = "Lisa",
script = "Actor/Quest/Q411/Lisa",
pos = "Q4007906_N1007",
scene_id = 1004,
room_id = 100402,
data_index = 3,
},
},
},
["4007907"] =
{
npcs =
{
{
id = 1004,
alias = "Gaia",
script = "Actor/Quest/Q301/Gaia301",
pos = "Q4007906_N1004",
scene_id = 1004,
room_id = 1,
data_index = 1,
},
},
},
["4007908"] =
{
npcs =
{
{
id = 1004,
alias = "Gaia",
script = "Actor/Quest/Q301/Gaia301",
pos = "Q4007908_N1004",
scene_id = 1018,
room_id = 1,
data_index = 1,
},
{
id = 1009,
alias = "Diluc",
script = "Actor/Quest/Q376/Diluc",
pos = "Q4007908_N1009",
scene_id = 1018,
room_id = 1,
data_index = 2,
},
{
id = 1531,
alias = "Npc1531",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4007908_N1531",
scene_id = 1018,
room_id = 1,
data_index = 3,
},
},
},
["4007909"] =
{
npcs =
{
{
id = 1011,
alias = "Razor",
script = "Actor/Npc/TempNPC",
pos = "Q4007903_N1011",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 30241,
alias = "Npc30241",
script = "Actor/Npc/TempNPC",
pos = "Q4007903_N30241",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["4007910"] =
{
npcs =
{
{
id = 1004,
alias = "Gaia",
script = "Actor/Quest/Q301/Gaia301",
pos = "Q4007908_N1004",
scene_id = 1018,
room_id = 1,
data_index = 1,
},
{
id = 1009,
alias = "Diluc",
script = "Actor/Quest/Q376/Diluc",
pos = "Q4007908_N1009",
scene_id = 1018,
room_id = 1,
data_index = 2,
},
},
},
["4007911"] =
{
npcs =
{
{
id = 1011,
alias = "Razor",
script = "Actor/Npc/TempNPC",
pos = "Q4007905_N1011",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4007912"] = { },
["4007913"] =
{
npcs =
{
{
id = 1004,
alias = "Gaia",
script = "Actor/Quest/Q301/Gaia301",
pos = "Q4007908_N1004",
scene_id = 1018,
room_id = 1,
data_index = 1,
},
{
id = 1009,
alias = "Diluc",
script = "Actor/Quest/Q376/Diluc",
pos = "Q4007908_N1009",
scene_id = 1018,
room_id = 1,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>