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hk4e/gdconf/game_data_config/lua/quest/Q40054ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 40054
sub_ids =
{
4005401,
4005402,
4005403,
4005404,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "101725", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4005401"] = { },
["4005402"] = { },
["4005403"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4005401"] = { },
["4005402"] =
{
npcs =
{
{
id = 1034,
alias = "Npc1034",
script = "Actor/Npc/TempNPC",
pos = "Q4005402_N1034",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 3000,
alias = "Npc3000",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4005402_N3000",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 3190,
alias = "Npc3190",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4005402_N3190",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 3030,
alias = "Npc3030",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4005402_N3030",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 30139,
alias = "Npc30139",
script = "Actor/Npc/TempNPC",
pos = "Q4005402_N30139",
scene_id = 3,
room_id = 0,
data_index = 5,
},
{
id = 3029,
alias = "Npc3029",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4005402_N3029",
scene_id = 3,
room_id = 0,
data_index = 6,
},
},
},
["4005403"] = { },
["4005404"] =
{
npcs =
{
{
id = 1034,
alias = "Npc1034",
script = "Actor/Npc/TempNPC",
pos = "Q4005404_N1034",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1047,
alias = "Npc1047",
script = "Actor/Npc/TempNPC",
pos = "Q4005404_N1047",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>