Files
hk4e/gdconf/game_data_config/lua/quest/Q40031ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 40031
sub_ids =
{
4003101,
4003102,
4003103,
4003110,
4003109,
4003104,
4003105,
4003106,
4003107,
4003108,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4003101"] = { },
["4003102"] = { },
["4003103"] = { },
["4003104"] =
{
npcs =
{
{
id = 3042,
alias = "Npc3042",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q40031Longer02",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4003105"] =
{
npcs =
{
{
id = 3042,
alias = "Npc3042",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q40031Longer02",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4003106"] = { },
["4003107"] = { },
["4003108"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4003101"] = { },
["4003102"] =
{
npcs =
{
{
id = 3042,
alias = "Npc3042",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q40031Longer01",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4003103"] =
{
npcs =
{
{
id = 3042,
alias = "Npc3042",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q40031Longer02",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4003104"] = { },
["4003105"] = { },
["4003106"] = { },
["4003107"] =
{
transmit_points =
{
{
point_id = 4003107,
scene_id = 3,
pos = "Q40031Player03",
},
},
},
["4003108"] =
{
npcs =
{
{
id = 3042,
alias = "Npc3042",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q40031Longer03",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4003109"] = { },
["4003110"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>