Files
hk4e/gdconf/game_data_config/lua/quest/Q3018ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 3018
sub_ids =
{
301801,
301802,
301803,
301804,
301805,
301806,
301807,
301808,
301809,
301810,
301811,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["301801"] = { },
["301802"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q301801_T301801_N1053",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["301803"] = { },
["301804"] = { },
["301805"] = { },
["301806"] = { },
["301807"] = { },
["301808"] = { },
["301809"] = { },
["301810"] = { },
["301811"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["301801"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q301801_T301801_N1053",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["301802"] = { },
["301803"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q301801_T301801_N1053_4",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["301804"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "301804trigger",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
transmit_points =
{
{
point_id = 1,
scene_id = 1077,
pos = "Q301805_T301805_N10000005",
},
},
},
["301805"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q301805_T301805_N1053",
scene_id = 1077,
room_id = 1,
data_index = 1,
},
},
},
["301806"] =
{
npcs =
{
{
id = 12750,
alias = "Npc12750",
script = "Actor/Npc/TempNPC",
pos = "Q301806_T301806_N12750",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12751,
alias = "Npc12751",
script = "Actor/Npc/TempNPC",
pos = "Q301806_T301806_N12751",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1059,
alias = "Npc1059",
script = "Actor/Npc/TempNPC",
pos = "Q301804_T301804_N1053",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["301807"] =
{
transmit_points =
{
{
point_id = 1,
scene_id = 3,
pos = "Q301804_T301804_N10000005",
},
},
},
["301808"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q301804_T301804_N1053",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["301809"] =
{
npcs =
{
{
id = 1058,
alias = "Npc1058",
script = "Actor/Npc/TempNPC",
pos = "Q301809_T301809_N1058",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["301810"] =
{
npcs =
{
{
id = 1059,
alias = "Npc1059",
script = "Actor/Npc/TempNPC",
pos = "Q301810_N1059",
scene_id = 1077,
room_id = 1,
data_index = 1,
},
},
transmit_points =
{
{
point_id = 1,
scene_id = 3,
pos = "Q301811_N10000005",
},
},
},
["301811"] =
{
npcs =
{
{
id = 12701,
alias = "Npc12701",
script = "Actor/Npc/TempNPC",
pos = "Q301811_N12701",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4400,
alias = "Npc4400",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301811_N12701",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>